Wild West Minehead Entrance

Marko Paunović, 25th June 2020

Idea and planning

All who know me, know my mantra about how crucuial planning is in any bigger project. Since this is a more or less typical structure for Old west, I started my google search and instantly I found pictures of several types of wooden structures that I was going for. A bit down the order, after a couple of Lego versions, I managed to spot a tabletop terrain. Being curious I opened the link and was surprised that the link took me to Sarissa Precision site. I frequently go over their site and in fact my club owns a great number of their product. Sarissa Precision is an UK company from Derbyshire that designs and produces a range of laser cut products for retail and trade. They have a huge and ever growing range of laser cut buildings and accessories for wargamers and model makers including but not excluded to buildings, movement trays, bases, templates and tokens. They also manufacture a large number of products and components for other manufacturers and retailers and are happy to work with hobbyists. They are even kind enough to ship worldwide at affordable rates.

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First thought I had was to use their Minehead Wheelhouse kit and build a small hill around it. The kit costs 22,5 GBP which is really a great price for a kit of this size (L290 x W110 x H290mm) and that features internal detail with a removable roof. However, I then reconsidered and thought it might be a really nice idea to make a sort of a comparison article. My intention was to find out how much it would cost (in materials) to copy the design of the structure and make one myself. I printed out the boxart pics I found on their internet store and using the rough measures provided (above) I quickly sketched my own version of the minehead. Once I had all the measures, I calculated how much material I would need to construct all the wall and roof segments. I was really surprised with the result as it turned out I „only“ needed one 5mm thick balsa plank (10x100cm) and some small pieces of 2mm thick balsa plank (about 30cm in length). A rough estimate of the cost revealed that to build this exact same structure, I would need only one tenth of the price of the kit. That said, I would need more time to build it than it would take me to just assemble the pre-cut terrain that comes from Sarissa Precision.

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Materials and tools

After the rough sketch, I could make a definite list of materials and tools needed for this project. Those are as follows:
- one 2x2 mm linden slat
- one 5x5 mm linden slat
- roughly 30cm of 2 mm balsa wood (they come in 10 x 100 cm planks)
- roughly a full plank of 5mm balsa wood (they also come in 10 x 100 cm planks)
- a small piece of 5cm thick HD styrofoam
- an even smaller piece of 2cm thick HD styrofoam
- about 45x45 cm piece of 4mm thick MDF board
- superglue
- PVA glue
- DAS air drying clay
- gravel (four sizes)
- static grass / tufts
- pine trees
- sanding paper (1 sheet)
- thin card
- masking tape
- toothpicks
- some pins
- one piece of HO train set rails

The tools needed are:
- scalpel blade
- marker pen
- scissors
- modelling saw
- pin vice (or an electric mini drill)
- brushes – various sizes – for painting/washing and for drybrushing
- pliers and pincers
- icepick
- hot wire cutter
- electric jigsaw*
- electric disc sander*
- electric table mounted circular saw

* In order to speed up the process I will be using my Proxxon disc sander, jigsaw on the MDF to make the base. However, the base can be done with styrofoam only. In that case, if you don't have the jigsaw and disc sander.

Building the base

Using a marker pen I drew a rough outline of the base on the MDF board. Once I was satisfied with the layout, I proceeded to cut it with my jigsaw. The remaining piece of MDF, I stored for later use. They would come really handy as bases for smaller scatter terrain. When the cutting was done, I chamfered the circular edge using my disc sander. This will ensure the nice transition between the table and the base of the terrain. As mentioned before, if you do not own a disc sander, you can always make the base from HD styrofoam. Alternatively, you can sand the MDF using sanding paper. However, it will take a while but it is doable. Next, I drew the outline of the hillside on top side of the 5cm thick HD styrofoam. I also added a crevice that will house the mine itself. After drawing, I cut the styrofoam carefully with my scalpel blade. Remember to always use a really sharp blade when cutting styrofoam and bear in mind that the foam dulls the blades rather quickly so regular change of the blades is unfortunately necessary.

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When I was finally happy with the basic shape of the hill, same as last time I used my hot wire cutter to model the vertical surfaces. I again used my cheapest wire cutter, powered by two AA batteries. The electricity from the batteries heats up the wire that then melts the styrofoam performing a perfect straight cut. However, as it heats the wire elongates so you should take into account that fact when fixing the wire to the cutter. If the wire is too long, it will still perform the job, however it won't be as handy and you (like me) will have to stoop to some really fiddly and strange handling of the device in order to get a nice cut. Using the same method (varying between 5cm and 2cm thick HD styrofoam) I built some more levels to my hillside and engraved the errosion patterns with the hot wire cutter.

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When the hillside was built, it still looked a bit dull and plain so I decided to make some escarpments along the sides of the cliffs. In order to do so, I needed to build up the volume there. I could have done it using HD styrofoam once again, but I opted against it, choosing to sculpt the escarpments using DAS air drying clay. DAS comes in two versions, white and terracota. Both are equally good, don't crack during the curing period and are reasonably good for sculpting. (Note: you won't be able to sculpt your minis with DAS, but you will be able to model brick or stone walls, cobbled streets and whatnot.) I spread some DAS in several places throughout the base and when it was partly dry, I used a slightly watered down PVA glue just to fix it better to the base.

