Making a scenic base
Miniature: Lich for Village Attacks board game by Grimlord Games, painted by Jure Cukar
The initial idea was for my Lich to be on some elevated surface below which layers of earth with roots would be seen. I wanted it not to be a classic vertical composition but to decompose the model a little out of the base and play with the base as a frame, ie to get out of that imaginary frame that somehow imposes the base on us. That way, I could throw the figure out and make a slightly better sense of the depth of the earth and one of these guiding threads, a skeleton found in the earth influenced by the Lich incantation.
I first made a structure out of balsa. At this stage I want to achieve the desired height and position. I still don't know if the model will be frontal to the base or slightly curved. I suspect I'll twist it a bit, but it's not important to decide at this stage.
The structure is then molded in several layers with clay, and on top I put a few pieces of FLAG STONES shaped with a roller by GSW. In the front right corner of the base, I made clay with a relatively regular shape that would play a continuation of the base across the terrain, which I would later paint in black. DAS air-drying clay proved to be a good choice for this phase because it took a lot of patching, and it is cheap so I was not sorry to tear and toss.
As I assumed, the model will work better if it is slightly turned to the front left corner of the base. This is how the whole base works, not just from the center to the right. Certainly, in my composition, a gap in the depth left opens up, and I think that in the next steps I will put something that will slightly domesticate that gap.
In the meantime, I paint the miniature as the base dries. For the texture of the base, I made a mixture of the finest sand with cork crumbs, slightly larger flock and static grass.
With diluted PVA glue, I coat everything and place larger stones in strategic places with a slightly smaller flock around them, and a mixture of the rest.
In Tedi I bought two flocks for 14 kn each.
It would probably be best to make the roots from real plants, but since the state of emergency had already occurred, I was unable to dig through the parks, so I decided to make them of wire. I made small simple rootlets from the thin wire found in the plastic cord clamps. I branched two or three of these strings and twisted them. I glued the joints with superglue and subsequently molded the greenstuff to get an organic shape.
The idea for the skeleton was not to be too noticeable, but to see that it was already on the move and getting out of the ground. His right hand was with a spear. I removed some of that spear and put a piece of wire into the extension to look like some of the stronger roots that pull it out. The rough processing of green stuff made the transition from thicker to thinner. I put my chest and head in a position that suited me. For my left hand, I knew that it would be buried for the most part and that only the shoulder would be visible. With Green stuff, I repaired the skeleton joints and filled the larger gaps around the skeleton.
In the next phase, I bury the skeleton. Again, I use a combination of superglue and DAS air-drying clay.
I cover everything with a flock on the same principle as before. In the gap in the picture to the right, I add a piece that represents a piece of beam jutting out of the ground.
In the painting phase, it turned out that I had made a rather weak and uninteresting texture on the front that I had to save with colors, brightness and turfs so that it would not be boring. The texture part that goes down the front left corner of the base dynamizes that part a little and saves that combination, but I think it's still the weakest part of the model. The focus has to reach the figure across the base, but I think there may have been more elements of the story and that I left that part quite incomplete.
Conclusion:
For a heightened sense of the subterranean and the subterranean, he only needed to make the paved surface on which Lich stands so that he emanates even more emphatically from the sides of the elevated part of the earth. I needed to spend more time at the front of the base, uphill. Put some more twigs, different pebbles, etc.
Latest articles
- Back to Basics Workshops in Galerija VN, a part of Libraries of Zagreb Krunoslav Belinić, 4th December 2025
- We attended: Monte San Savino 2025 Marko Paunović, 24th November 2025
-
Science behind Acrylic Paints
- Binders (eng. resin) – form a film – in our case probably pure acrylates, I suspect they are styrene acrylates.
- Fillers – in addition to adding volume to the paint, they also affect the viscosity, coverage and appearance of the dry film
- Pigments – the main division is into organic pigments and inorganic pigments. Inorganic ones are more covering but have less vivid shades, while organic ones are often quite poorly covering (yellow for example) but their shades are vivid and bright
Additives:
- Anti-foam
- Rheological modifiers – affect the behavior of wet paint on the substrate (e.g. spillage) and the behavior of the paint when a force is applied to it (brush, roller, spray, airbrush). Rheological modifiers also include thickeners that affect the viscosity of the paint.
- Dispersants – envelop pigment and filler particles and prevent their agglomeration during standing. Good dispersion of pigment and filler affects the coverage and uniform appearance of the dry film. There are a bunch more but I won't go into too much detail
- Solvent – in this case water.
