Painting of the Merchant's Shop resin terrain kit produced by Tabletop World

Ana Polanšćak, 2nd July 2020

I. Preparation and Assembly

When working on a resin model, begin by cleaning any flash and mould lines from the castings with your modelling knife, file and/or sandpaper. Once you are satisfied with the cleanup, wash all resin pieces with dishwashing liquid and warm water so the mould release agent is removed. Rinse thoroughly. Allow the parts to fully air dry before moving on. Resin kits may have small air bubbles, which must be filled with modelling putty. Apply a light coat primer.

The Merchant's Shop pieces had next to nothing to clean up, and no bubble holes I could find. I washed it s per instructions and primed it black.

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This piece of terrain is made so that the roof and the storeys are removable, enabling models to enter the house during a game. The entire interior is detailed, with wooden floors, plastered walls, doors and windows. The house can be all glued together if one so wishes, or left as it is. The only part that actually has to be glued is the balcony, but I decided to leave that till after the painting since it would prevent me from reaching the door that’s behind it.

With everything cleaned up and primed, I moved on to painting.

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II. Stone

Since the most of the house's surface is stone, this was the first thing to paint. All of it first got a coat of Citadel Mechanicus Standard Grey. I decided to paint some of the stones in a lighter colour, to make it look more natural and visually interesting. So I picked some stones and gave them a coat of 2:1 Citadel Rakhart Flesh and Mechanicus Standard Grey. To highlight both of the stone colour variants, I just added some more Rakhart Flesh to each mix. The next step was a wash of Citadel Agrax Earthshade diluted with Lahmian Medium. When this was completely dry, I slightly drybrushed ach stone with Citadel Ceramite White (very, very dry) to accentuate the stone's texture.

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III. Wood

The wood too has a very pronounced texture, with deep grooves. This sort of surface lends itself well to drybrushing, so if a person wishes to paint this up quickly it can be done that way. However, I wanted to avoid the overly messy look drybrushing brings.

For most of the wooden surfaces my process was the same, but with slightly different colours depending on the area.

I'll explain the general idea on this first storey door. The basecoat was Citadel Gorthor Brown (two coats were necessary to get solid colour). This got a wash of Agrax Earthshade. The next step was a lighter mix , some Citadel Mournfang Brown with Vallejo Cobra Leather. This coat was applied with the flat of my brush, following the direction of the wood grain- and the paint was caught mainly on the raised surfaces. This was followed by a couple highlights with more and more Cobra Leather. These were applied with a smaller brush, following the direction of the wood grain. The final highlight has a bit of Rakhart Flesh mixed in.

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When the wood of the door was finished, I repainted all the metal bits- the doorknob, the metal railing and the nails black. After a solid coat of Citadel Ironbreaker, I washed first Agrax Earthshade and then Citadel Nuln Oil. When this was dry, I added highlights of Runefang Steel. Done.

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The beams, other doors and window frames and panes were done in much the same manner . There are plenty of nails scattered all over these, so one has to be careful not to miss any of them.

For the wooden shingles on the roof I went towards more reddish browns; starting from a 1:1 mix of Mournfang Brown and Gorthor Brown, and going up to a mix of Skrag Brown with Vallejo Cobra Leather.

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IV. Plastered wall

Small bits of wall on the exterior, and all oft he walls inside the house have this sort of finish. I basecoated those areas Rakhart Flesh. It took me three or four coats here, since I worked over a black undercoat. To highlight it, I mixed the basecoat colour with Ceramite White (1:1) straight out of the pot, without any water added. These surfaces are textured as well, so the paint caught up on the raised parts. I defined the edges around the cracks a bit more with an almost pure white. Before moving on, I tidied up a bit. Where different surfaces meet I put a thin black line, and where I accidentally got some white on wood or stone I went back and fixed that.

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V. Details

Windows- the basecoat was a mixture of a light grey with just a little Citadel Sybarite Green (some tint was good to set apart the windows from the similarly grey stone). I went from this up to white on each glass of the window. On the windows that have a metal grid I carefully painted it black and then Runefang Steel. I must say the windows on the inside are mighty difficult to reach.

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Decorative Metal- the grotesque face and the cross on the house's front and back were done to look like patinated bronze. Thanks to Citadel Nihilakh Oxide technical paint, this was done in two easy steps. First, the two were repainted black, since they got painted over back when I did the plaster. A basecoat of an appropriate colour I mixed myself out of various metallics I had around, followed by a generous amount of the aforementioned Nihilakh Oxide.

Chimney- for the chimney I used the same metal mixture as for the cross and the monstrous face. But I wanted it to have a blackened, sooty finish. So first I dabbed Citadel Typhus Corrosion on it, and then I brushed on some Exhaust Black pigment from Secret Weapon. I also put some of this pigment on the surrounding rooftiles.