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Before applying the texture, there was one thing left to do. I needed to make the embankment for the mine rail system. Again I turned to HD styrofoam and cut a slightly curving piece that was slanted inwards so the rails would appear to go down into the mine. I glued the piece with PVA glue. However, as I was in a rush, I decided to use some masking tape to better and faster stick it to the ground. Then I returned to my garage and using my Proxxon table mounted circular saw, I cut the curving piece of HO railings to size. If you don't own a circular saw, same can be done using a circular bit on your Dremmel. Note: be careful when using it as the sparks will fly and they can cause harm to your eyes so eye protection is a must. In case you don't own any electrical tools, you can cut it using a modelling saw. However, it will take time and it will probably dull your blade a bit, breaking a couple of teeth. When the cutting was done, I bent the rails to follow the curvature of the embankment. It did take a couple of tries.

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Finally we come to the stage of adding the texture. First, I decided to put the rails in place. I covered the embankment with pure PVA glue (as I needed the rails to be glued properly) and I carefully placed the rails positioning them so they snuggly fit the embankment. To make the joint stick immediately, I put several blobs of superglue on each end of the rails. I could do that because I covered the HD styrofoam with masking tape. If there was no masking tape there, this method wouldn't work as the superglue would dissolve the styrofoam beneath. When the rails were fixed, I sprinkled the medium sized gravel over it making sure the texture covered every surface equally. Then it was time to add the texture to the rest of the base. I did the whole base in several segments (each level at a time). As always, I covered the surfaces with diluted PVA glue and started adding the gravel. I started with the biggest granulate and end with the smallest. I used four different sizes, from small pebbles to chinchilla sand. The larger pebbles and gravel I placed strategicly around the base to form some clutter and especially on the escarpment. The two smallest granulates were freely dispersed throughout the terrain making sure I get even coverage throughout and no area is left without texture. Around the places leading up to the entrance of the building, I used only smallest grain sand (for chinchillas).

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Making the structure

While the texture was drying, I proceeded to make the minehead entrance/wheelhouse structure. I decided to go for the easiest and the fastest method of building the structure. Unlike the old west church where I first made the wooden frame and then glued each plank separately, here I opted to make the walls from a single piece of 5mm balsa wood. Balsa of such thickness is sturdy enough to withstand gaming abuse without any damage/breakage. As with MDF and styrofoam bases, I first drew the outlines of each wall on the balsa plank using my marker pen. Then I carefully cut each wall. I used my modellers saw for cuts against the grain (perpendicular to it) and used the scalpel blade for cuts going with the grain. When every wall segment was cut, I used an icepick to carve each individual plank both on the inner and the outer side of the wall.

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Using superglue, I glued all the wall segments into my structure. To make the roof structure, I used 2mm thick balsa wood. The roof of the small hut in the back (with the door) was intentionally left unglued so you can actually play inside the building. Once the roof structure was made, I used the same material I used on the church to make the roof – sanding paper cut to size. I just love the texture it has. Once everything was finished, I took both the structure and the base to my garage for a quick sprey of undercoat. Remember to always sprey in a well ventilated area! When the undercoat was dry, I first dryfitted the building to the base, closed the gaps with some balsa planks and applied with a large brush a coat of black colour to the places the sprey didn't reach.

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Painting

When the undercoat was dry, it was time to paint the terrain. Normally, I would have glued the building to the base at this point. However, I wanted to be able to paint the terrain inside the mine so I left the two parts separate. I started painting the base first. Wanting all my terrain to fit one theme (and consequently one tabletop) it was only natural I use the same colours and colour scheme as on the earlier terrain. Therefore once again I used Pebeo Deco color range. I used Brown (29) for the basecoat and continued drybrushing with Ocre (51). Lighter shades were done with a 50:50 mixture of Ocre (51) and White (41). The final highlight was done with Antique White (69).

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With the base painted, I could now attach the building to it. I used PVA glue to glue it in place and once it was dry, I started painting the structure. The building has two different surfaces and consequently textures – roof and wooden walls. I proceeded to paint the wooden walls by drybrushing first using a 50:50 mixture of Black (55) and Grey (54). Next layer was pure Grey (54) and the finishing highlight was Ash Brown (70). I was not quite satisfied with the result, so I added another highlight of pure White (41). The roof was painted first with a mixture of Black (55) and Grey (54) and then a mixture of Grey (54) and Antique White (69) finishing with almost a pure coat of Antique White (69).

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Vegetation

After the painting, it was time to add the vegetation to the base. First up, I decided to plant some pine trees. I used Ziterdes ones that come in a big pack of 20 (or 25, not sure). They come on long shafts and in several sizes and heights. In order to glue them in place, I first had to cut their round bases as they got in the way. I also added metal pins to the pine trees. The easiest method of pinning metal pins to the plastic trunks of the trees is to heat the metal pin using a candle and just stick it into the trunk. The heat will melt the plastic locally and as the pin goes into the trunk the heat dissipates and once the pin is cool it will become lodged into the trunk without any need to glue it. The pins in the trees that were intended to be glued to the styrofoam base were left longer than the pins in the trees meant to be glued on the MDF base. Also, I used a pinvice to make the hole in the MDF base to accommodate the pins. I glued the trees using both PVA and super glue.

