Steampunk Zrinjevac themed terrain

Marko Paunović, 22nd August 2020

A while back, I got the whole range of Plastcraft: Designed for Malifaux terrain for my demo games and I decided to make a terrain that would compliment these terrain and help fill out my demo table.

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Looking at the photos of Plastcraft terrain and table setup, an idea popped into my mind – make a 19th century park. Fortunately for me, living in Zagreb, Croatia, it's centre is full of 19th century architecture, parks included. The park in the pic with the gazebo is one of more famous parks in Zagreb, only a minute's walk from the town's main square and only a ten minute walk from my appartment. During the January of 2015 I was busy building my park and shooting pics during every step of the build. With the terrain finished, it was time to write the actual tutorial. After a bit of a think, I decided to thematicly group certain actions I did to make the whole process more understandable and easier to follow.

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Obviously the first step was to draw the terrain with all the features to be installed and to make a list of materials and bits needed. I tried to use materials and bits I had handy as I didn't have much time to finish the build so waiting for various shipments to arrive was out of the question. After singling out the materials and bits I'd use, it was time to start the actual build.

THE BASE

First, I drew the outlines of my park on the base (MDF board, 4 mm thick), then I put all the bits on it to see how it all fits. At this time, it's good to have at least one miniature handy to check how it can be moved through the terrain features. No point in making a nice terrain if your minis can't enter it. Once I was satisfied with the result, I used my jigsaw (although a normal saw would suffice) to cut the base into two A4 sized terrains. If you don't have MDF handy, almost all shops selling photo equipment hold those simple glass frames with MDF background held by a couple of clips. It's cheap and it's handy. Once the base was cut, I glued my plastic fence in place. I bought the fence on Ebay. Just search „HO scale fence“. One meter of the fence is about 10 USD with worldwide shipping and there are several designs.

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THE PLASTER

As you can see on the plans, I wanted to make an octogonal gazebo so I needed an octogonal base. The easiest way to make your own walls, bases etc is to cast them in plaster. For that you'll need a mould. I made mine on a seethrough plastic foil as base. I simply put it on the terrain base where I hade previously drawn the outline of the gazebo. I cut several basla wood planks to serve as walls of my mould and glued them using superglue. I mixed the plaster and poured it into my mould. Half an hour later, I had my base. Removing the cast from the mould is easy as it is bendy due to the plastic foil base. A further half an hour later I had the two casts I'd use to make my gazebo. Now I needed to make the walls of the gazebo. I had already made moulds for a brick wall so I simply poured in some plaster and cut the brick walls to size. (However, here I'll also explain how I made my brick walls moulds: A long while ago, I found some railroad model brick walls. Using latex milk, I made the mould by just covering the railroad model brick wall and leaving to cure for about 24 hours.) After sanding the sides of the walls, I glued them to form the octogonal gazebo. One side I intentionally left open. Here I had to make the stairs. Using the same brick wall casts I made the shape of the stairs by carefully cutting the desired shape. The „body“ of the stairs I cut out of HD Styrofoam.

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METAL

With the shape of the stairs complete, I needed to make the metal sheets that would form the stairs while making my terrain look more steampunky. I used simple card (from a box of instant coffee), cutting it into strips. Rivets I made with PVA glue carefully applying it making sure it forms little blobs that would, once painted, look like rivets.

Then it was time to do the metal structure of the gazebo. For this, I used Evergreeen plasticard profiles (I and H beams) and for the fence I used the railings from the HO fence sets I wrote about earlier. The vertical beams I made from the I beams while the horizontal roof holders were done with H beams.

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ROOF

To make the octogonal roof, I first had to make the shape of a single triangle. On the base, where I hade drawn the shape of the gazebo, I gllued one wooden slat 25 mm long vertically. 25 mm would be the height of the roof. Using the glued slat and the drawing of the gazebe, I made my triangle shape gluing three 2x2 mm wooden slats. This would just be my template which I then copied onto the card (from the same box of instant coffee I used earlier) eight times. I cut my triangles with scissors and using some tape I glued them to form the octogonal pyramid that would be my roof. I dryfitted it to the gazebo and it fit well. Using strips of card, I covered the gapse between the triangles and in the end I added rivets and welds using the PVA method I described earlier.

