PIRATE'S COVE GAMING BOARD – pt.1

Marko Paunović, 22nd August 2020

Over the course of the next two articles, I'll follow the building process of a gaming board for a board game called Pirate's Cove that my club's terrain workshop did a couple of years ago.

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About The Game:

Pirate's Cove is a board game originally published in Germany in 2002 by Amigo Spiele. In 2003, Days of Wonder republished it with a new graphic design. During the game, players play pirate ship captains seeking treasure from islands and bragging rights by defeating other pirates in naval combat. The game takes place over 12 turns (months) and the goal is to be the pirate with the most fame. Each player has a ship token and a card showing four aspects of the ship (crew, cannon, sail, and hull). At the beginning of each turn, a card is turned over at each island to reveal the potential booty from plunder. Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards.

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Captains choose an island to plunder based on the potential rewards of that island and then fight if they show up at the same island. Certain islands offer the opportunity to upgrade an aspect of the ship and the available plunder at each island changes with each turn. A player can use this information to predict where other players' ships will turn up and thus move his ship accordingly to either do battle or avoid it. The bounty of each island is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Ships that survive combat then plunder the islands, gain fame, and pay gold to upgrade their ships based on the qualities of the islands. The Legendary Pirate, a black ship token, moves clockwise around the board, forcing captains to steer out of his path unless they think that they can defeat the powerful ship. At Treasure Island, no battle can take place and it is where ships can safely discharge cargo from their ship and bury any plundered treasure (a ship's capacity to hold treasure is based on its hull rating). Burying treasure and money adds to the player's accumulated fame points.

The Design:

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After playing a couple of games on the cardboard board provided in the game itself, my mate, Andrija Jurišić, and I decided we were going to make a proper board with little model ships to navigate the islands with. We decided to use a 90 x 90 cm plywood board that was 23mm thick. The first job to do was to draw the map onto the board, making sure that there is plenty of room for the scoring tiles around the entire board. Once we had our basic shape and measurements, we could continue with the design.

Immediately, we agreed to use LEDs inside all (or most) of the small buildings and huts scattered throughout the islands. Having a power source present made us think how cool it would be to have a proper smoking volcano so we started doing some research into various fog machines.

Foggers

The easiest way to obtain a fogger is going to your local pet store and getting a fogger for a terrarium. Apart from that, any DIY store should have a section with lamps. There are some lamps that come with a dish of some sorts and make fog that is then coloured by LEDs. I bought mine on ebay for about 8,00 USD with shipping. It uses a ceramic diaphragm vibrating at an ultrasonic frequency to create water droplets that silently exit the machine in the form of cool fog. They use a piezoelectric transducer to create a high frequency mechanical oscillation in a film of water. This forms an extremely fine mist of droplets about one micron in diameter, that quickly. However, these water droplets will contain any impurities that are in the reservoir, including minerals from hard water (which then forms a difficult-to-remove sticky white dust on nearby objects, in this case our scenery). Any pathogens growing in the stagnant tank will also be dispersed in the air. Therefore, they should be cleaned regularly to prevent bacterial contamination from being spread throughout the air. The amount of minerals and other materials can be greatly reduced by using distilled water, though no water is absolutely pure.

Science behind foggers

As noted earlier, the fogger consists of a piezoelectric ceramic disc which is provided with current through two nickel electrodes. Since the ceramic is piezoelectric, it oscillates in the presence of electric current at ultrasonic frequency (Ultrasonic means that you don't hear the sound waves generated in water).

With the increase of the frequency of oscillation of the plate, the water tries to follow the frequency of oscillation. However, due to its inertia and weight the water fails to match this frequency creating the water wave lags behind the wave of the disc. This creates an area of low pressure between them and this in turn forms a cavity - an occurance known as cavitation. The cavity can be a void or it can be filled with air since there is air dissolved in water and with the formation of low pressure, air moves into the cavity. When this cavity implodes, the imploding jet has a lot of energy. The vibrating disc also causes capillary waves at the surface of water (ripples). The capillary waves keep oscillating up and down due to surface tension and gravity. As the cavity implodes, a crossed capillary wave is formed at the surface. As a result at the crest of the wave, very small droplets of water have enough energy to break off the surface tension and get out of water. As soon as these minute drops of water exit the surface they are absorbed into the air and leave the machine as mist. The size of the aerosols gets smaller with increased frequency.