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Painted door- to add some more spot colour, I decided that the front door will be greenish, with a kind of peeled paint effect. So over the wood of the door I had already painted, I put a coat of Citadel Waagh! Flesh. I left the edges of the door, where the paint would first start peeling, the original wood colour. I proceeded to highlight this up to Sybarite Green. I hand-painted the cracked paint with a detail brush on and near the edges of the green area.

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VI. Finishing touches

I added some leaves on the stairs and clumps of moss one the stone in a few places near the ground.

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When all was finally done I sealed it with a matt varnish to protect the paintjob. Otherwise it would surely be damaged during play.

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    U srijedu 17.4. u sklopu naše Agram Lego Sekcije nastavili smo sa serijom predavanja o arhitekturi paralelno sa izradom LEGO makete dvorca Hogwarts!

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  • Streaking Grime Test
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    Trenutačno planiram dva veća projekta - prvo dioramu koja uključuje malo preuređenog Mortisan Boneshaper iz frakcije Ossiarch Bonereapers Age of Sigmar koji podiže hrpu kosture iz njihovih grobova, a kao drugo moj vlastiti preuređen crew za igru Forbidden Psalm. Oba projekta imaju zajedničko to što ih želim raditi u nekoj vrsti Grimdark estetike pa sam odlučio poigrati se sa Streaking Grimeom. Kako bih bio siguran da neću uništiti velike projekte, test je bio neophodan.

    Ovaj 3D isprintani general Grievous (hvala Kiki) ležao je neko vrijeme, stoga je postao dobar testni model. Činjenica da je ispisan 3D je pozitivna, jer su detalji manje oštri nego s modelima Legion ili Shatterpoint. To će dobro testirati metodu sa Streaking Grimea i vidjet ću hoće li se slijevati u udubine kao i ulja ili druga sredstva za pranje. Prvo sam modelu nanio nekoliko brzih temeljnih slojeva, kao i sloj mat laka.

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    Zatim sam jeftinim sintetičkim kistom pokrio cijeli model u Streaking Grime. ostavio sam da se suši 15 minuta.

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    Nedavno sam u DM-u našao lijepe kistove za skidanje šminke, koji ne ostavljaju dlake od pamuka. a što metoda sa štapićima za uši ima tendenciju učiniti. Stoga sam jednu stranu ovog sredstva za skidanje šminke prekrio Enamel Odourless Thinnerom, a drugu stranu ostavio suhom. Počeo sam sa suhom stranom, uklanjajući površinski sloj Streaking Grime s gornjih dijelova modela. Zatim sam upotrijebio stranu s razrjeđivačem uklanjajući višak Streaking Grime. Na kraju sam upotrijebio isti jeftini, sintetički kist umočen u Odourless Thinner, a uklanjanje još više prljavštine s teško dostupnih mjesta. Nakon samo nekoliko minuta skidanja ovo je bio rezultat:

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    Sviđa mi se kako Streaking Grime pere i njeguje moj model u jednom sloju i nijansu koju daje, posebno bež tonovi. Nakon nekoliko brzih, jednostavnih isticanja rubova, dobio sam ovo:

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    Osim baze i svjetlosnih mačeva, prilično je gotovo. Sve u svemu ovaj model me oduševio dva sata bojanja i odlučio sam da mi se sviđa rezultat. Ponovno ću koristiti ovu tehniku u moja dva nadolazeća projekta. Još jedan članak s novostima o napretku moje diorame s kosturom slijedi uskoro.

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  • AGRAM LEGO SECTION - First Lecture and Start of the Build
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    " ["content_hrv"]=> string(3853) "

    U srijedu 3.4. u sklopu naše Agram Lego Sekcije započela je serija predavanja o arhitekturi paralelno sa izradom LEGO makete dvorca Hogwarts!

    Predavanja je počelo u 18:00, a iako je bilo predviđeno da traje 45 minuta, u živoj diskusiji se edukacijski dio programa prodljio na 90 minuta.

    Ulaz na predavanja je besplatan i otvoren za sve te prijave nisu potrebne.

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    Izrada makete je rezervirana za članove Agram Lego Sekcije. Ukoliko se želite uključiti u izgradnju, javite se za više informacija na ums.agram@gmail.com .

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    Predviđeno trajanje svakog predavanja je 45 minuta.

    03.04. - Arhitektura utvrda srednjeg vijeka, Uroš Brkić, mag.ing.arch.
    10.04. - Sakralna arhitektura srednjeg vijeka, Mario Grgurev, mag.ing.arch.
    17.04. - Hogwarts - dvorac u stvarnosti, Mario Grgurev, mag.ing.arch.
    24.04. - LEGOLAND putopisno predavanje, Marko Paunović, dipl.ing.stroj.