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TEXTURE

With the gazebo done, it was time to add some texture to the base. I cut the small hills from HD Styrofoam and glued them with PVA. If you look at the original design on one piece of the terrain there was supposed to have been a fountain. After finding this piece of pillar I decided it would suit the purpose better. Especially since it had some runes written that might have been done by the Neverborn. Also, with it's smaller base size, it would save me space and give more playing room while the terrain is in use. I then made the curbs of the terrain with some 2x2 mm wooden slats glued with PVA glue. Once that was done, it was time to add the texture. I normally use three to four different sizes grain to myke my texture. This time was no different as I used GF9 rough, medium and fine grit for the grassy parts. For the paths, I used the smallest grain I had – the sand for chinchillas (that I normally use to make facades of buildings). When doing this, I applied watered down PVA and sprinkled the grit starting with the roughest and finishing with the finest. Always do it this way, otherwise only the finest grain will be glued.

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PAINTING THE TEXTURE

After the PVA set, I started painting. First I udercoated everything black. Then I used a brown colour to (wet)paint all the paths and only drybrushed the grassy parts. Then I used ochre paint to drybrush over all the areas. The next drybrush layer was a mixture of ochre and white. I then added a layer of off white drybrush over the grassy bits and finished with pure white over all areas.

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PAINTING BRICKS

I painted the curbs grey and the brick walls orange. Same thing I did on the gazebo. Then I added some redbrownish wash over the brick areas and drybrushed with layers of orange mixed progressively with more white.

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PAINTING BENCHES

I found the benches on Ebay, also (search: „HO scale bench“). Ten of them were around 5 USD with shipping. The wooden parts were drybrushed brown and off white, while the metal was only drybrushed with silver mixed with black.

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ELECTRONICS

One of my favourite hobby shops in Zagreb has these cool lampposts that can be fitted with LEDs. They are from the Decorabilia range of Stamperia (www.stamperia.com) and cost about 5USD per pack of two. To make this part you'll need:
• a single CR 2302 battery
• a single CR 2302 battery housing
• about 5m of wire
• 4 amber LEDs

The CR 2302 battery gives 3V of power. Through each LED runs approximately 20mA of electricity and these high powered LEDs use 2,5 – 3 V of power (normal LEDs use up to 2V). So when these 4 LEDs are connected in parallel (each of them is connected to the battery itself), they need 2,5 – 3 V of power and about 80mA of electricity. The CR 2302 battery should last at least two games with this setup.

As the wires would go on the bottom of the base, I had to make the grooves. I made them using my drill (hence the wobbliness). I soldered the LEDs to the wires (remember to always use the same colour on longer leg of the LED and another colour on the shorter). It'll make things easier when connecting to the battery. I fed the wires through the body of the lampposts and glued them to the base carefully laying each wire in it's own groove. I then attached the clamps to the battery housing and connected all the wires. Once I placed the battery, all the LEDs lit up. Then I used some wooden planks to safely secure the battery housing to the base.

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PAINTING METAL

After undercoating the roof and the metal parts of the gazebo (stairs, railigns and roof structure, I drybrushed the silver/black mixture. Then I applied the brass and gold layers to the brass parts (base and top of the lamppost, railings and the roof body of the gazebo). Once the base layers were done, I applied two special effects made by ModelMates: Rust (to silvery bits) and Verdigris (to the brass bits). Just apply these generously and after about ten minutes drying time, I used a slightly damp earcleaning tips to remove excess effects and add direction to the effects (rust usually runs down a slope). In the end using green washes and glazes I added the moss effect to the brick walls of the gazebo.

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VEGETATION

Once the paint dried it was time for flocking. I first pinned the trees to the base and added static grass gluing it with PVA glue. I also used some fir trees that were also pinned and I added some poison ivy to the gazebo.

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All that was left was to take pics and enjoy a game on my new terrain!

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Latest articles

  • Making of MUMMY dioramas
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    I recently was approached by the Historical Museum of Oslo to make three miniature dioramas for their exhibition MUMMY - a display of ancient Egyptian artefacts and mummies. Their requirements were that each of the three dioramas would portray a part of the life of one of the mummies from the exhibition, Dismut, a temple guardian’s daughter. Her Life, her Death and her Afterlife. In addition, they gave the maximum size of the display. This left me a lot of freedom for interpretation and to make the dioramas in my own way and style. In this article I’ll take you through part of my process for developing the three concepts. For a more detailed breakdown of the steps it took to complete the dioramas, see the videos.