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After deciding what electric and electronic gadgets to use on the board, we could make preliminar sketches of the entire table with the sizes of each individual island, and from there we could extrapolate the sizes not only of the houses/huts but also of the boats and ships. Slowly, our gaming board was begining to take shape. But before starting the work, we still needed to work how big all the electronics would be. For that, we needed to make a short calculation.

The Begining of the Build

With the basics of the electronics given above, I'll continue the practical application of it in the next issue. This article, I'll conclude with basic work done to the board itself. As mentioned, tha basic design was drawn first on the board itself. Then, a large hole for the wires was cut in the middle of the board, as well as a number of smaller ones, carefully distributed around the islands.

Andrija also made model ships out of balsa wood. Ahe first drew the basic outline of the waterline of the ship on a piece of paper. Then he cut it to make a template which he then used to draw the shapes of the ships onto a piece of balsa. Once cut and assembled, the ships were sanded and consequently painted with some basic rigging added.

While Andrija was busy with our armada, I was trying to run the wires to each of the islands. I decided that the wires would go underneath the table and would be fixed to the board using a staplegun.

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This ends the begining part of the project. In the next issue, I'll describe how we built the islands, all the houses and the rest of the scenery as well as describe the electric circuits built in the gaming board.

Latest articles

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    During October and November, we held our Back to Basics miniature painting workshops for the youngest at the Zagreb City Libraries.

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    The second set of three workshops was held in the Gallery VN on October 30, November 6 and 8, 2025.

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    During the workshops, our youngest participants painted chibi figures from the UMS Agram line and made a castle from upcycled materials.

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    More photos can be found on our social media.

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    Tijekom listopada i studenog u Knjižnicama Grada Zagreba smo održali naše Back to Basics radionice bojanja minijatura za najmlađe. 

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    Drugi set od tri radionice održan je u Galeriji i čitaonici VN 30.10. te 6. i 8.11.2025. 

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    Tijekom radionica naši najmlađi polaznici su bojali chibi figure iz linije UMS Agram te izrađivali dvorac od upcycle materijala.

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    Više fotografija potražite na našim socijalnim mrežama!

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    " ["created"]=> string(19) "2025-12-04 09:07:44" ["modified"]=> string(19) "2025-12-04 09:11:27" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 4th December 2025
  • We attended: Monte San Savino 2025
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    Our Ivan brings you a report from the best miniature painting competition in the world.

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    In a small town in Italy, one of the largest and most prestigious miniature exhibitions in the world has been held every year since 2006, bringing together miniaturists from all over the world. The Knezović clan decided that it was a shame that Croatians did not come to the Monte San Savino Show, so after a great time at Kontrast, a miniature exhibition in Warsaw, we decided to visit Italy as well.

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    The exhibition is held in Tuscany, and all the content related to it is located within the walls of the castle around which most of the town is located. The exhibition is set in an exceptionally beautiful setting of a medieval castle, with which no other similar miniature event can be compared. The town itself allows visitors to easily get to know each other, as most of them gravitate to the square in the center of the castle.

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    We set off on Friday, November 14, 2025, and it took us about eight hours to get to our accommodation. Italian motorways are good, but Italians themselves often don't know what lanes are for or how to use turn signals. Large trucks often swerved left and right, and drivers usually only turned on their turn signals after they had finished changing lanes. Fortunately, none of the miniatures were damaged in transit. The Patafix and plastic box are more than enough protection for the models.