Contrast paints and speed paints – high pigment content, but not so much that it causes high coverage. They are formulated to spread, not to stay where you put them. The result of spreading is that the paint collects in the recesses, where a thicker film of paint remains than on the protruding parts of the miniature. Where the film of paint is thicker (the recesses), the shade of the contrast paint is more pronounced, unlike on the protruding parts where the film is thinner, which is why the shade is then influenced by the color of the substrate.
Composition:
- Binders
- Pigments
- Additives – all listed above + surfactants that reduce the surface tension of the wet paint film, which is why it flows
- solvent
- I would say they do not contain fillers, or contain very, very little of them
Washes – similar in formulation and behavior to contrast agents, only they have a much lower proportion of pigments, certainly no fillers, a higher proportion of surfactants, lower viscosity, and probably less binders.
If we want to greatly dilute acrylic paint or contrast, it is better to use a product intended for this purpose from the manufacturer of that paint rather than water, because it contains all the necessary amount of binders and additives for that paint to retain its properties.
" ["content_hrv"]=> string(4306) "U ovom članku, naša Dunja nam otkriva znanost iza akrilnih boja.
Akrilne boje – visoki udio pigmenta i dobra pokrivnost. Ako su dobro formulirane ostaju tamo gdje ih naneseš, ne ostavljaju „brush marks“ i suše se dovoljno sporo da stigneš napravit što želiš na minijaturi a opet dovoljno brzo.
Sastav:
- Veziva (eng. resin) – formiraju film – u našem slučaju vjerojatno čisti akrilati, sumnjam da su stiren akrilati.
- Punila – osim što dodaju volumen boji utječu i na viskoznost, pokrivnost i izgled suhog filma
- Pigmenti – glavna podjela je na organske pigmente i anorganske pigmente. Anorganski su više pokrivni ali manje živih nijansi, dok su organski često dosta loše pokrivni (žuti npr) ali zato su im nijanse žive i jarke
Aditivi:
- Protiv pjene
- Reološki modifikatori – utječu na ponašanje mokre boje na podlozi (npr razlijevanje) i na ponašanje boje dok na nju djeluje sila (kist, valjak, sprej, airbrush). Pod reološke modifikatore spadaju i ugušćivači koji utječu na viskozitet boje.
- Dispergatori – obavijaju čestice pigmenata i punila i sprječavaju aglomeraciju istih stajanjem. Dobra dispergiranost pigmenta i punila utječe na pokrivnost i ujednačen izgled suhog filma.
- Ima ih još hrpa ali neću toliko u detalje
- Otapalo – u ovom slučaju voda.
Kontrastice i speed paints – visoki udio pigmenta, ali ne toliki da uzrokuje visoku pokrivnost. Formulirane su da se razlijevaju, a ne da ostaju tamo gdje ih staviš. Posljedica razlijevanja je skupljanje boje u udubine gdje onda ostane deblji film boje nego na isturenim dijelovima minijature. Tamo gdje je film boje deblji (udubine) nijansa kontrastice izraženija, za razliku od isturenih dijelova na kojima je film tanji zbog čega na nijansu onda utječe boja podloge.
Sastav:
- Veziva
- Pigmenti
- Aditivi – svi nabrojani gore +
- surfakanti koji smanjuju površinsku napetost mokrog filma boje zbog čega i dolazi do razlijevanja
- otapalo
- rekla bih da ne sadrže punila, ili ih sadrže vrlo vrlo malo
Washevi – po principu formuliranja i ponašanju slični kontrasticama, samo imaju puno manji udio pigmenata, sigurno ne sadrže punila, veći udio surfakanata, manji viskozitet i vjerojatno manje veziva.
Ako želimo jako razrijediti akrilnu boju ili kontrasticu bolje je koristiti za to predviđen proizvod od proizvođača te boje nego vodu, jer sadrži svu potrebnu količinu veziva i aditiva kako bi ta boja zadržala svoja svojstva.
" ["created"]=> string(19) "2025-11-20 13:03:37" ["modified"]=> string(19) "2025-11-20 13:03:37" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } } Krunoslav Belinić, 20th November 2025 - We attended: ModelMania 2025 Marko Paunović, 5th November 2025
- Necropolis Board part 1 Antoni Pastuović, 5th November 2025
Latest battle-reports
- Kill Team - Blooded vs. Vespid Stingwings 28th February 2025, GW - Warhammer 40.000, and Antoni Pastuović (Imperial Guard)
- 22nd April 2022, GW - Warhammer 40.000, Borna Pleše (Space Marines) and Kristijan Kliska (Tau Empire)
- 17th November 2021, GW - Warhammer 40.000, and Nino Marasović (Space Marines)

