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    My first focus was on the miniatures required. I searched online 3D-file shops to see what was already available. I knew this would be one of my limitations as there was no time or budget to 3D design all objects and characters required for all three dioramas. I found a pack of ancient Egyptian field workers, and so the Life diorama was created with this pack in mind - a tranquil scene by the Nile River, with workers harvesting wheat as Dismut observes from a higher vantage point. This diorama was also an opportunity to include some of the animals featured in the exhibition, so I found a cat and a mouse STL (and later a crocodile as well). As Dismut is not a famous pharaoh, there were obviously no STLs available of her, so I commissioned two 3D sculpts of her, giving me the chance to have her in the exact positions I needed for Life and Afterlife. In Death she would only appear as a mummified figure, easily available online.

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    I wanted the diorama to read from left to right, as the three dioramas would be displayed one next to the other, so as well as reading the specific Life diorama from left to right, I also wanted the entire display of all three dioramas to lead from left to right. I decided that from left to right the dioramas would also go from light to dark, Life being the lightest in tone and colour and Afterlife the darkest, reflecting the dioramas’ subjects. I decided on the scale for the entire display, around 50mm for humans, as this would be small enough to fit all the elements I needed, but large enough to fill up the dioramas with the amount of elements I found as STL’s and save me some time on not having to paint too many tiny details. I adjusted all STL’s to this scale, and found some realistic wheat plants online at the correct scale as well. And so the concept sketch for the Life diorama came together.

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    I knew that the Death diorama would be a burial ritual underground. I found a STL pack of several of the objects found in Tutankhamun’s grave, a burial ritual STL pack with two workers carrying a mummy and an ancient Egyptian priest. This would give me the scene. As the dioramas were going to have to be made as cubes, closed on all sides with walls, except for the front, as opposed to the open dioramas on display bases that we are used to, a part of planning each scene was also figuring out how to make the two sides and back panel a natural part of the dioramas. In Life this was an impossible task as no outdoor area is a cube, but I decided on making each side a rocky cliff and hoping the illusion of the scene would make the unaturally geometrical shape of the landscape become less visible. For Death my solution was a roller with Egyptian hieroglyphs. With this I could fill out each wall with historically accurate symbols and this way create interest in the surroundings of the scene as well. And for Afterlife, as this is already a “supernatural” scene, the walls would be bricks, extending the typical art found in Egyptian tombs portraying the Egyptian afterlife of Duat, into a 3D space. Generally I found a lot of inspiration and direction for this entire project from ancient Egyptian art and wall paintings.

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    The Afterlife diorama would have to have an Osiris character, the Egyptian God of the Dead, overseeing Dismut’s journey to Duat. As all STLs I could find of him had warrior poses, I instead commissioned a seated Osiris figure, as well as the scale that would measure Dismut’s heart against a feather, and thus if she is worthy of the Afterlife. I found a STL of Thoth, taking notes, and thought it suitable for the God judging the dead - in this case Dismut.

    After the concepts were approved by the museum, so started a several months long process of getting the MDF walls for the cubes, cutting, carving and gluing XPS foam at the correct angles, sizes and shapes, painting around 40 miniature characters and objects, with airbrush and brush, creating and painting the landscapes, pouring epoxy resin for the Nile River as well as many other smaller and larger tasks. Of the many ideas that came during the making of the dioramas (not reflected in the concept sketches), one that I think especially contributed to the overall look of the final display, was the fact that I decided that each diorama would have its own main colour. Yellow for Life, sun and desert, Red for Death, underground an earthy, and Blue for Afterlife, cold and melancholic. This would differentiate the dioramas from each other even when being viewed from a distance, as well as give a natural progression from warm to cold, another way to add contrast and make the dioramas read in my preferred direction, from left to right. This was achieved most obviously through the choice of oil colours used to shade the three dioramas. Apart from that, the acrylic paints chosen are the same for all three dioramas, giving a cohesion of colour as well as being based on the available pigments they would have had at the time in Ancient Egypt - mineral pigments like lapis lazuli, red and ochre, soot for black, copper compounds for blue and green and synthetic pigments like Egyptian blue.

    The final result is displayed here and will also be on display at Oslo’s Historical Museum for the foreseeable future. If you visit the city, make sure to stop by and have a look at the final display.

