Agram Arena Summer 2015 Report

Andrija Jurišić, 20th July 2015

July in Zagreb is always time for wargaming extravaganza. UMS "Agram" has been organizing an annual event called Agram Arena Summer for thirteen years running. This year, we organized this event to stretch over two weekends, saturdays and sundays 9:00-19:00.

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On July 11th and 12th as the first part of Agram Arena Summer, UMS "Agram" organized two parallel competitions, an international Warhammer 40.000 tournament and Black Queen Hobby and Miniature Painting competition. Players and painters from Croatia and many neighbouring and not-so-neighbouring countries like Slovenia, Germany, UK and Poland attended this year's competition.

 

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Frederic "Athenys" Eysell from Germany and one of the main 40k referees on the last European Team Championship (ETC 2014):
First of all, I like to thank the Club UMS Agram for hosting the event and supplying so many (and high quality) prices. The (free!!!) catering was good as always and there was enough to drink for everyone and all the time- Really outstanding! The tables this year had more terrain and I never felt , that it was placed in a bad way or that they weren't enough Line of sight blockers. The schedule was pretty good and I never felt to be in rush. Pauses were reasonable and so were the game lengths.

Aljoša Sodec, SLO:
Naturally thanks to the organizers, the tournament was really fun, was very fluid, cold drinks and good atmosphere.. so what could one ask for more? and yet you guys also threw in consolation prizes. So yeah definitely going to be back next year (even if there won't be any prizes), plus we'll try to nag other Slovenians to come with us

Final Results of the 40k tournament:

1. Frederic Eysell, GER
2. Domagoj Mitrović, CRO 
3. Ivan Katić, CRO
Best Painted Army: Frederic Eysell, GER

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While the battle in the 41st millenium raged in one part of the hall, the other was reserved for the more quiet part of the event - the painting competition. It was judged by our pannel of judges over several categories, and as usual, all of our visitors and participants could decide one of the prestigious awards - the People's Choice Award.

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Final Results of the Black Queen Hobby and Miniature Painting Competition:

Single Miniature:
1. Wojtek Tekielski, POL
2. Ana Polanšćak, CRO
3. Norman Ealand, UK

Large/Mounted Miniature:
1. Wojtek Tekielski, POL
2. Domagoj Mitrović, CRO
3. Ana Polanšćak, CRO

Unit/Squad:
1. Mario Ogrizek-Tomaš, CRO
2. Wojtek Tekielski, POL
3. Ana Polanšćak, CRO

Open
1. Norman Ealand, UK
2. Marko Paunović, CRO
3. Adam Parkhouse, UK

Diorama/Duel
1. Marko Paunović, CRO
2. Norman Ealand, UK
3. Wojtek Tekielski, POL

Best of Wyrd
1. Marko Paunović, CRO

People's Choice
1. Miljenko Jurjević, CRO

Masterclass
1. Norman Ealand, UK
2. Marko Paunović, CRO
3. Mario Ogrizek-Tomaš, CRO

 

Wojtek Tekielski, Poland, better known as Viruk from the Whatthefaux site, who participated in the Black Queen Hobby and Miniature Painting Competition:

This year I had my second opportunity to take part in the Black Queen international painting competition organized by a Croatian club UMS Agram. I was unable to attend the event in person as I have a two-month old baby girl at home so travelling to Zagreb was out of question. However, the organizers were once again kind and flexible and I was allowed to send my entries in by post. I had some success last year but knew the competition wasn't going to be any weaker this time round. I prepared entries for 5 categories and... managed to place in top three in four of them! Two golds, one silver and one bronze is a great result for me. Almost as good as last year but then the competition gets tougher as more great painters develop their skills and take part in the event. Seeing pictures of other works, I feel more than happy with my result and feel motivated to come back stronger in 2016 (I really, really hope I'll be able to show up in person then). Being able to compete with fantastic painters from other countries is a great experience and I am very grateful for the opportunity. Great job UMS Agram, props to all the painters who took part in the competition and my special thanks go to the president of the club, Marko Paunovic. You put your heart and soul into running these events and as we can see from the pictures (both those of superb entries and those of happy participants), they are enormously successful!It took me a few days of hard work and painstakingly slow highlighting to paint Lord Chompy Bits (1st in Large/Mounted Miniature category). Painting the Dreamer was a different story - I finished most of him while watching... "Boyhood". It's a long movie and an enjoyable one but I just thought I'd share this curiosity here...

