WW2 Monastery Scene – Making a Wooden Ceiling/Floor
In this series of articles, I will follow the creation of a diorama of a monastery set at the end of the Second World War when the Americans had already invaded Germany, which shows a company in the middle of a rest. These articles do not actually follow the chronological creation, but are arranged according to some thematic units.
In this article, we start with "serious" work on the diorama. The base of the diorama is a plaster scene produced by RT Diorama. Most of the parts are made of plaster, although the set also includes laser-cut MDF parts (window and door frames), resin 3D prints (hinges, statues) and stained-glass windows in the form of printed foil. I added two more to that set. One is a fountain (also a mix of plaster casting with resin 3D printed details) and the other is 3D printed resin statues. The monastery set has great details, but also one rather big drawback. The inside of the walls is smooth - without texture or detail. Therefore, I started thinking about how to remove this deficiency. The first thing I decided was to add a ceiling (ground floor) or a floor (first floor).
After a bit of research, I decided that these buildings would be best suited to a wooden structure (beams) with a wooden plank floor/ceiling. I decided to make the beams from 5 mm thick balsa, which I cut into 5 x 5 mm beams about 10 cm long. When I cut them out, I beveled the edges with a scalpel.
I glued the beams at a right angle to get the structure. Then I made the shape of the floor/ceiling out of 2mm thick balsa. Then I cut 5 mm wide boards (approx. 5 cm long) from the same balsa, cut the edges and arranged them in the desired pattern/arrangement.
I will fill the space between the beams or the floor and ceiling boards with rubble. I concluded that the fastest process would be to fill only the visible holes with DAS clay and then add the rubble texture in the texturing process.
Finally, I decided to use the remaining beams and planks and place them when parts of the ruins. I got the volume before the texture using DAS air-drying clay.
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