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    Nedavno me kontaktirao Povijesni muzej u Oslu da izradim tri minijaturne diorame za njihovu izložbu MUMIJA - prikaz drevnih egipatskih artefakata i mumija. Njihovi zahtjevi bili su da svaka od tri diorame prikazuje dio života jedne od mumija s izložbe, Dismut, kćeri čuvara hrama. Njezin život, smrt i zagrobni život. Osim toga, dali su maksimalnu veličinu prikaza. To mi je ostavilo puno slobode za interpretaciju i izradu diorama na moj vlastiti način i stil. U ovom članku provest ću vas kroz dio svog procesa razvoja triju koncepata. Za detaljniji pregled koraka potrebnih za dovršetak diorama pogledajte videozapise.

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    Moj prvi fokus bio je na potrebnim minijaturama. Pretražio sam online trgovine s 3D datotekama kako bih vidio što je već dostupno. Znao sam da će to biti jedno od mojih ograničenja jer nije bilo vremena ni proračuna za 3D dizajn svih predmeta i likova potrebnih za sve tri diorame. Pronašao sam skupinu drevnih egipatskih poljskih radnika, pa je diorama Život nastala imajući tu skupinu na umu - mirna scena uz rijeku Nil, s radnicima koji žanju pšenicu dok Dismut promatra s više točke. Ova diorama bila je i prilika za uključivanje nekih životinja predstavljenih na izložbi, pa sam pronašao mačku i miša u STL-u (a kasnije i krokodila). Budući da Dismut nije poznati faraon, očito nije bilo dostupnih STL-ova za nju, pa sam naručio dvije 3D skulpture, što mi je dalo priliku da je imam u točnim položajima koji su mi bili potrebni za Život i Zagrobni život. U Smrti bi se pojavila samo kao mumificirana figura, lako dostupna online.

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    Želio sam da se diorama čita slijeva nadesno, budući da bi se tri diorame prikazale jedna pored druge, pa sam, osim što se specifična diorama Života čita slijeva nadesno, također želio da cijeli prikaz sve tri diorame ide slijeva nadesno. Odlučio sam da će diorame slijeva nadesno ići od svijetlog prema tamnom, pri čemu će Život biti najsvjetliji po tonu i boji, a Zagrobni život najtamniji, odražavajući subjekte diorama. Odlučio sam se za mjerilo za cijeli prikaz, oko 50 mm za ljude, jer bi to bilo dovoljno malo da stanu svi potrebni elementi, ali dovoljno veliko da ispuni diorame količinom elemenata koje sam pronašao kao STL-ove i uštedi mi vrijeme jer ne bih morao slikati previše sitnih detalja. Prilagodio sam sve STL-ove ovom mjerilu i pronašao sam neke realistične biljke pšenice na internetu u ispravnom mjerilu. I tako je nastala konceptualna skica za dioramu Života.

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    Znao sam da će diorama Smrt biti pogrebni ritual pod zemljom. Pronašao sam STL paket nekoliko predmeta pronađenih u Tutankamonovoj grobnici, STL paket pogrebnog rituala s dva radnika koji nose mumiju i drevnim egipatskim svećenikom. To bi mi dalo scenu. Budući da su diorame morale biti izrađene kao kocke, zatvorene sa svih strana zidovima, osim sprijeda, za razliku od otvorenih diorama na izložbenim postoljima na koje smo navikli, dio planiranja svake scene bio je i smišljanje kako učiniti dvije strane i stražnju ploču prirodnim dijelom diorama. U filmu Život to je bio nemoguć zadatak jer nijedno vanjsko područje nije kocka, ali odlučio sam svaku stranu napraviti kao stjenovitu liticu i nadao se da će iluzija scene učiniti neprirodno geometrijski oblik krajolika manje vidljivim. Za Smrt moje rješenje bio je valjak s egipatskim hijeroglifima. S tim sam mogao ispuniti svaki zid povijesno točnim simbolima i na taj način stvoriti interes i za okolinu scene. A za Zagrobni život, budući da je ovo već „natprirodna“ scena, zidovi bi bili od cigli, proširujući tipičnu umjetnost pronađenu u egipatskim grobnicama koje prikazuju egipatski zagrobni život Duata u 3D prostor. Općenito sam pronašao mnogo inspiracije i smjernica za cijeli ovaj projekt u drevnoj egipatskoj umjetnosti i zidnim slikama.