Norman "Normski" Ealand, the winner of the most prestigeous prize - the first place in Masterclass category, had this to say:

Travelling to Croatia to take part in the Black Queen Painting Competition was a great experience; the competition was run alongside the 40K Tournament which had a nice turn out. The Black Queen had over 50 entries and had some really stiff competition. Viruk, Guardian, Gujozec, Demonn and Sparks all offering some quality pieces that had me worried for a place in my chosen categories. So my wins were a nice surprise for sure. I  would like to thank the whole UMS Agram Club for such a cool welcome and being an awesome bunch. I recommend the Black Queen to anyone wishing to take part and I am sure anyone wishing to travel to take part would be a welcome competitor to the contest.  I would also like to thank all the sponsors for making the prize fund so diverse everyone walked awaywith awesome prizes. The whole event was run very well indeed and I congratulate the UMS Agram staff on such a good event. 

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A week later, on July 18th and 19th, a third annual international Malifaux tournament took place. Parallel to this event, loads of demos of various tabletop wargames (like Flames of War, Warmachine/Hordes, Infinity, Warhammer 40.000) were presented as well as all of our programmes with special emphasys on our Library where visitors and competitiors could leaf through or read any and all of the books UMS "Agram" has. 

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The Malifaux tournament consisted of three 40SS and three 55SS games upon which all the scoring was summed up along with the sportsmanship and painting results. The top two players got to play in the Grand Finale on a mountain top board for the win of the tournament and the rest fought it out for the rest of the placings in two multiplayer game with 5 players per board.

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Final Results of the Malifaux tournament:
1. Andras Farago, HUN
2. Peter Csontos, HUN
3. Arpad Ronai, HUN
4. Petar Rimenov, BUL
5. Mario Ogrizek-Tomaš,CRO
Best Painted Crew: Ana Polanšćak, CRO
Best sportsmanship: Luka Kveštak, CRO

 

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In the end, UMS "Agram" would like to thank the sponsors of this event for all the help and providing the prizes: City of Zagreb, Zagreb's Association of Technical Culture, Ravnice Youth Hostel, Carta Magica, Micro Art Studio, Secret Weapon Miniatures, Battlefield Berlin, MDP, Figone, Ebenezer'e Emporium, Savage Forged Miniatures, Infamy Miniatures, Gamer's Grass, Hangar 18 Miniatures, Art Zumbur, Wamp, Mr Black Publications, Wyrd Miniatures and, of course, Figure Painter Magazine for providing media coverage of this event!

See you next year!!

Latest articles

  • TURM 2024 Reprot
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    This year I had the opportunity to participate in the now legendary events organized by Ana Polanšćak  as part of UMS "Agram". This was the second year in a row that the Forbidden Psalm rules were played and I must admit that the event, as well as the accompanying activities, delighted me! If you want to know why…

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    …then keep reading! If Turm were to divide the impressions into highlights, he would definitely divide them into my perspective as a member of the agram, the hobby part, the gaming part, and finally, the social part. Let's start with the phase that lasted the longest, and tell how I participated and what experiences I had as a resident of Agram helping with the event.

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    The event itself lasted one day, Saturday 06.07., but if you followed our posts and articles, you could have noticed that the preparations started much earlier. Our elders Ana and Marko dealt with these more serious parts of event organization, logistics, setting up the discord server, while I tried to support as much as I could via Instagram. One of the things that delighted me was to see how colorful and creative the hobby community is. During the week of the event itself, I helped with transportation - most of the players were foreigners and I offered to help them navigate through the city (Noe was a great companion). At the event itself, I helped with the logistics of transporting the terrain (of course, when it was most stressful, at the event itself, I was late with the delivery of the terrain), and with preparing the space and taking things away after the event. It was interesting for me to see how many activities had to be organized in parallel, from taking pictures of miniatures during the event, organizing food and drinks, and organizing the content of the other days. After the event itself, I drove the pitches to Ana, where we inspected them and Ana quickly repaired all the damage we found. All in all, I think that it is quite a good experience from the event organization side and that, if someone wants to pay attention, everything can be learned.

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    The hobby part lasted a little shorter than the organizational part, but for me it was a much more intense and direct experience. Kitbashing and conversions are my favorite part of the hobby, and due to the lack of free time, the thing that helped me the most to finish what I started was... Deadlines! I know, I know, everyone hates deadlines, but it helped me a lot with wrapping conversions, painting warbands, and general preparation for the event to have deadlines and some kind of commitment to people I know. You can see parts of the stories about my kitbash adventure on the articles fishfolk warband and simple conversion, and for my part, finishing and placing the finished miniatures on the table was a pleasure that I lacked for a long time. I got an additional boost in online communication with other players, I was delighted by their creativity and general positivity. People really encouraged each other in their work and because of that I could approach the deadlines with a smile on my face! The only thing I'm hoping for now is to use that positive energy for further projects and not lose momentum when it's already started so well - practice makes perfect and it's exactly that practice that I miss!