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With the trees in place, I could now add the static grass. I made a mixture using several green, brown, yellow and black shades of static grass and when I was satisfied with the end product, I glued it in random patches throughout the base. One thing I made sure of is that I put static grass over any and all of the remaining holes where the wooden structure met the base in order to hide the unintentional mistake. Once the static grass was in place, I applied several shades of different tufts. Again, as in the former articles, I used tufts made by a company called Gamer's Grass.

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In the end I added a staircase I got in a NOCH train set in order to connect the entrance to the mine with the door of the house on the first level of styrofoam base. Finally, I added a couple of miniatures to test whether the dimensions I used work. And I was pretty happy with the end result.

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Latest articles

  • Seb's Top Tip - paintRack app
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    Here's a little tip for hobbyists that have been useful for me lately.

    It's a phone app called paintRack. 

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    It's an app made specifically for our hobby, and has many useful features. 
     
    Among these features are the Library where I register every paint color I own and from which paint brand. This gives me a good overview and I can always refer to it when I'm planning a project. 
     
    Sets is where I write down my color schemes for different projects, so I'll remember them if I ever have to reproduce them again in the future. 
     
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    Color tools is my most used feature. If there's a paint I don't own and I want to know the closest color possible within my paints, I find it and open it in color tools. Someone recommended me Vallejo's Light Brown, but since my local hobby shop doesn't sell Vallejo, I check which other color from for example Citadel or AK is a close match. The feature even provides you with a number showing how close of a match it is. A 0.00 is a perfect match. The closest one here is a 4.10 which is decent.
     
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    The color tools also has another useful feature where you can upload any image and select any part of that image, and it provides you with the closest color match. Either from your own paints or all existing paint ranges (you can choose which paint brands you want it to show you).
     
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    The last useful thing I want to mention about the paintRack app is something I only discovered recently, as I'm integrating more use of AI in my work and hobby. From the app you can export your library list of paints as a file. In my case I have all my paints registered in the app, so this provides me with an extensive list of all colors I have access to. This list I upload to an AI, and this lets me have a very useful conversation with it about color schemes and paint ideas.
     

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    " ["content_hrv"]=> string(5462) "
    Evo malog savjeta za hobiste koji mi je u posljednje vrijeme bio koristan.

    To je aplikacija za telefon pod nazivom paintRack. 

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    To je aplikacija napravljena posebno za naš hobi i ima mnogo korisnih značajki. 
     
    Među tim značajkama je i Biblioteka u kojoj registriram svaku boju koju posjedujem i od koje marke boje. To mi daje dobar pregled i uvijek se mogu pozvati na to kada planiram projekt. 
     
    Setovi su mjesto gdje zapisujem svoje sheme boja za različite projekte, tako da ću ih zapamtiti ako ih ikada budem morao ponovno reproducirati u budućnosti. 
     
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    Alati za boje su moja najčešće korištena značajka. Ako postoji boja koju ne posjedujem i želim znati najbližu moguću boju unutar svojih boja, pronađem je i otvorim je u alatima za boje. Netko mi je preporučio Vallejo's Light Brown, ali budući da moja lokalna trgovina hobijima ne prodaje Vallejo, provjerim koja je druga boja, na primjer iz Citadel ili AK, bliska podudarnost. Značajka vam čak daje broj koji pokazuje koliko je blizu podudaranja. 0,00 je savršeno podudaranje. Najbliže ovdje je 4,10, što je pristojno.
     
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    Alati za boje također imaju još jednu korisnu značajku gdje možete prenijeti bilo koju sliku i odabrati bilo koji dio te slike, a ona vam pruža najbliže podudaranje boja. Bilo iz vaših vlastitih boja ili svih postojećih raspona boja (možete odabrati koje marke boja želite da vam prikaže).
     
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    Posljednja korisna stvar koju želim spomenuti o aplikaciji paintRack nešto je što sam tek nedavno otkrio, jer sve više integriram korištenje umjetne inteligencije u svoj posao i hobi. Iz aplikacije možete izvesti popis boja iz svoje biblioteke kao datoteku. U mom slučaju, sve moje boje su registrirane u aplikaciji, tako da mi to pruža opsežan popis svih boja kojima imam pristup. Ovaj popis prenosim na umjetnu inteligenciju, a to mi omogućuje vrlo koristan razgovor s njom o shemama boja i idejama za boje.
     
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    " ["created"]=> string(19) "2025-08-07 11:39:24" ["modified"]=> string(19) "2025-08-07 11:39:24" } ["Member"]=> array(10) { ["id"]=> string(3) "102" ["group_id"]=> string(1) "2" ["first_name"]=> string(9) "Sebastian" ["last_name"]=> string(8) "Søgård" ["first_name_mask"]=> string(9) "sebastian" ["last_name_mask"]=> string(4) "sgrd" ["username"]=> string(5) "norge" ["password"]=> string(40) "4dea770e7045a97695c7dc529698e85f5dadbded" ["born"]=> string(19) "2003-01-21 09:03:00" ["created"]=> string(19) "2022-01-21 09:03:12" } }
    Sebastian Søgård, 7th August 2025
  • WE VISITED: Bayerisches Armeemuseum in Ingolstadt
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    This summer, Željko visited Ingolstadt, and its Bayerisches Armeemuseum is full of military history (albeit with a short gap for obvious reasons).