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    Diorama zagrobnog života morala bi imati lik Ozirisa, egipatskog boga mrtvih, koji nadgleda Dismutovo putovanje u Duat. Budući da su svi STL-ovi koje sam mogao pronaći o njemu imali ratničke poze, umjesto toga sam naručio sjedeću figuru Ozirisa, kao i vagu koja bi mjerila Dismutovo srce u odnosu na pero, te time utvrdila je li dostojna zagrobnog života. Pronašao sam STL Thotha, bilježio i smatrao sam da je prikladan za Boga koji sudi mrtvima - u ovom slučaju Dismuta.

    Nakon što je muzej odobrio koncepte, započeo je višemjesečni proces nabave MDF zidova za kocke, rezanja, rezbarenja i lijepljenja XPS pjene pod ispravnim kutovima, veličinama i oblicima, oslikavanja oko 40 minijaturnih likova i predmeta airbrushom i kistom, stvaranja i oslikavanja pejzaža, izlijevanja epoksidne smole za rijeku Nil, kao i mnogih drugih manjih i većih zadataka. Od mnogih ideja koje su se pojavile tijekom izrade diorama (koje nisu odražene u skicama koncepta), jedna za koju mislim da je posebno doprinijela ukupnom izgledu konačnog prikaza bila je činjenica da sam odlučio da će svaka diorama imati svoju glavnu boju. Žuta za život, sunce i pustinju, crvena za smrt, podzemlje i zemljanost, a plava za zagrobni život, hladnu i melankoličnu. To bi razlikovalo diorame jednu od druge čak i kada se gledaju iz daljine, kao i dalo prirodan prijelaz od toplog prema hladnom, još jedan način dodavanja kontrasta i da se diorame čitaju u mom željenom smjeru, slijeva nadesno. To je najočitije postignuto odabirom uljanih boja korištenih za sjenčanje triju diorama. Osim toga, akrilne boje odabrane su iste za sve tri diorame, što daje koheziju boja, a ujedno se temelji na dostupnim pigmentima koje su imali u to vrijeme u drevnom Egiptu - mineralni pigmenti poput lapis lazulija, crvene i oker boje, čađa za crnu, spojevi bakra za plavu i zelenu te sintetički pigmenti poput egipatske plave.

    Konačni rezultat je ovdje izložen i bit će izložen u Povijesnom muzeju u Oslu u doglednoj budućnosti. Ako posjetite grad, svakako navratite i pogledajte konačni postav.

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    Sebastian Søgård, 17th June 2026
  • Miniature Painting Workshop - 75mm Dwarf
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    On 09-10.05.2026. we held a new weekend miniature painting workshop. This time it was the turn of a dwarf in 75mm scale.

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    The workshop was held over two days (a whole weekend) and the participants painted a 75mm miniature dwarf. The focus of these lectures was painting various textures - metal, human skin, textiles and leather. Water-based acrylic paints were used in the workshop. For this purpose, the workshop leader, Ivan Knezović, chose a 75mm miniature dwarf from Durgin Paint Forge, sculpted by Carlos Perez Bugedo. The lectures were adapted so that the leader devotes equal time to all participants and can be adapted to all categories of miniaturists (from beginners to slightly more advanced).

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    The workshop took place as follows:
    First, the lecturer sits at his desk and explains and demonstrates each step in painting a miniature/model on his specimen. His work is displayed on a screen via a camera and projector, which the participants listen to, watch, and ask questions about.
    Then, the participants sit at their desks and apply the knowledge they have gained. The facilitator circulates among the participants and checks how each participant is doing. This way, he or she can adapt to each participant individually.

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    The workshop will include the following thematic units:
    1. NMM (Non metallic metal)
    2. Reflections of ambient colors on metal
    3. Steel / gold
    4. Face painting (male)
    5. Adding vibrancy to the face (filters)
    6. Extracting textures from fabric, metal and leather

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    POWERED BY: Carta MagicaFireball FigurinesDurgin Paint ForgePlaysupport

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    09-10.05.2026. smo održali novu vikend Radionicu bojanja minijatura. Ovoga puta na redu je bio patuljak u 75mm mjerilu.

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    Radionica se provodila kroz dva dana (cijeli vikend) i polaznici su bojali 75mm minijaturu patuljka. Fokus ovih predavanja bilo je bojenje raznih tekstura – od metala, ljudske kože, tekstila i kože (leather). U sklopu radionice korištene su akrilne boje na bazi vode. U tu svrhu, voditelj radionice, Ivan Knezović, izabrao je 75 mm minijaturu patuljka tvrtke Durgin Paint Forge, koju je sculptao Carlos Perez Bugedo. Predavanja su prilagođena tako da voditelj posveti jednako vrijeme svim polaznicima i može se prilagoditi svim kategorijama minijaturista (od početnika do malo naprednijih).