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    Gaming ends up being the smallest part of the experience in those few days - even if it was the reason we got together. I don't see it as anything bad, in fact, I'm very glad that even on Turm itself, the social aspect somehow dominated, and that the game was a game, and not a reason for people to break spears. I had three great games - the first with Marcello from neighboring Italy, the second with Vlad from Serbia and finally Noah from France - which gave me a very good regional experience. We had great moments in every game - I'll share more details about my experience as a player at another time. The scenarios and content prepared by Ana were excellent, with the exception that not everyone discovered all the surprises. Now with quite a few games of Psalms behind us, I'm glad that our local Agram team said they would continue playing, because I have a feeling they could get hours and hours of fun out of it.

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    Sebastian (Norway): “The Turm 2024 tournament was a blast! The few games Ana had hosted at her place beforehand turned out to be really helpful in knowing how to create a good warband. I had a dedicated looter who gathered me a lot of good gold, meaning I could upgrade my equipment significantly, and by the last game the warband was powered up with several heavy armors D10 swords, and a few relics. So Patrik's warband in this last game, got decimated by a few of my strongest warriors. But in a perfect twist ending, his last remaining member, his archer, who had been spending the game shooting from on top of a building, jumped down from the building, picked up the Baby Sphinx from one of his dead warband members, and ended up winning the game (and keeping the Baby Sphinx in his inventory!), as that was the winning condition. Very fun game, and lots of great people gathered for this event. An absolute blast in bits trading, painting sessions, games, beers and overall nerddom. I would like to mention my first opponent Vlad's amazingly sculpted warband, consisting of pieces from nature - amazing to behold. See pic attached. As well as my game with Italian raconteur Marcello, who had to keep reminding me that none of his naked, cannibal weirdos (also greatly painted) had any armor, as his own summoned skeletons were chasing his caster of the board after some terrible dice rolls. Overall a great experience, and would love to do it again next year. with a new warband. Kitbashing, converting and sculpting are now my new favorite parts of the hobby!"

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    The social part could easily be the biggest highlight of the event - the people from the association and our guests were phenomenal! Although most of us were from Europe, we also had a few players from the USA who actually traveled halfway around the world to be there. Of course, we tried to use the time as best as we could and organized several get-togethers. In addition to the fact that a lot of people met for the first time, some people saw each other again after a long time, and some could turn their long-term online acquaintances into a face-to-face experience for the first time. Before the event, we painted together, exchanged miniatures, ate, drank, and after the event we had a big party to celebrate the great experience together! I am glad that I managed to exchange contacts with most of the people, and I am looking forward to further socializing and future meetings.

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    I hope you will contact us if you are interested in skirmish games or kitbashes, so that we can exchange experiences live. You don't have to play Forbidden Psalm, but having a unique mini is always great, especially if you play long DnD campaigns!

    PHOTOGALLERY OF MINIATURES @TURM2024 (full scale)

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    " ["content_hrv"]=> string(36106) "

    Ove godine imao sam priliku sudjelovati na sada vec legendarnim eventima koje organizira Ana Polanšćak u sklopu UMS “Agram”. Ovo je bila druga godina za redom kada se igralo sa Forbidden Psalm pravilima i moram priznat da me event, kao i popratne aktivnosti, oduševio! Ako želite saznati zašto…

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    …onda nastavite čitati! Ako bi Turm dojmove podijelio u highlighte, svakako bi ih podijelio u moju perspektivu kao član agrama, hobby dio, igranje i na poslijetku, društveni dio. Idemo onda početi s fazom koja je trajala najdulje, te ispričati kako sam sudjelovao i kakva iskustva su mi bila kao Agramovac koji pomaže oko eventa.

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    Sam event je trajao jedan dan, subota 06.07., ali ako ste pratili naše postove i članke, mogli ste primjetiti da su pripreme krenule znatno ranije. Naši starješine Ana i Marko bavili su se ovim ozbiljnijim djelovima organizacije eventa, logistika, uspostava discord servera, dok sam ja pokušao putem instagrama supportat koliko mogu. Jedna od stvari koje me oduševila je vidjeti koliko je šaren i kreativan community oko hobbya. Tokom samog tjedna eventa, pomagao sam oko prijevoza - većina igrača su bili stranci te sam se ponudio ako će im trebat pomoć navigirati kroz grad (Noe je bio odličan suputnik). Na samom eventu pomogao sam s logistikom oko prijevoza terena (naravno, kad je bilo najstresnije, na samom eventu, sam kasnio s dostavom terena), te oko spremanja prostora i odvoza stvari nakon eventa. Bilo mi je zanimljivo vidjeti koliko aktivnosti mora biti organizirano u paraleli, od fotkanja minijatura za vrijeme događaja, organizacije oko hrane, pića, te organizacija sadržaja ostale dane. Nakon samog eventa, terene sam dovezao do Ane, gdje smo ih pregledali i Ana je brzinski popravila sva oštećenja koja smo našli. Sve u svemu, mislim da je dosta zgodno iskustvo s event organisation strane i da, ukoliko netko zeli obratit pažnju, svašta se može naučiti.