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    Uroš Brkić, 4th April 2024
  • Forbidden Psalm Demo 02
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    We continue preparations for our traditional Agram Arena Summer - TURM2024 with demo games of Forbidden Psalm, the game that will be played in July at the Arena. In this game, our Ana, the organizer of TURM, introduces two more members, Mario and Domagoj, to the charm of this inspiring game!

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    ANA: In this demo game of the game Forbidden Psalm, Mario and Domagoj clashed. They used my two warbands: Mario played the Undeadites and Domagoj the Cannibals. The objective of this skirmish was to kill the necromancer sorcerer and his retinue of reanimated skeletons, before the opponent could do so.

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    DOMAGOJ: Our association's veteran Ana Polascak hosted Mario and me at a demonstration game of Forbidden Psalm. She was kind enough to give us the playing fields and miniatures, and guide us through the rules. Be sure to take a look at the Gardens of Hecate to get a better insight into her work.

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    The game itself blew me away! It is a small-format tabletop strategy game (skirmish game), which can be played solo or with several players. Each player controls a group of 5 miniatures, and the games are fast and dynamic enough that it is easy to agree on the organization.

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    The rules provide considerable freedom in the creation and coloring of miniatures, and are an excellent creative outlet for any hobbyist.

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    Mario was an excellent teammate and the game passed with a lot of laughs, even when I pulled unsportsmanlike moves.

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    MARIO: An extremely fun skirmish game, the possibilities of modifying figures and settings are just an introduction to surprisingly deep gameplay. There aren't many rules, but they are open enough that, with the right opponent, a lot of fun situations can happen.

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    Domagoj was a fun and relaxed opponent, and Ana's excellent figures and terrain inspired me to put together a warband.

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    Nastavljamo sa pripremama za našu tradicionalnu Agram Arenu Summer – TURM2024 demo partijama Forbidden Psalma, igre koja će se igrati u srpnju na Areni. U ovoj partiji, naša Ana, organizatorica TURMa, uvodi još dvojicu članova, Maria i Domagoja u draži ove inspirativne igre!

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    ANA: U ovoj demo partiji igre Forbidden Psalm sukobili su se Mario i Domagoj. Koristili su moja dva warbanda: Mario je igrao the Undeadites, a Domagoj the Cannibals. Cilj ovog okršaja bio je ubiti čarobnjaka nekromanta i njegovu svitu reanimiranih kostura, prije nego to stigne učiniti protivnik.

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    DOMAGOJ: Nasa veteranka udruge Ana Polascak ugostila je Maria i mene na pokaznoj igri Forbidden Psalma. Bila je dovoljno ljubazna da nam ustupi terene i minijature za igru, te nas vodi kroz pravila. Svakako bacite oko na Gardens of Hecate da dobijete bolji uvid u njen rad.

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    Sama igra me odusevila! Rijec o stolno strateskoj igri manjeg formata (skirmish game), koja se moze igrati solo ili u vise igraca. Svaki igrac kontrolira grupu od 5 minijatura, te su partije dovoljno brze i dinamicne da je lako dogovoriti se oko organizacije.

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    Pravila pruzaju znacajnu slobodu oko izrade i bojanja minijatura, te su odlican kreativni outlet za svakog hobista.

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    Mario je bio izvrstan suigrac i partija je prosla uz mnogo smjeha, cak i u trenucima kada sam povlacio nesportske poteze.

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    MARIO: Izuzetno zabavna skirmish igra, mogućnosti modifikacije figura i setting su tek uvod u iznenađujuće dubok gameplay. Nema puno pravila, ali su dovoljno otvorena da se, s pravim protivnikom, može dogoditi hrpa zabavnih situacija.

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    Domagoj je bio zabavan i opušten suparnik, a Anine odlične figure i teren su me inspirirali da i ja složim warband.

    Click for enlarged picture

    " ["created"]=> string(19) "2024-04-04 08:02:47" ["modified"]=> string(19) "2024-04-04 10:15:46" } ["Member"]=> array(10) { ["id"]=> string(2) "56" ["group_id"]=> string(1) "2" ["first_name"]=> string(7) "Domagoj" ["last_name"]=> string(5) "Krpan" ["first_name_mask"]=> string(7) "domagoj" ["last_name_mask"]=> string(5) "krpan" ["username"]=> string(7) "Domagoj" ["password"]=> string(40) "fbad52c567fc2f837e1625e28f8b6c4aaa707d8a" ["born"]=> string(19) "2035-05-07 22:33:00" ["created"]=> string(19) "2014-05-07 22:33:57" } }
    Domagoj Krpan, 4th April 2024

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