    We distributed a large number of flyers in the hope that some of the visitors would come to our Black Queen, and some even promised us that they would (try to) come. We also awarded the UMS Agram Best of Show medal. We did not proceed in a "judgmental" manner, but rather we sought the work (or works) of a miniaturist that we enjoy the most. I have long appreciated Magnus Fagerberg's works and have often used them as references in my own work. They were even better in person, which is usually the case with all top-notch works. Therefore, UMS Agram presented Magnus, in addition to the Best of Show medal, with a terranino to accompany the Monograph on our work.

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    The exhibition itself featured the best works that we usually see on social networks, and there were about 2,000 of them in total. Almost all of the winners of this year's Golden Demon also brought their models to Monte San Savino.

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    The results we achieved were very good, considering the exceptionally high average quality of the works. Filip won one gold with his works in the Storytelling Standard category, while I (Ivan) won one bronze in the Storytelling Master category and one bronze in the Fantasy Painting Master category.

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    I'll leave the best part of the article for last, photos of some of the models we saw. Filip has since learned how to use a macro lens, so I'd say the photos turned out great.

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    " ["content_hrv"]=> string(13979) "

    Naš Ivan vam donosi reportažu sa najboljeg natjecanja u bojanju minijatura na svijetu.

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    U malom gradiću u Italiji svake se godine, još od 2006., održava jedna od najvećih i najprestižnijih izložbi minijatura na svijetu, koja okuplja minijaturiste iz cijeloga svijeta. Klan Knezović zaključio je da je šteta što na Monte San Savino Show ne dolaze Hrvati, pa smo nakon odličnog provoda na Kontrastu, izložbi minijatura u Varšavi, odlučili posjetiti i Italiju.

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    Izložba se održava u Toskani, a svi sadržaji vezani uz nju smješteni su unutar zidina dvorca oko kojeg se nalazi veći dio mjesta. Izložba je postavljena u iznimno lijepom ambijentu srednjovjekovnog dvorca, s kojim se ne može usporediti nijedan drugi sličan minijaturistički događaj. Sam gradić omogućuje posjetiteljima da se lako upoznaju, jer većina njih gravitira trgu u središtu dvorca.

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    Na put smo krenuli u petak, 14. studenoga 2025., te smo putovali oko osam sati do našeg smještaja. Talijanske autoceste su dobre, ali sami Talijani nerijetko ne znaju čemu služe prometne trake ili kako se koriste žmigavci. Veliki kamioni često su lelujali lijevo–desno, a vozači su pokazivače smjera uglavnom uključivali tek nakon što bi već završili prestrojavanje. Nijedna minijatura srećom nije nastradala u prijevozu. Patafix i plastična kutija sasvim su dovoljna zaštita za modele.

    Podijelili smo veći broj letaka u nadi da će dio posjetitelja doći na naš Black Queen, a neki su nam čak i obećali da će (pokušati) doći. Dodijelili smo i UMS Agram Best of Show medalju. Nismo se vodili „sudački“, nego smo tražili rad (ili radove) jednog minijaturista u kojima najviše uživamo. Već dugo cijenim radove Magnusa Fagerberga i često sam ih koristio kao reference u vlastitom radu. Uživo su bili još bolji, što je u pravilu slučaj sa svim vrhunskim radovima. Stoga je UMS Agram Magnusu, uz Best of Show medalju, poklonio i jedan teranino za uz Monografiju o našem radu.

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    Na samoj izložbi mogli su se vidjeti najbolji radovi koje inače viđamo na društvenim mrežama, a ukupno ih je bilo oko 2000. Gotovo svi pobjednici ovogodišnjeg Golden Demona također su donijeli svoje modele na Monte San Savino.

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    Rezultati koje smo ostvarili bili su vrlo dobri, s obzirom na iznimno visoku prosječnu kvalitetu radova. Filip je sa svojim radovima u kategoriji Storytelling Standard osvojio jedno zlato, dok sam ja (Ivan) osvojio jednu broncu u kategoriji Storytelling Master i jednu broncu u kategoriji Fantasy Painting Master.

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    Za kraj ostavljam onaj najbolji dio članka, fotografije nekih od modela koje smo vidjeli. Filip je u međuvremenu izučio korištenje makro leće pa su fotografije rekao bih odlično ispale.

