Painting Warcry terrain

Ana Polanšćak, 30th April 2020

A couple of weeks ago, Ana showed us how to convert plastic Warcry terrain. This week she paints them in our hobby related articles series. If you wish to participate with your own articles, let us know here ums.agram@gmail.com

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Before painting, I gave the terrain a coat of primer. I used black, grey and white sprays to achieve pre-shading in a quick and simple manner. Since these kits are covered in sculpted detail and texture, this method was highly effective.

 

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There are three types of surfaces here: masonry, wood and metal. I deliberately painted them in that order. The paints I used were all water-based acrylics.

Stone surfaces are the largest and lightest in colour, so I painted them first. Step one was a watered- down dark green, which I got by mixing ochre and black. This was applied all over the stone walls. I use cheaper craft acrylics for this kind of work.

 

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Step two was a light grey highlight applied with sponge. With this technique, paint sticks to extruded parts and highlights details. It also leaves an uneven, blotchy texture, which fits an old stone surface. This is why I prefer it to drybrushing in this case.

Once the highlight was dry, I re-applied the dark green wash from step one. However, this time I focused only on the lower half of the wall. These two steps (wash and sponge highlight) can be repeated a number of times, until the desired contrast is achieved. If your green wash is very transparent, it will take several coats for it to become visible enough. The highlights can go from light grey to white, but it's not good to go overboard.

When I was happy with my shades and highlights, I applied Typhus Corrosion (Citadel Technical) on the horizontal surfaces of the ruins. I added water to the paint and applied it with brush as well as sponge, to get uneven stains on the stone. If you find places on the vertical surfaces of the walls where you find you want to add starker contrast, you can apply a bit of this mix there as well.

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The wooden beams and floors were next in line. The wooden areas may already be slightly stained from the process of painting stone, but that is perfectly fine in this case and there is no need to touch them up before the next step. I made a glaze by watering down Umber and covered all wooden surfaces - making sure I didn't mess up the previously painted stone parts. I find flat brushes really convenient for this task. When that was dry, I applied a watered-down black. I didn't go over the entire wood surface, but rather stained random spots on the planks. Then I did the same wit watered-down white. Finally, I took watered-down Typhus Corrosion and painted evenly over all wood surfaces. This final glaze ties it all together and provides a warmer tint.

Wood and stone then got splattered with black and white drops of paint, using a large stiff brush. This gives the terrain extra texture and interest. I don't want this effect on the metal surfaces, and that's why I did it before getting started with metal.

 

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There are lots of iron bars in the Warcry terrain kit. I started by carefully painting all of them with matt black, without getting black paint on the already finished surfaces around them. This can take a while when you're painting several kits at once, so it's important to be patient and have a larger brush with a good tip – it will hold enough paint but still provide good control.

The bars were weathered using Secret Weapon Weathering Acrylics Red Rust and Orange Rust. These were applied as washes and unevenly.

There are several parts I wanted in bronze, such as the bell. I used a bronze paint for the basecoat. This got a coat of Typhus Corrosion and then Nihilakh Oxyde (also Citadel Technical) to simulate verdigris.

The scenery was then sprayed with matt varnish.

 

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Since I had several fountains, I played with water effects. Where I needed a pool od water I poured Vallejo Still Water. It was done in several thin layers, as this prevents long drying time and possible clouding. Fountains attached to walls got water streams made of shrink wrap heated over a candle. This was cut to length and attached with superglue before I poured Still Water. When all was dry, I used Greenstuff World Splash Gel to create waves and splashes.

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  • AGRAM LEGO SECTION - Second Lecture and Part Two of the Build
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  • Streaking Grime Test
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    Trenutačno planiram dva veća projekta - prvo dioramu koja uključuje malo preuređenog Mortisan Boneshaper iz frakcije Ossiarch Bonereapers Age of Sigmar koji podiže hrpu kosture iz njihovih grobova, a kao drugo moj vlastiti preuređen crew za igru Forbidden Psalm. Oba projekta imaju zajedničko to što ih želim raditi u nekoj vrsti Grimdark estetike pa sam odlučio poigrati se sa Streaking Grimeom. Kako bih bio siguran da neću uništiti velike projekte, test je bio neophodan.

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    Zatim sam jeftinim sintetičkim kistom pokrio cijeli model u Streaking Grime. ostavio sam da se suši 15 minuta.

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    Nedavno sam u DM-u našao lijepe kistove za skidanje šminke, koji ne ostavljaju dlake od pamuka. a što metoda sa štapićima za uši ima tendenciju učiniti. Stoga sam jednu stranu ovog sredstva za skidanje šminke prekrio Enamel Odourless Thinnerom, a drugu stranu ostavio suhom. Počeo sam sa suhom stranom, uklanjajući površinski sloj Streaking Grime s gornjih dijelova modela. Zatim sam upotrijebio stranu s razrjeđivačem uklanjajući višak Streaking Grime. Na kraju sam upotrijebio isti jeftini, sintetički kist umočen u Odourless Thinner, a uklanjanje još više prljavštine s teško dostupnih mjesta. Nakon samo nekoliko minuta skidanja ovo je bio rezultat:

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    Sviđa mi se kako Streaking Grime pere i njeguje moj model u jednom sloju i nijansu koju daje, posebno bež tonovi. Nakon nekoliko brzih, jednostavnih isticanja rubova, dobio sam ovo:

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    Osim baze i svjetlosnih mačeva, prilično je gotovo. Sve u svemu ovaj model me oduševio dva sata bojanja i odlučio sam da mi se sviđa rezultat. Ponovno ću koristiti ovu tehniku u moja dva nadolazeća projekta. Još jedan članak s novostima o napretku moje diorame s kosturom slijedi uskoro.