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    The Bavarian Military Museum in Ingolstadt is one of the largest military history museums in Europe. The collections focus on Bavaria in its European context and cover the period from the late Middle Ages to the present day.

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    One of the museum's exhibits is a collection of tin soldier figures. In addition to individual figures and sets, there are also large dioramas of the Battle of Zusmarshausen in 1648, the Battle of Leuthen in 1757, and the Battle of Leipzig in 1813. 

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    For more and better photos, check out our social media.

    " ["content_hrv"]=> string(9151) "

    Ovog ljeta Željko je posjetio Ingolstadt, a u njemu Bayerisches Armeemuseum prepun vojne povijesti (doduše sa kratkom rupom zbog poznatih razloga).

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    Bavarski vojni muzej u Ingolstadtu jedan je od najvećih muzeja vojne povijesti u Europi. Zbirke se usredotočuju na Bavarsku u njezinu europskom kontekstu i pokrivaju razdoblje od kasnog srednjeg vijeka do danas.

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    Jedan od postava muzeja je i zbirka figura kositrenih vojnika. Uz pojedinačne figure i setove prikazane su i velike diorame bitke kod Zusmarshausena 1648., bitke kod Leuthena 1757. i bitke kod Leipziga 1813. godine. 

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    Za više fotografija u boljoj rezoluciji posjetite naše socijalne mreže.

    " ["created"]=> string(19) "2025-08-07 08:21:24" ["modified"]=> string(19) "2025-08-07 08:21:24" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 7th August 2025
  • March to Hren28 – Armies by UMS Agram members
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    Over the past few months, our team has been preparing for the Turnip28 invitational event called H.R.E.N.28 in Slovenia in July. Since the event was a success, we owe you photos of the armies that Mario, Domagoj, Seb and Antoni assembled and painted while we followed them on their journey!

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    MARIO: „Hugo the tiny, first captain of the Crow knights was maybe born small, but that didn't stop him from having great dreams. After the taming of the swamp bird, he now reigns over his underlings in despite of the jokes the warband tells of the "Tiny stout". He follows Boletus on his quest, but always biding his time for an inevitable coup. The model is based on a "fat knight" 3D print, which is scaled to around 30-ish%. The bird is a plastic stork toy with an added head from a toy pteranodon a friend found on a floor of a Con in Zagreb. The toilet is just a natural progression of the idea.

    Followers of the cult of the roaming Proboscis and Boletus' vision. They, along with the lesser fodder, believe in staying alive only by the power of the beast of the swamps. So they listen to Boletus when he said to stay within it's shade at all costs, lest they fall behind and starve. I wanted to make a warband of wandering knights, with all their stuff on them, and the narrative of them trailing an "always moving" beast was perfect. The banners in my warband often represent not only the colors of the cult, but also their ever-moving lifestyle. Brutes made from Perry's foot knights and official torsos from Max.

    Set upon his rotting steed, Boletus leads the warband, even though no one remembers how it started. It seems he and the monster were always there, the crows and scavengers alike just trailing the monster's wake. He almost never speaks, and even when he does, it's mostly a whisper. Sometimes it even seems as if the monster listens to him. The mount is a childrens toy baby giraffe, with legs reposed a bit and a mushroom for a head (I got heavily inspired by the official art from the mercenary book). And the rider is a mix of Perry minis limbs and an official torso print. I did a bad job with GS blending and tried to hide it with it looking like the skin falls off, I think it looks good (all considered).

    The great Proboscis! The beast's call can be heard through the marshes, at night or day. It seldom rests, and it is seldom peaceful. The Proboscis is called many things, but none know from where it came. Boletus says that it is thawed from ancient ice and corrupted after the apocalypse, but some among the company doubt these words. Yet all in the warband know that it is the beast that keeps them fed, if they stay from it's mouth and preferably out of it's sight. The leftovers of it's meals feed them, and they follow it wherever it roams. This creature is a 3D print of a Platybelodon, to which I added fur, 4 additional trunks, dead trees and mud. I liked the idea of a sassy snob which would get comfortable on it's back, and am glad it turned out well in the end. Really satisfied with this model, and it performed admirably in my battles(when it didn't die due to my horrible dice rolls).

    Knights of the Beet. Boletus hired these bastards recently, to help with some "muscle", after the beast decided the last horsemen the had were a tasty snack. He didn't know of their own agenda though. As the followers of the Beet cult, they are already converting some of the party to their vegetal religion. For they know that with time (and luck), all in the "ever marching" warband will march to the Beet. The idea for these horsemen was the first to come up when I decided to represent them all camping and living on the go. This is, in a way, a medieval parody of the way cyclists live when bikepacking - carrying all of their stuff on horses, drying the clothes on the sun etc. The models are Perry mounted men-at-arms with added official turnip torsos.“

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    SEBASTIAN: „These are the Fiber-nacci’s Fallow Forshippers - the 0.618th. My (finally) painted Turnip28 army. Done in the typical muddy shades of brown for Cist. Tried to give some color with their shells while still keeping the earthy, realistic tones. Knights of Shellwood cult, the sluggish Snail Knight, the shooty Snail Gunner, the wormy Toff and the rest of this empty-shelled army slumped their way into Hren28!“

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    ANTONI: „Starting off with my hollow, stuffed, blackpowder Fodder and my ruthless Toff, suzerain Wort (who got himself trampled by bastards after his unit abandoned him, and later drowned). I went with The Feast of Charybdis, worshipping the holy raddish (Wort only got the job because he looks like one). Huge thanks to everyone involed in HREN28 for making it such a magical experience!