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    " ["created"]=> string(19) "2025-11-24 08:44:10" ["modified"]=> string(19) "2025-11-24 08:44:10" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 24th November 2025
  • Science behind Acrylic Paints
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    In this article, our Dunja takes us behind the science of acrylic paints!

    Acrylic paints – high pigment content and good coverage. If they are well formulated, they stay where you apply them, don't leave "brush marks" and dry slowly enough to do what you want on the miniature, yet still fast enough.

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    Composition:

    • Binders (eng. resin) – form a film – in our case probably pure acrylates, I suspect they are styrene acrylates.
    • Fillers – in addition to adding volume to the paint, they also affect the viscosity, coverage and appearance of the dry film
    • Pigments – the main division is into organic pigments and inorganic pigments. Inorganic ones are more covering but have less vivid shades, while organic ones are often quite poorly covering (yellow for example) but their shades are vivid and bright

    Additives:

    • Anti-foam
    • Rheological modifiers – affect the behavior of wet paint on the substrate (e.g. spillage) and the behavior of the paint when a force is applied to it (brush, roller, spray, airbrush). Rheological modifiers also include thickeners that affect the viscosity of the paint.
    • Dispersants – envelop pigment and filler particles and prevent their agglomeration during standing. Good dispersion of pigment and filler affects the coverage and uniform appearance of the dry film. There are a bunch more but I won't go into too much detail
    • Solvent – ​​in this case water.

    Contrast paints and speed paints – high pigment content, but not so much that it causes high coverage. They are formulated to spread, not to stay where you put them. The result of spreading is that the paint collects in the recesses, where a thicker film of paint remains than on the protruding parts of the miniature. Where the film of paint is thicker (the recesses), the shade of the contrast paint is more pronounced, unlike on the protruding parts where the film is thinner, which is why the shade is then influenced by the color of the substrate.

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    Composition:

    • Binders
    • Pigments
    • Additives – all listed above + surfactants that reduce the surface tension of the wet paint film, which is why it flows
    • solvent
    • I would say they do not contain fillers, or contain very, very little of them

     

    Washes – similar in formulation and behavior to contrast agents, only they have a much lower proportion of pigments, certainly no fillers, a higher proportion of surfactants, lower viscosity, and probably less binders.

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    If we want to greatly dilute acrylic paint or contrast, it is better to use a product intended for this purpose from the manufacturer of that paint rather than water, because it contains all the necessary amount of binders and additives for that paint to retain its properties.

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    " ["content_hrv"]=> string(4306) "

    U ovom članku, naša Dunja nam otkriva znanost iza akrilnih boja.

    Akrilne boje – visoki udio pigmenta i dobra pokrivnost. Ako su dobro formulirane ostaju tamo gdje ih naneseš, ne ostavljaju „brush marks“ i suše se dovoljno sporo da stigneš napravit što želiš na minijaturi a opet dovoljno brzo.

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    Sastav:

    • Veziva (eng. resin) – formiraju film – u našem slučaju vjerojatno čisti akrilati, sumnjam da su stiren akrilati.
    • Punila – osim što dodaju volumen boji utječu i na viskoznost, pokrivnost i izgled suhog filma
    • Pigmenti – glavna podjela je na organske pigmente i anorganske pigmente. Anorganski su više pokrivni ali manje živih nijansi, dok su organski često dosta loše pokrivni (žuti npr) ali zato su im nijanse žive i jarke

    Aditivi:

    • Protiv pjene
    • Reološki modifikatori – utječu na ponašanje mokre boje na podlozi (npr razlijevanje) i na ponašanje boje dok na nju djeluje sila (kist, valjak, sprej, airbrush). Pod reološke modifikatore spadaju i ugušćivači koji utječu na viskozitet boje.
    • Dispergatori – obavijaju čestice pigmenata i punila i sprječavaju aglomeraciju istih stajanjem. Dobra dispergiranost pigmenta i punila utječe na pokrivnost i ujednačen izgled suhog filma.
    • Ima ih još hrpa ali neću toliko u detalje
    • Otapalo – u ovom slučaju voda.