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    Hobby dio trajao je nešto kraće od organizacijskog, ali je s moje strane bio znatno intenzivnije i izravnije iskustvo. Kitbashing i konverzije su mi najdraži dio hobbya, a zbog nedostatka slobodnog vremena, stvar koja mi je najviše pomogla završiti započeto bili su… Rokovi! Znam, znam, svi mrze rokove, ali meni je dosta pomoglo oko wrap upanja konverzija, paintanja warbanda, i općenite pripreme za event da imam rokove i nekakav commitment prema ljudima koje znam. Djelove priče o mojoj kitbash avanturi možete vidjeti na člancima fishfolk warband i jednostavna konverzija, a s moje strane, dovršavanje i postavljanje gotovih minijatura na stol je bio gušt koji mi je dugo vremena falio. Dodatan poticaj dobio sam u online komunikaciji s drugim igračima, oduševljavala me njihova kreativnost i općenito pozitiva. Ljudi su jako poticali jedni druge u radu i zbog toga sam rokovima mogao pristupiti s osmjehom na licu! Jedino čemu se sad nadam je tu pozitivnu energiju iskoristiti za daljnje projekte i ne izgubiti na momentum kad je već tako dobro krenulo - practice makes perfect a upravo te prakse mi fali!

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    Igranje na kraju ispada najmanji dio iskustva u tih nekoliko dana - makar bio razlog zbog kojeg smo se okupili. Ne vidim to kao ništa loše, dapače, jako mi je drago da je čak i na samom Turmu društveni aspekt nekako dominirao, i da je igra bila igra, a ne razlog da ljudi lome koplja. Imao sam tri odlične partije - prva sa Marcellom iz susjedne Italije, druga s Vladom iz Srbije te naposlijetku Noe iz Francuske - čime sam dobio jako dobro regionalno iskustvo. U svakoj partiji imali smo odličnih trenutaka - više detalja o svom igračem iskustvu prenijet ću drugom prilikom. Scenariji i sadržaj koje je Ana pripremila bili su odlični, s tim da nisu svi otkrili sva iznenađenja. Sad s već dosta partija Psalma iza sebe, drago mi je da je naša lokalna Agram ekipa rekla da bi nastavila igrati, jer imam osjećaj da bi mogli još sate i sate zabave izvući.

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    Sebastian (Norveška): “Turnir Turm 2024 bio je sjajan! Nekoliko igara koje je Ana prije toga organizirala kod sebe pokazalo se doista korisnim u saznanju kako stvoriti dobru ratnu skupinu. Imao sam posvećenog pljačkaša koji mi je prikupio mnogo dobrog zlata, što znači da sam mogao značajno nadograditi svoju opremu, a do posljednje igre ratna četa je bila ojačana s nekoliko teških oklopa D10 mačeva i nekoliko relikvija. Dakle, Patrikova ratna četa u ovoj zadnjoj igri je desetkovana od strane nekoliko mojih najjačih ratnika. Ali u savršenom završetku, njegov posljednji preostali član, njegov strijelac, koji je proveo igru pucajući s vrha zgrade, skočio je sa zgrade, uzeo bebu sfingu od jednog od njegovih mrtvih članova ratne čete i završio do pobjede u igri (i zadržavanja bebe sfinge u svom inventaru!), budući da je to bio uvjet za pobjedu. Vrlo zabavna igra i puno sjajnih ljudi okupilo se na ovom događaju. Apsolutna eksplozija u trgovini bitovima, sesijama slikanja, igrama, pivima i sveukupnom štreberstvu. Želio bih spomenuti Vladovu nevjerojatno isklesanu ratnu četu mog prvog protivnika, koja se sastoji od dijelova iz prirode - nevjerojatna za vidjeti. Pogledajte sliku u prilogu. Kao i moja igra s talijanskim pričaocem Marcellom, koji me stalno podsjećao da nitko od njegovih golih, kanibalskih čudaka (također dobro naslikanih) nema oklop, jer su njegovi vlastiti pozvani kosturi jurili za njegovim bacačem ploče nakon nekih užasnih bacanja kockica. . Sveukupno sjajno iskustvo i volio bih to ponoviti sljedeće godine. s novom ratnom četom. Kitbashing, pretvaranje i kiparstvo sada su moji novi omiljeni dijelovi hobija!"