    The very marrow of my cult: The Scuttlers! They are extremely shy, hiding in their citadel atop a walking island. While the crab itself is a toy, the tower and the barnacles are sculpted/kitbashed (and then coated with texture paste and mud). The Citadel's handler is the genius Lord Bum, a slightly-larger-than-average goose and a master strategist. His constant triangulations enable the crab to rise from the silt exactly where it is needed ...30% of the time.

    My most dangerous and elite turnip unit: The Cannonards Stump Gun. The danger they pose is mostly directed towards themselves, as they've blown up each time I have deployed them. No matter, the thrill of rolling 3d6 attacks more than makes up for the head-losing chaos.“

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    Domagoj: „I had a blast painting my mushroom rootlings, led by snobs finally pulled out the big pile of unpainted models - and I could not have imagined a better place to bring my friends gifts to have some fun! I called it the Alemakers legacy - based on mushrooms that are fermenting sweet mashes into alcohol. The core of the band is two units of blackbowder mushroom rootlings led by Lord Fermi, kindly gifted by @gardensofhecate (and thank u for resparking my interest in the hobby), looking for new ways to spread their spores.

    The second noble to join the fray was Baron Colguts, lover of rootbeer, leading a feisty troupe of rootlings into battle - his oversized sword replacing his pistol since they have about the same range. Got this mini as a total surprise from @colecifer_xxviii who surprised me how spontaneous and kind hobbyists can be.

    The third and final snob is the birdfrog arrived from @uollas_uolsh who is cooler than cool - hope he likes his model representing the key ingrident in beer making! Sir Hops with the big heavy frog cannon - for how can u make beer without adding hops?“

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    For more photos check our social networks!

    And please follow our artists:

    Mario

    Sebastian

    Antoni

    Domagoj

    " ["content_hrv"]=> string(17405) "

    Proteklih mjeseci naša ekipa se spremala za nastup na Turnip28 turniru pod nazivom H.R.E.N.28 u Sloveniji u srpnju. S obzirom da je event uspješno održan, ostali smo vam dužni fotografije vojski koje su Mario, Domagoj, Seb i Antoni slagali, a mi smo ih pratili na njihovom putu!

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    MARIO: „Hugo, sićušni, prvi kapetan Vitezova Vrana, možda se rodio malen, ali to ga nije spriječilo da ima velike snove. Nakon što je pripitomio močvarnu pticu, sada vlada svojim podređenima unatoč šalama koje ratna družina priča o "Sitnom stoutu". Prati Boletusa na njegovoj potrazi, ali uvijek čeka svoj trenutak za neizbježan udarac. Model se temelji na 3D printu "debelog viteza", koji je skaliran na oko 30%. Ptica je plastična igračka rode s dodanom glavom igračke pteranodona koju je prijatelj pronašao na podu Cona u Zagrebu. WC je samo prirodan nastavak ideje.

    Sljedbenici kulta lutajućeg Proboscisa i Boletusove vizije. Oni, zajedno s manjim životinjama, vjeruju u preživljavanje samo snagom zvijeri iz močvara. Stoga slušaju Boletusa kada im je rekao da pod svaku cijenu ostanu u njegovoj sjeni, da ne zaostanu i ne umru od gladi. Htio sam napraviti ratnu družinu lutajućih vitezova, sa svim njihovim stvarima na sebi, a priča o njima kako prate "stalno pokretnu" zvijer bila je savršena. Zastave u mojoj ratnoj družini često predstavljaju ne samo boje kulta, već i njihov stalno pokretni način života. Zvijeri napravljene od Perryjevih pješačkih vitezova i službenih torza od Maxa.

    Jašući na svom trulom konju, Boletus predvodi ratnu družinu, iako se nitko ne sjeća kako je sve počelo. Čini se da su on i čudovište oduvijek bili tamo, vrane i strvinari podjednako su samo pratili trag čudovišta. Gotovo nikad ne govori, a čak i kad govori, uglavnom je to šapat. Ponekad se čak čini kao da ga čudovište sluša. Konj je dječja igračka žirafa, s malo uvučenim nogama i gljivom umjesto glave (jako sam se inspirirao službenim crtežima iz knjige o plaćenicima). A jahač je mješavina Perryjevih minijaturnih udova i službenog otiska torza. Loše sam napravio posao s GS blendingom i pokušao sam to sakriti tako da izgleda kao da koža otpada, mislim da izgleda dobro (sve u svemu).

