Turnip28 demos at Black Queen H&MPC 2025
Our most important weekend of the year, the BQ competition, was packed with content and everyone could find something for themselves - with all the lectures and workshops, I was very happy that there was a chance to play and learn new games!
Thanks to our dear friends from Slovenia, Vane and Luka from Amulet d20, we had the opportunity to learn and try out a game that has recently experienced global success, and is the dream come true for many painters and kitbashers in the hobby: Turnip28!
The game itself is simple enough for beginners: two armies (regiments) clash on the table, led by 3 nobles - one Snob, who is the most important part of the army, and 2 Toffs, who are slightly weaker. Each noble brings units with him - the Snob brings two, while each Toff brings one unit to the table. In total, each army consists of 3 nobles and 4 units.
What a table looks like with the guys gathered around it
Like most tabletop strategy games, the game is played in rounds, and during them the players change the order of activations. The player who is first in line activates one of his units or nobles, makes a move, and then the other player takes over the order, until all the units on the game board are activated. Nobles are important because they are activated first, and they issue orders to their units: attack, march, shoot. If you don't have a noble, if he is killed or missing, then your units are activated only after all the nobles have been played, which can put you in an awkward position.
What my demo game looked like
For my first turnip game, I had the honor and fortune of playing with our own Anna from Gardens of Hecate - we both wanted to try the game and now we had the perfect opportunity to learn the basics of the rules with the mentorship of the Amulet guys.
We got our regiments, which were pretty similar - we had a Snob, 2 Toffs, a large infantry unit with rifles, a smaller infantry unit with melee weapons, and a scout unit with rifles. The biggest difference was that my last unit was a cannon, while Anna's was a large hand-to-hand monster known as a Lump. I think her pink Furby Lump with glowing eyes was probably the most memorable figure on the table (kudos to the guys from Amulet on the miniatures).
p>The party itself started with Ana's initiative, and from the beginning started to win strategic points on the table. My response to her conquest of the field was to resolutely fire everything I had into her ranks. As I watched her troops slowly but surely fall under my fire, I got lucky and my scouts managed to get one of her Toffs in front of the firing squad - which gave me a pretty big advantage at the start.
Her troops continued to advance towards my side of the table, including a rogue who came uncomfortably close to me - and I tried in vain to attack him with my infantry, who were just out of powder. After failing to even scratch him, they fled, leaving room for the artillery to finish their job - and that unit definitely deserved a promotion in this game!
We finished the game quickly, because we had other workshops starting, but we are both excited to play a few more games, and with some other Agram members we are thinking about putting together our regiments - the number of miniatures needed is not large, and the creative possibilities are quite large!
Btw, the guys from Amulet gave us a lecture about their association and the activities they are planning - this year they have prepared H.R.E.N. 28, a turnip28 tournament, so be sure to check out their activities and projects - they are close by and you can visit them if you find something interesting!
Just some of the miniatures that the Amulet team prepared for the demo game - sugar at the end: Furby Lump!
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