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    Radionica se odvijala na sljedeći način:
    Prvo, predavač sjedi za svojim stolom te objašnjava i demonstrira pojedini korak u bojanju minijature/makete na svojem primjerku. Njegov rad se preko kamere i projektora prikazuje na platnu što polaznici slušaju, gledaju, ali i postavljaju pitanja.
    Potom, polaznici sjedaju za svoje stolove i primjenjuju stečeno znanje. Voditelj kruži između polaznika i provjerava kako svakom polazniku ide. Na taj način, može se prilagoditi svakom polazniku ponaosob.

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    Radionica će uključivati sljedeće tematske cjeline:
    1. NMM (Non metallic metal)
    2. Refleksije boja iz okoline na metalu
    3. Čelik / zlato
    4. Bojanje lica (muškog)
    5. Dodavanje živosti na lice (filteri)
    6. Izvlačenje tekstura tkanine, metala i kože (leather)

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    POWERED BY: Carta MagicaFireball FigurinesDurgin Paint ForgePlaysupport

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    Ivan Knezović, 26th May 2026
  • We visited: Festival Svet v Malem 2026, Pivka, Slovenia
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    On May 23, 2026, we participated in the international plastic model making competition Festival Svet v Malem 2026 in Pivka, Slovenia.

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    The competition is traditionally held at the Military History Park in Pivka.

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    23. svibnja 2026. sudjelovali smo na međunarodnom natjecanju u plastičnom maketarstvu Festival Svet v Malem 2026 u Pivki u Sloveniji. 

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    Natjecanje se tradicionalno održava u Parku vojne povijesti u Pivki.

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    Krunoslav Belinić, 26th May 2026
  • We visited: KupKA 2026
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    On May 16, 2026, we participated in the international plastic model making competition KupKA held at the Museum of the Homeland War in Karlovac.

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    The competition was organized by the Slavoljub Penkala Modeling Club from Zagreb.

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    Thanks to the organizer for an interesting competition, to the judges for some medals, and especially to my colleagues from the Maketarski Club Novi Sad - IPMS Serbia for the medal!

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    16. svibnja 2026. sudjelovali smo na međunarodnom natjecanju u plastičnom maketarstvu KupKA održanom u Muzeju domovinskog rata u Karlovcu.

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    Natjecanje je organizirao Maketarski klub Slavoljub Penkala iz Zagreba

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    Hvala organizatoru na zanimljivom natjecanju, sucima na ponešto medalja, a pogotovo kolegama iz Maketarskog Kluba Novi Sad - IPMS Srbija na medalji!

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    Marko Paunović, 26th May 2026
  • Back to Basics Workshops in Gallery VN
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    In May 2026 we held our Back To Basics miniature painting workshops for the youngest in Gallery VN.

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    The workshops were completely FREE for all participants!

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    The Back to Basics method is a method of making models and miniatures that focuses on a fun process intended for younger ages, but everyone is welcome! In three separate sessions on Thursdays, participants (aged 7+) painted miniatures of their choice (knight, princess, king, wizard and barbarian). 

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    1st session: Painting miniatures of choice, Thursday, 07.05. - from 18:00 to 19:00

    2nd session: Painting a miniature of your choice, Thursday, 14.05. - from 18:00 to 19:00

    3rd session: Painting a miniature of your choice, Thursday, 21.05. - from 18:00 to 19:00

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    U svibnju 2026. održali smo naše Back To Basics radionice za najmlađe u Galeriji i čitaonici VN.

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    Radionice su bile BESPLATNE za sve polaznike!

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    Back to Basics metoda je metoda izrade maketa i minijatura kojoj je fokus na zabavnom procesu namjenjenom mlađim uzrastima, ali svi su dobrodošli! U tri zasebna termina četvrtkom, polaznici (od 7+) su bojali minijature po izboru (vitez, princeza, kralj, čarobnjak i barbarin).

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    1. termin: Bojenje minijature po izboru, četvrtak, 07.05. - od 18:00 do 19:00

    2. termin: Bojenje minijature po izboru, četvrtak, 14.05. - od 18:00 do 19:00

    3. termin: Bojenje minijature po izboru, četvrtak, 21.05. - od 18:00 do 19:00

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    Krunoslav Belinić, 26th May 2026

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