    Veliki Proboscis! Zov zvijeri može se čuti kroz močvare, noću ili danju. Rijetko se odmara i rijetko je miran. Proboscis se naziva mnogim imenima, ali nitko ne zna odakle dolazi. Vrganj kaže da se odmrznuo od drevnog leda i iskvario nakon apokalipse, ali neki među društvom sumnjaju u te riječi. Pa ipak, svi u ratnoj družini znaju da ih zvijer hrani, ako ostanu podalje od njezinih usta i po mogućnosti izvan njezina vidokruga. Ostaci njezinih obroka ih hrane i slijede je gdje god luta. Ovo stvorenje je 3D print Platybelodona, kojem sam dodao krzno, 4 dodatna debla, mrtva stabla i blato. Svidjela mi se ideja drskog snoba koji bi se udobno smjestio na njegova leđa i drago mi je da je na kraju dobro ispalo. Jako sam zadovoljan ovim modelom i izvrsno se pokazao u mojim bitkama (kada nije uginuo zbog mog užasnog bacanja kockica).

    Vitezovi Repe. Boletus je nedavno unajmio ove gadove da pomognu s malo "mišića", nakon što je zvijer odlučila da su posljednji konjanici koje su imali ukusan zalogaj. Međutim, nije znao za njihove vlastite namjere. Kao sljedbenici kulta Repe, već preobraćuju dio skupine u svoju vegetarijansku religiju. Jer znaju da će s vremenom (i srećom) svi u "vječno marširajućem" ratnom odredu marširati do Repe. Ideja za ove konjanike prva se pojavila kada sam odlučio prikazati ih sve kako kampiraju i žive u pokretu. Ovo je, na neki način, srednjovjekovna parodija načina na koji biciklisti žive kada se bicikliraju - nose sve svoje stvari na konjima, suše odjeću na suncu itd. Modeli su Perryjevi jahači s dodanim službenim torzovima od repe.“

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    SEBASTIAN: „Ovo su Fiber-naccijevi Fallow Forshippers - 0.618. Moja (konačno) obojana vojska za Turnip28. Napravljena u tipičnim blatnjavim nijansama smeđe za Cist. Pokušao sam dati malo boje njihovim oklopima, a da pritom zadržim zemljane, realistične tonove. Vitezovi kulta Školjkaste šume, tromi Puž Vitez, Puž Topnik koji puca, crvljivi Toff i ostatak ove vojske s praznim oklopima utonuli su u Hren28.“

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    ANTONI: „Počevši s mojim šupljim, prepariranim, crnim barutom Fodderom i mojim nemilosrdnim Toffom, suzerainom Wortom (kojeg su gadovi pregazili nakon što ga je njegova jedinica napustila, a kasnije se i utopio). Odlučio sam se za Gozbu Haribde, štovanje svete rotkvice (Wort je dobio posao samo zato što i sam tako izgleda). Veliko hvala svima koji su sudjelovali u HREN28 što su ovo iskustvo učinili tako čarobnim!

    Sama srž mog kulta: Potapači! Iznimno su sramežljivi i skrivaju se u svojoj citadeli na vrhu otoka za hodanje. Dok je sam rak igračka, toranj i školjke su oblikovani/obrađeni (a zatim premazani teksturnom pastom i blatom). Citadelom upravlja genijalni Lord Bum, guska nešto veća od prosjeka i majstor strateg. Njegove stalne triangulacije omogućuju raku da se izdigne iz mulja točno tamo gdje je potrebno... 30% vremena.

    Moja najopasnija i najelitna jedinica za repu: Topnički panj. Opasnost koju predstavljaju uglavnom je usmjerena prema njima samima, jer su eksplodirali svaki put kad bih ih rasporedio. Nema veze, uzbuđenje bacanja 3d6 napada više nego nadoknađuje kaos od kojeg gubite glavu.“

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    Domagoj: „Super sam se zabavio bojajući svoje korijene gljiva, predvođen snobovima, konačno sam izvukao veliku hrpu neobojenih modela - i nisam mogao zamisliti bolje mjesto za donijeti poklone prijateljima da se malo zabave! Nazvao sam to Alemakersovo nasljeđe - temeljeno na gljivama koje fermentiraju slatke kaše u alkohol. Jezgru benda čine dvije jedinice korijena crnih gljiva predvođenih Lordom Fermijem, ljubazno darovanih od @gardensofhecate (i hvala vam što ste ponovno probudili moj interes za hobi), tražeći nove načine širenja svojih spora.

    Drugi plemić koji se pridružio borbi bio je baron Colguts, ljubitelj rootbeera, koji je u bitku predvodio žestoku skupinu rootlinga - njegov predimenzionirani mač zamijenio je pištolj budući da imaju otprilike isti domet. Ovaj minijaturni mač dobio sam kao potpuno iznenađenje od @colecifer_xxviii koji me iznenadio koliko spontani i ljubazni hobisti mogu biti.

    Treći i posljednji snob je ptica-žaba stigla od @uollas_uolsh koja je super kul - nadam se da mu se sviđa njegov model koji predstavlja ključni sastojak u proizvodnji piva! Sir Hops s velikim teškim žabljim topom - jer kako možete napraviti pivo bez dodavanja hmelja?“

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    Za više fotografija bolje rezolucije zapratite naše socijalne mreže.