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    Društevni dio bi lako mogao biti najveći highlight eventa - ljudi iz udruge i naši gosti bili su fenomenalni! Iako smo većinom bili iz Europe, imali smo i nekolicinu igrača iz SAD-a koji su fakat prošli pola svijeta da bi bili tu. Naravno, pokušali smo iskoriti vrijeme što bolje možemo i organizirali nekoliko druženja. Osim što se hrpa ljudi prvi put upoznala, neki ljudi su se vidjeli ponovno nakon dugo vremena, a neki su dugotrajna online poznastva prvi put mogli pretočiti u face to face iskustvo. Prije eventa smo paintali skupa, izmjenjivali minijature, jeli, pili, a nakon eventa smo imali veliku feštu kako bi zajedno proslavili odlično iskustvo! Drago mi je da sam s većinom ljudi uspio izmjeniti i kontakt te se veselim daljnjim druženjima i idućim susretima.

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    Nadam se da ćete nam se javiti ako vas zanimaju skirmish igre ili kitbashevi, pa da i uživo razmjenimo iskustva. Ne morate igrati Forbidden Psalm, ali imati jedinstven mini je uvijek super, pogotovo ako igrate duge DnD kampanje!

    GALERIJA FOTOGRAFIJA MINIJATURA (puna rezolucija)

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    " ["created"]=> string(19) "2024-07-16 13:55:37" ["modified"]=> string(19) "2024-07-16 13:55:37" } ["Member"]=> array(10) { ["id"]=> string(2) "56" ["group_id"]=> string(1) "2" ["first_name"]=> string(7) "Domagoj" ["last_name"]=> string(5) "Krpan" ["first_name_mask"]=> string(7) "domagoj" ["last_name_mask"]=> string(5) "krpan" ["username"]=> string(7) "Domagoj" ["password"]=> string(40) "fbad52c567fc2f837e1625e28f8b6c4aaa707d8a" ["born"]=> string(19) "2035-05-07 22:33:00" ["created"]=> string(19) "2014-05-07 22:33:57" } }
    Domagoj Krpan, 16th July 2024
  • Scratchbuilding broken wings – Forbidden Psalm
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    In this article I describe the process of making burnt wings from green stuff. I decided to make wings for my team for the Forbidden psalm event Turm 2024. I wanted to show a group of demons who would be prisoners released from prison, some kind of truncated wings suited my image. I couldn't find an adequate model online, so I decided to make my own.

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    I started the process by bending the copper wire in two parts, leaving the third straight - that should connect the wing to the rest of the model. I bent them into segments and then twisted each segment into a spiral, holding one end with pliers.

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    Once I bent both wing sections, which should be the very shoots that connect the wing membrane (not that there is any more), I bent the third straight section around the torn off part of the paper clip. I then glued that shape with super glue to fix it. Taking a few pieces of green stuff, I began to sculpt the mass into a shape that would bend around the wire, forming a wing shape.

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    Once I got the basic shape out, I waited for it to harden a bit. After about a couple of hours, I stuck a piece of paper clip into the model and glued the wing in its position. Once the wing was glued down, I lightly dampened the green stuff, added another piece to join the rest of the model and tried to even out the shape.

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    The modeling result is not messy, but that's not the goal of this warband either. The aesthetics of the game allow for messy and dirty, which I think turned out successfully. For example, if I was doing something like this for a game like Age of Sigmar or Infinity, I would put a little more effort into smoothing the lines and probably try to manage with some kind of membrane between the wing joints. Maybe one day I'll try a similar effect, until then I'll be happy with the experiment.

    " ["content_hrv"]=> string(2815) "

    U ovom članku opisujem proces izrade spaljenih krila iz green stuff-a. Krila sam odlučio raditi za svoju ekipu za Forbidden psalm event Turm 2024. Htio sam prikazati skupinu demona koji bi bili kažnjenici izašli iz zatvora, nekakva krnja krila su mi odgovarala imidžu. Nisam mogao naći adekvatan model online, pa sam odlučio napraviti svoja.

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    Proces sam započeo sa savijanjem bakrene žice u dva dijela, sa ostavljenim trećim ravnim – taj treba povezati krilo sa ostatkom modela. Savio sam ih u segmente i onda vrtio svaki segment u spiralu, tako da sam držao kliještima za jedan kraj.

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    Jednom kad sam savio oba dijela krila, koji bi trebali biti baš izdanci koji povezuju opnu krila (nije da je više ima), treći ravni dio sam savio oko otkinutog dijela spajalice. Taj oblik sam onda zalijepio super ljepilom da se fiksira. Uzevši par komadića green stuff-a, počeo sam kipariti masu u oblik koji bi se savio oko žice, tvoreći formu krila.

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    Jednom kad sam izvukao osnovnu formu, pričekao sam da se malo stvrdne. Nakon cca par sati sam zabio komad spajalice u model i zalijepio krilo na svoju poziciju. Jednom kad je krilo zalijepljeno, lagano sam smočio green stuff, dodao još jedan komadić koji se spaja sa ostatkom modela i pokušao ujednačiti formu.