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  • AGRAM LEGO SECTION - First Lecture and Start of the Build
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    " ["content_hrv"]=> string(3853) "

    U srijedu 3.4. u sklopu naše Agram Lego Sekcije započela je serija predavanja o arhitekturi paralelno sa izradom LEGO makete dvorca Hogwarts!

    Predavanja je počelo u 18:00, a iako je bilo predviđeno da traje 45 minuta, u živoj diskusiji se edukacijski dio programa prodljio na 90 minuta.

    Ulaz na predavanja je besplatan i otvoren za sve te prijave nisu potrebne.

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    Izrada makete je rezervirana za članove Agram Lego Sekcije. Ukoliko se želite uključiti u izgradnju, javite se za više informacija na ums.agram@gmail.com .

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    Predviđeno trajanje svakog predavanja je 45 minuta.

    03.04. - Arhitektura utvrda srednjeg vijeka, Uroš Brkić, mag.ing.arch.
    10.04. - Sakralna arhitektura srednjeg vijeka, Mario Grgurev, mag.ing.arch.
    17.04. - Hogwarts - dvorac u stvarnosti, Mario Grgurev, mag.ing.arch.
    24.04. - LEGOLAND putopisno predavanje, Marko Paunović, dipl.ing.stroj.

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    Uroš Brkić, 4th April 2024
  • Forbidden Psalm Demo 02
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    We continue preparations for our traditional Agram Arena Summer - TURM2024 with demo games of Forbidden Psalm, the game that will be played in July at the Arena. In this game, our Ana, the organizer of TURM, introduces two more members, Mario and Domagoj, to the charm of this inspiring game!

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    ANA: In this demo game of the game Forbidden Psalm, Mario and Domagoj clashed. They used my two warbands: Mario played the Undeadites and Domagoj the Cannibals. The objective of this skirmish was to kill the necromancer sorcerer and his retinue of reanimated skeletons, before the opponent could do so.

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    DOMAGOJ: Our association's veteran Ana Polascak hosted Mario and me at a demonstration game of Forbidden Psalm. She was kind enough to give us the playing fields and miniatures, and guide us through the rules. Be sure to take a look at the Gardens of Hecate to get a better insight into her work.

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    The game itself blew me away! It is a small-format tabletop strategy game (skirmish game), which can be played solo or with several players. Each player controls a group of 5 miniatures, and the games are fast and dynamic enough that it is easy to agree on the organization.

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    The rules provide considerable freedom in the creation and coloring of miniatures, and are an excellent creative outlet for any hobbyist.

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    Mario was an excellent teammate and the game passed with a lot of laughs, even when I pulled unsportsmanlike moves.

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    MARIO: An extremely fun skirmish game, the possibilities of modifying figures and settings are just an introduction to surprisingly deep gameplay. There aren't many rules, but they are open enough that, with the right opponent, a lot of fun situations can happen.

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    Domagoj was a fun and relaxed opponent, and Ana's excellent figures and terrain inspired me to put together a warband.

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    " ["content_hrv"]=> string(4591) "

    Nastavljamo sa pripremama za našu tradicionalnu Agram Arenu Summer – TURM2024 demo partijama Forbidden Psalma, igre koja će se igrati u srpnju na Areni. U ovoj partiji, naša Ana, organizatorica TURMa, uvodi još dvojicu članova, Maria i Domagoja u draži ove inspirativne igre!

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    ANA: U ovoj demo partiji igre Forbidden Psalm sukobili su se Mario i Domagoj. Koristili su moja dva warbanda: Mario je igrao the Undeadites, a Domagoj the Cannibals. Cilj ovog okršaja bio je ubiti čarobnjaka nekromanta i njegovu svitu reanimiranih kostura, prije nego to stigne učiniti protivnik.

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    DOMAGOJ: Nasa veteranka udruge Ana Polascak ugostila je Maria i mene na pokaznoj igri Forbidden Psalma. Bila je dovoljno ljubazna da nam ustupi terene i minijature za igru, te nas vodi kroz pravila. Svakako bacite oko na Gardens of Hecate da dobijete bolji uvid u njen rad.

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    Sama igra me odusevila! Rijec o stolno strateskoj igri manjeg formata (skirmish game), koja se moze igrati solo ili u vise igraca. Svaki igrac kontrolira grupu od 5 minijatura, te su partije dovoljno brze i dinamicne da je lako dogovoriti se oko organizacije.

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    Pravila pruzaju znacajnu slobodu oko izrade i bojanja minijatura, te su odlican kreativni outlet za svakog hobista.

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    Mario je bio izvrstan suigrac i partija je prosla uz mnogo smjeha, cak i u trenucima kada sam povlacio nesportske poteze.

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    MARIO: Izuzetno zabavna skirmish igra, mogućnosti modifikacije figura i setting su tek uvod u iznenađujuće dubok gameplay. Nema puno pravila, ali su dovoljno otvorena da se, s pravim protivnikom, može dogoditi hrpa zabavnih situacija.

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    Domagoj je bio zabavan i opušten suparnik, a Anine odlične figure i teren su me inspirirali da i ja složim warband.

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    Domagoj Krpan, 4th April 2024

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