    Molimo vas da zapratite i naše umjetnike:

    Mario 

    Sebastian

    Antoni

    Domagoj

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    Marko Paunović, 6th August 2025
  • WE TOOK PART IN: H.r.e.n.28 in Slovenia
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        ["title_eng"]=>
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    Our guys have returned from a successful trip to Medvode in Slovenija where they attended H.r.e.n.28 international invitational event organised by our friends at AmuletD20.

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    This is a short report consisting of their photos and some thoughts about the event.

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    MARIO: “ I was delighted with the imagination, effort and goodwill of the organizers. I met new and familiar good people, I think that is the best part of such events. Conversations with artistic passion are always inspiring and I will remember them for a long time. The game itself is very fun (I came with very little experience) and with the help of other players I think I picked up a lot. The terrains and scenarios are the stars of the event with their diversity, and the icing on the cake was the Sunday game Dredge28 designed by Vane, which turned out to be very chaotic and fun (I guess I am a "cannon guy", when it comes to ships). “

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    ANTONI: “ As we waited outside the club entrance, I don't think any of us had any idea what was in store for us: atmospheric music and lighting, floor-to-ceiling fog, and six gorgeous, made-from-scratch tables. The table allocation system itself went much smoother than I expected - each of us was given a map with our own route through the tables (the first of three games is on the Wall of Teeth table, etc.) so there was never any confusion about who we were playing the next game with and where, since competitiveness and winning were not the focus. When I found out that the table scenarios changed from game to game, I was even more thrilled; there were more scenarios than players! No pair of opponents had the same experience, even if they were playing at the same table. Long breaks between games and a constant flow of coffee allowed us to share unique impressions and there was no stress if someone's game dragged on. As for the company, food and drinks, I take my hat off to the entire AmuletD20 team who entertained us, fed us and made the event possible! 10/10 “

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    SEBASTIAN: "I’ll never forget the moment we all entered the Amulet d20 space on Saturday morning, ready to begin the event. It was an amazing experience when they opened their doors, and the players got to see what the organisers had prepared for us. Atmospheric ligthing illuminating the whole space, omnious soundscapes coming from the speakers and beautiful boards spread throughout - inspiring, well thought-out boards, with lots of variety, specific lore and flavor, and of course all very playable. I played The Big Fucking Cannon board where Luka shot me to pieces at the end of round 3, The Great Wall of Teeth where the Giant Tongue tabled me (with Dorian’s help of course, particularly his Stump Gun) and Greater Ptui where by killing Vitek’s rootling too close to the glorious hole, his virgin sacrifice was accepted and I lost the game in less than 10 minutes. Overall had a blast, and the Dredge Race on Sunday was exactly as we had hoped once Vane finally let us in on the secret game he had created for the event - chaotic, fun, weird, difficult and flavorful. Huge credit to the organisers for pulling together such a great event, and I truly hope I’ll get to attend something as great as this in the future."

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    For more photos in better resolution, visit our social pages.

    " ["content_hrv"]=> string(12540) "

    Naši dečki su se vratili s uspješnog putovanja u Medvode u Sloveniji gdje su prisustvovali međunarodnom pozivnom događaju H.r.e.n.28 koji su organizirali naši prijatelji iz AmuletD20.

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    Ovo je kratki izvještaj koji se sastoji od fotografija i nekih njihovih misli o događaju.

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    MARIO: “ Bio sam oduševljen sa maštovitosti, trudom i dobrom voljom organizatora. Upoznao sam nove, i sreo poznate dobre ljude, smatram da je to najbolji dio ovakvih događanja. Razgovori sa umjetnickim žarom su uvijek inspirativni i pamtit ću ih dugo. Sama igra je vrlo zabavna (došao sam s jako malo iskustva) i uz pomoć ostalih igrača mislim da sam pohvatao puno toga. Tereni i scenariji su zvijezde događaja sa svojom raznolikoati, a ŝlag na kraju je bila nedjeljna igra Dredge28 koju je osmislio Vane, koja je ispala jako kaotična i zabavna (izgleda da sam "cannon guy", što se tiče brodova ) “

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    ANTONI: “ Dok smo čekali pred ulazom u klub vjerujem da nitko od nas nije imao ni približnu predodžbu onoga što nas je čekalo: atmosferična glazba i osvjetljenje, magla od poda do stropa i šest krasnih, od nule izrađenih stolova. Sam sustav raspodjele po stolovima tekao je mnogo glađe nego što sam očekivao - svatko od nas dobio je mapu s vlastitim putem po stolovima (prva od tri igre je na Wall of Teeth stolu itd.) tako da nikad nije bilo nedoumice oko toga s kim igramo sljedeću igru i gdje, s obzirom da kompetitivnost i pobjeda nisu bili fokus. Kad sam saznao da se scenariji po stolovima mijenjaju od igre do igre bio sam još više oduševljen; bilo je više scenarija nego igrača! Nijedan par protivnika nije imao isto iskustvo makar igrali na istom stolu. Duže pauze između igara i konstantan priljev kave omogućili su nam da podijelimo jedinstvene dojmove i da nema stresa ukoliko se nečija igra odužila. Što se tiče društva, hrane i pića, skidam kapu cijeloj AmuletD20 ekipi koja nas je zabavljala, hranila i omogućila sam event! 10/10 “