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    Rezultat modeliranja nije preuredan, ali to nije ni cilj ovog warbanda. Estetika igre dozvoljava neuredno i prljavo, što mislim da je ispalo uspješno. Da na primjer radim ovakvo nešto za igru poput Age of Sigmar ili Infinity, potrudio bih se malo više u izravnavanju linija i vjerojatno bih se probao snalaziti sa nekakvom membranom između članaka krila. Možda jednog dana i pokušam sličan efekt, do tada ostajem zadovoljan eksperimentom.

    " ["created"]=> string(19) "2024-07-10 08:08:23" ["modified"]=> string(19) "2024-07-10 08:08:23" } ["Member"]=> array(10) { ["id"]=> string(3) "100" ["group_id"]=> string(1) "2" ["first_name"]=> string(5) "Mario" ["last_name"]=> string(7) "Grgurev" ["first_name_mask"]=> string(5) "mario" ["last_name_mask"]=> string(7) "grgurev" ["username"]=> string(9) "lepimario" ["password"]=> string(40) "11e0b1ecc2c467637dfa513774d2426f3b925264" ["born"]=> string(19) "2003-01-21 09:02:00" ["created"]=> string(19) "2022-01-21 09:02:32" } }
    Mario Grgurev, 10th July 2024
  • Stegadon Conversion – part 5
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    In this, the last article on this topic, I finish the Mazdamundi model. With Mazdamundi itself - who would have thought. The Slanna model itself is relatively simple and was painted in an hour, but his armchair, throne, toilet, whatever you call it...that's another story.

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    So starting with Mazdamundi, I followed the pictures of how it looks in the game Total War: Warhammer 2 and tried to get that effect. I'm in love with those colors and the vibe it gives off, like an angry boss or Boss Nass from Phantom Menace.

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    The back is dark red, the front is beige with a contrast from the zenith prime as a guide, the crown on the neck is golden. The tattoos are freehand handprints from the Skinks. I decided to black out the upper part of his face to look like war paint, I like that effect. Black color, over it a slight brown-gray highlight and pure yellow eyes.

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    The armchair is much more complex, it has a lot of details in itself and this greenery that twists all over adds more weight to the coloring in between. I tried using a diluted gold to serve as a color contrast over the zenithal prime, but I didn't like that and just painted most of it solid. When I did this, I noticed that I had too much gold on the model, so to break it up, I decided to use jade embellishment, ie at least an approximation of the jade I was getting from mixing my greens and blues.

    The overgrown ivy is painted dark green and then a layer of light green as a highlight. The horns were made in a similar way as on the Stegadon.

    I also added the hammer that is formally in the story, a conversion from a couple of saurus warrior weapons. Pinnan on the armchair so that it looks as if he is about to take it in his hand.

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    After painting the last parts, I put everything together and glued the parts. The armchair is a combination of a long pin and a magnet, so it can be removed for portability.

    I'm happy with the final result - I think I hit the maximum effect I wanted to achieve. I wish I had hit harder on the contrast of the overall model, more difference in the dark and light parts, and I definitely plan to finish the plants on a base one day. But the lessons I learned from this are great and I have more ideas for this army, it's going to be a fun rest of the year.

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    " ["content_hrv"]=> string(3768) "

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    U ovom, zadnjem članku na ovu temu, završavam model Mazdamundija. Sa samim Mazdamundijem – tko bi rekao. Sami model Slanna je relativno jednostavan i obojan je u sat vremena, no njegova fotelja, tron, WC, kako god ga nazvali…to je druga priča.

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    Dakle počevši sa Mazdamundijem, pratio sam slike kako izgleda u igri Total War: Warhammer 2 i pokušavao dobiti taj efekt. Oduševljen sam tim bojama i vibrom koju daje, kao ljuti poglavica ili Boss Nass iz Phantom Menace-a.

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    Straga tamno-crven, naprijed bež sa kontrastom od zenitalnog prime kao vodiljom, kruna na grlavi zlatna. Tetovaže su freehand otisci ruku od Skinkova. Odlučio sam mu zacrniti gornji dio lica da izgleda kao ratne boje, sviđa mi se taj efekt. Crna boja, preko nje blagi highlight smeđe-sive i čisto žute oči.

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    Fotelja je dosta kompleksnija, ima puno detalja sama po sebi i ovo zelenilo koje se izvija po sve dodaje još težine za bojanje između. Probao sam koristiti razrijeđenu zlatnu da služi kao kontrast boja preko zenitalnog primea, ali to mi se nije svidjelo i samo sam pofarbao večinu u čistu boju. Kad sam to napravio, primijetio sam da imam previše zlatne na modelu, pa sa razbiti to, odlučio sam koristiti ukrašavanje žadom, tj. barem aproksimacijom žada koju sam dobivao iz miješanja svojih zelenih i plavih.