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    SEBASTIAN: "Nikada neću zaboraviti trenutak kada smo svi u subotu ujutro ušli u prostor AmuletD20, spremni za početak događaja. Bilo je to nevjerojatno iskustvo kada su otvorili svoja vrata, a igrači su mogli vidjeti što su nam organizatori pripremili. Atmosferična rasvjeta obasjavala je cijeli prostor, svemogući zvučni pejzaži dolazili su iz zvučnika i prekrasne ploče koje su se bile posvuda - inspirativne, dobro osmišljene ploče, s puno raznolikosti, specifičnom pričom i okusom, i naravno sve vrlo igrivo. Igrao sam na ploči The Big Fucking Cannon gdje me Luka na kraju 3. runde upucao na komadiće, The Great Wall of Teeth gdje me je Divovski jezik izbacio na stol (uz Dorianovu pomoć, naravno, posebno njegov Stump Gun) i Greater Ptui gdje je, ubivši Vitekovog rootlinga preblizu slavnoj rupi, njegova žrtva djevice bila prihvaćena i izgubio sam igru za manje od 10 minuta. Sveukupno, bilo je odlično, a Dredge Race u nedjelju bio je točno onakav kakav smo se nadali kada nas je Vane konačno pustio u tajnu igru koju je stvorio za događaj - kaotičan, zabavan, čudn, težak. Velike pohvale organizatorima što su organizirali tako sjajan događaj i iskreno se nadam da ću u budućnosti imati priliku prisustvovati nečemu ovako sjajnom."

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    Više fotografija u boljoj rezoluciji možete pogledati na našim socijalnim mrežama.

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    Krunoslav Belinić, 6th August 2025
  • Agram Group Build #Project2 – part 4.
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    From 2021, the Association also organizes group projects for its members in which several members participate at once. The program called Agram Group Build was created after our members discussed joint projects on Wednesdays and how it would be convenient to gather more people on Wednesdays at our Hobby corner to work on a common "something"... #Project2 presents a dieselpunk diorama of a flying island with a fast food stand and several docks for flying cars, and the wonderful art of Alejandro Burdisi serves as a template. The main effects on the diorama will be LED lighting, but also the application of the tensegrity principle.

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    As we announced last time, we started checking the electronic components. Dunja brought us micro LEDs in various colors: cool and warm white, green, red and blue. The first step was to see how to connect the LEDs to the power supply. Unfortunately, it was not successful, because obviously LEDs of different colors use different voltages and consume different amounts of current, so further testing will be needed to determine what the exact values are so that Marko can calculate the resistors that are apparently needed to stabilize the system. Namely, like this, some LEDs shine very brightly while others are quite dim, and some do not shine at all.

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    Last week, Marko also acquired the vehicles for the diorama – two cars and a truck that we will convert into flying vehicles (Renault, Citroen and the Spanish Sava work truck). To make sure the meetup doesn't go to waste, we tested how the Renault would look with LEDs. There will be two cool white lights at the front, two red lights at the back, and a green one in the cabin on the dashboard.

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    In addition, we have made a first draft of the entire diorama (see the introductory image) which finally shows the arrangement of elements and vehicles.

    " ["content_hrv"]=> string(2864) "

    Od 2021. Udruga za svoje članove organizira i grupne projekte na kojima sudjeluje više članova odjednom. Program pod nazivom Agram Group Build je nastao nakon što su naši članovi srijedama razgovarali o zajedničkim projektima i kako bi bilo zgodno okupiti više ljudi srijedama na našem Hobby kutku srijedom i to oko rada na zajedničkom „nečemu”… Projekt #2 predstavlja dieselpunk dioramu letećeg otoka sa štandom za fast food i nekoliko dokova za leteće automobile, a kao predložak služi nam predivan art Alejandra Burdisija. Glavni efekti na diorami biti će LED rasvjeta, ali i primjena tensegrity principa.

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    Kao što smo prošli put najavili, krenuli smo sa provjerama elektroničkih komponenata. Dunja nam je donijela mikro LEDice u raznim bojama, hladna i topla bijela, zelena, crvena i plava. Prvi korak bio je da vidimo kako spojiti LEDice na napajanje. Na žalost nije bilo uspješno, jer očito LEDice raznih boja koriste različiti napon i troše drugačije jakosti struje pa će trebati daljnje testiranje da ustanovimo koje su to točno vrijednosti pa da Marko može proračunati otpornike koji su očito potrebni da ustabile sustav. Naime, ovako, neke LEDice sjaje jako sjajno dok su druge dosta tamne, a neke uopće ne svijetle.

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    Proteklog tjedna Marko je nabavio i vozila – automobile i kamion koje ćemo pretvoriti u leteća vozila (Renault, Citroen i španjolski radni kamion Sava). Da baš sve ne propadne, isprobali smo kako bi Renault izgledao sa LEDicama. Naprijed će biti dva hladno bijela svijetla, otraga dva crvena, a u kabini zeleno na instrumentnoj ploči.

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    Pored toga, napravili smo i prvi nacrt cijele diorame (vidi uvodnu sliku) na kojoj se konačno vidi i raspored elemenata i vozila.

    " ["created"]=> string(19) "2025-07-24 07:08:11" ["modified"]=> string(19) "2025-07-24 07:08:11" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 24th July 2025

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