    Obrasli bršljan je obojan tamno zelenom i onda slojem svijetle zelene kao highlight. Rogovi su rađeni na sličan način kao i na Stegadonu.

    Dodao sam i čekič koji formalno ima u priči, konverzija iz par komada oružja od saurus warriora. Pinnan na fotelju tako da izgleda kao da će ga uzet u ruku.

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    Nakon bojanja zadnjih dijelova, postavio sam sve u cjelinu i zalijepio dijelove. Fotelja je kombinacija dugačkog pina i magneta, pa se može maknuti za potrebe prenošenja.

    Zadovoljan sam finalnim rezultatom - mislim da sam pogodio efekt maksimalizma koji sam htio postići. Volio bih da sam jače pogodio kontrast cjelokupnog modela, više razlike u tamnim i svijetlim dijelovima, i definitivno mislim doraditi biljke na bazi jednog dana. No lekcije koje sam naučio iz ovoga su super i imam još ideja za ovu vojsku, bit će zabavan ostatak godine.

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    " ["created"]=> string(19) "2024-07-09 07:25:55" ["modified"]=> string(19) "2024-07-09 07:25:55" } ["Member"]=> array(10) { ["id"]=> string(3) "100" ["group_id"]=> string(1) "2" ["first_name"]=> string(5) "Mario" ["last_name"]=> string(7) "Grgurev" ["first_name_mask"]=> string(5) "mario" ["last_name_mask"]=> string(7) "grgurev" ["username"]=> string(9) "lepimario" ["password"]=> string(40) "11e0b1ecc2c467637dfa513774d2426f3b925264" ["born"]=> string(19) "2003-01-21 09:02:00" ["created"]=> string(19) "2022-01-21 09:02:32" } }
    Mario Grgurev, 9th July 2024
  • Stegadon Conversion – part 4
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    In this article, we continue with the painting of Mazdamundi models. Following on from the previous article, today I'm talking about painting the Stegadon itself.

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    I had an idea for a specific color palette for Zlaaq (the name in the lore), but during the process I changed my mind about the execution. I think the result turned out better overall, so I'm not complaining too much.

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    Stegadon itself was first applied with an airbrush, borrowed from a friend for the purpose of testing base colors on a large model. I think this is the ideal type of model to use airbrush for most of the parts, I don't own one so I decided to just accommodate a bit :)

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    After priming it, I tried to emphasize the armored part of the skin with light gray using the drybrush method. When I tested the rest of the model, I didn't like the color composition. It seemed to me that the stegadon as the largest model lacked colors and I decided to bring it closer to the color palette that is on the GW site, i.e. make it redder (but not too much).

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    I decided to use a diluted red contrast color over most of the models. With this, I got a tone that is not too strong, and still kept the good sides of the contrast that is already on the airbrushed model. After that, I drybrushed the highlighted parts of the model with a light-cream color - knees, stomach, etc. I left the lower part of the legs redder, I liked how it looks like it is gradually losing color, as if the skin is changing with age.

    The shell received a couple of washes of nuln oil, with a repeated drybrush of light gray. I wasn't thrilled with the transition of those two parts of the model, so I added freckles in most of the contact areas.

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    The horns are painted by drawing a combination of gray-brown color and then ivory over that from half of the horn approx. The rope is an ivory color with a wash of a combination of agrax eartshade and seraphim sepia. After that, a slight ivory highlight again. The skulls are dark brown with an ivory white drybrush.

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    The base was already contrasted with zenithal prime, I decided to only shade it with contrasts and shades - more tones and colors in various places to make it look uneven. The stone parts of the ruins are layers of gray to lighter in 3 layers. From the dark gray I added more and more ivory white. At the end, I also covered the ruins with a bit of cathonian camoshade, to make everything dirty.

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    U ovom članku nastavljamo sa bojanjem Mazdamundi modela. Nastavno na prošli članak, danas pričam o bojanju samog Stegadona.

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    Imao sam ideju određene palete boje za Zlaaqa (ime u lore-u), no tijekom procesa sam se predomišljao oko izvedbe. Mislim da je rezultat ispao bolje sveukupno, pa se ne žalim previše.

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    Stegadon sam je prvo bio primean airbrushom, posuđenim od prijatelja za svrhe isprobavanja baznih boja na velikom modelu. Mislim da je ovo idealan tip modela za korištenje airbrusha za većinu dijelova, ja ga ne posjedujem pa sam odlučio samo malo inkomodirati :)

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    Nakon primeanja sam drybrush metodom pokušao naglasiti oklopljeni dio kože sa svijetlosivom. Kad sam postavio probno ostatak modela, nije mi se svidjela kompozicija boja. Činilo mi se da fali boje u stegadonu kao najvećem modelu i odlučio sam ga približiti paleti boja koja je na GW stranici, dakle zacrveniti ga (no ne previše).

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    Odlučio sam koristiti razrijeđenu crvenu kontrast boju preko većine modela. Time sam dobio ton koji nije prejak, a i dalje zadržao dobre strane kontrasta koji je već na modelu sa airbrushem. Nakon toga sam drybrushem prošao sa svijetlo-krem bojom po naglašenim dijelovima modela – koljena, trbuh itd. Ostavio sam donji dio nogu crvenijim, svidjelo mi se kako izgleda da postepeno gubi boju, kao da starenjem mijenja kožu.

    Oklop je dobio par washeva nuln oila, sa ponovljenim drybrushom svijetlosive. Nisam bio oduševljen prijelazom ta dva dijela modela, pa sam dodao pjegice u večini kontakt zona.

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    Rogovi su bojani izvlačenjem kombinacijom sivo-smeđe boje i onda ivory preko toga od polovice roga cca. Užad je ivory boja sa washom kombinacije agrax eartshadea i seraphim sepije. Nakon toga opet blagi highlight ivory boje. Lubanje su tamnosmeđa sa drybrushem ivory bijele.

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    Baza je bila već kontrastirana zenitalnim primeom, odlučio sam ju samo shadeati kontrasticama i shadeovima – više tonova i boja na raznim mjestima da izgleda neujednačeno. Kameni dijelovi ruševina su layeri sive prema svijetlijoj u 3 sloja. Iz tamnosive sam dodavao sve više ivory bijele. Na kraju sam ruševine isto pročao sa malo cathonian camoshade, da se zaprljavi sve.

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    Mario Grgurev, 9th July 2024
  • Stegadon Conversion – part 3
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    In this article, we continue with the conversion of a stegadon kit to a Mazdamundi. In the last part I talked about assembling the model in its final form, today I describe the process of painting Skinks and construction on the stegadon.

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    I say processes because I managed without any coherent plan for the final look, I just wanted it to look similar to old fantasy lore. The skinks were secondary to me, I intended to paint them as classic - blue, blue-green, but it occurred to me to make albino skinks as carriers of Slann messages. The construction itself is somewhat "fancy" in my opinion, because it transports the supreme leader, the decision fell on the golden one.

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    I painted most of the parts separately, for the skinks I looked for tutorials on the internet and generally decided on the classic tutorials from GW for choosing the colors on the bottoms. I also watched the GW official tutorial for the albino skinks, but decided to go with the 2-brush blending approach for all of them. My favorite technique, I have the most control and the most successful transitions. I use very few shade colors in general when I paint, this is no exception.

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    The structure on which the armchair and skinks sit is relatively basic, a pile of gold that is shaded and then highlighted with a combination of gold and silver. The shields are painted in 3 layers using the layering method from darkest to lightest. The decorations have been painted several times (due to mistakes) from dark red/blue to lighter and with small edge highlights of white at the end.

    Click for enlarged picture

    " ["content_hrv"]=> string(2486) "

    U ovom članku nastavljamo sa konverzijom stegadon kita u Mazdamundija. U prošlom dijelu pričao sam o sastavljanju modela u svoju finalnu formu, danas opisujem procese bojanja Skinkova i konstrukcije na stegadonu.

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    Kažem procese jer sam se snalazio bez nekog koherentnog plana za završni izgled, samo sam htio da izgleda slično lore-u iz starog fantasy-a. Skinkovi su mi bili sekundarni, namjeravao sam ih bojati kao klasične – plave, plavo-zelene, no palo mi je na pamet raditi albino skinkove kao prijenosnike poruka Slanna. Sama konstrukcija je po meni nešto „fensi“ jer prevozi vrhovnog vođu, odluka je pala na zlatnoj.

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    Bojao sam večinu dijelova odvojeno, za skinkove sam tražio tutoriale po internetima i generalno se odlučio za klasične tutoriale od GW-a za odabir boja na donjima. Za albino skinkove sam isto gledao GW official tutorial, no odlučio se za pristup 2-brush blendinga za sve njih. Moja najdraža tehnika, imam najviše kontrole i najuspješnije prijelaze. Vrlo malo shade boja koristim općenito kad bojam, ovo nije iznimka.

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    Konstrukcija na kojoj sjedi fotelja i skinkovi je relativno bazična, hrpa zlatne koja je sjenčana i nakon toga highlightana kombinacijom zlatne i srebrne. Štitovi su layering metodom iz najtamnije u svijetliju obojani u 3 sloja. Ukrasi su više navrata (zbog greški) bojani iz tamno crvene/plave u svijetliju i s malim edge highlightima bijele na kraju.

    Click for enlarged picture

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    Mario Grgurev, 9th July 2024

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