    Kontrastice i speed paints – visoki udio pigmenta, ali ne toliki da uzrokuje visoku pokrivnost. Formulirane su da se razlijevaju, a ne da ostaju tamo gdje ih staviš. Posljedica razlijevanja je skupljanje boje u udubine gdje onda ostane deblji film boje nego na isturenim dijelovima minijature. Tamo gdje je film boje deblji (udubine) nijansa kontrastice izraženija, za razliku od isturenih dijelova na kojima je film tanji zbog čega na nijansu onda utječe boja podloge.

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    Sastav:

    • Veziva
    • Pigmenti
    • Aditivi – svi nabrojani gore +
    • surfakanti koji smanjuju površinsku napetost mokrog filma boje zbog čega i dolazi do razlijevanja
    • otapalo
    • rekla bih da ne sadrže punila, ili ih sadrže vrlo vrlo malo

     

    Washevi – po principu formuliranja i ponašanju slični kontrasticama, samo imaju puno manji udio pigmenata, sigurno ne sadrže punila, veći udio surfakanata, manji viskozitet i vjerojatno manje veziva.

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    Ako želimo jako razrijediti akrilnu boju ili kontrasticu bolje je koristiti za to predviđen proizvod od proizvođača te boje nego vodu, jer sadrži svu potrebnu količinu veziva i aditiva kako bi ta boja zadržala svoja svojstva.

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    Krunoslav Belinić, 20th November 2025
  • We attended: ModelMania 2025
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    U subotu 25.10.2025. održao se Foto Video Show & ModelMania Zagreb u Kongresnoj dvorani na Zagrebačkom Velesajmu. UMS Agram je nastupio s prezentacijom rada naših raznih programa poput Advent u Agramu, Agram Group Build, Agram Lego Sekcija i Knjižnica i čitaonica UMS "Agram".

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    Naši volonteri, Kruno i Marko bili su tamo od 10 ujutro i odgovarali na pitanja s čime se bavimo.

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    Antoni i Lav su bili zaduženi za demonstriranje stolne strateške igre Gaslands!

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    Kruno je držao Back to Basics radionice bojanja minijatura!

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    " ["created"]=> string(19) "2025-11-05 11:52:52" ["modified"]=> string(19) "2025-11-05 11:52:52" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 5th November 2025
  • Necropolis Board part 1
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    In October we started with our first board for Necropolis, and with an appropriate theme! – the Eternal Autumn configuration from the Necropolis rulebook. The configuration is such that it only requires 3 trees, which we considered too boring, so instead of one tree, we plan to build a cubic lime kiln and 2 streams.

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    The board is inspired by Hawthorne's story Ethan Brand, where several characters talk about the unforgivable sin (next to a lime kiln in the middle of an American pastoral idyll). Aesthetically, we're aiming for early fall with rural motifs, along with gnarled trees (ala Burton's Sleepy Hollow) and a few pumpkins.

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    For now, we are very far from any aesthetic choices because we have dealt with the basic structure of the board: the housing is made of pine glued boards for the floor and pine profiles for the sides. After we glued everything with Drvofix, the entire housing was finely sanded. The size of the Styrodur board that fits into the housing is 40cmx40cmx2cm (Necropolis standard is 16"x16").

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    The placement of the stream itself was difficult to choose due to the peculiar, angular deployment in Necropolis, so we used token strings to try out a few potential streams that would least interfere with the game. Although we planned to keep our forest streams shallow, we still carved channels with a scalpel and a rotary multitool and coated the beds with diluted texture paste. While the paste dried, we added various sizes of pebbles and created a transition across the stream with larger pebbles.

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    The trees are actually real mangroves, so they have natural knots and twists. To add a Sleepy Hollow feel, we hollowed out a few holes in the wood to house the greenstuff faces. We propped up one tree with pieces of pine bark so it wouldn't lean too much and interfere with play.

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    The next step is to cover the entire board with a mixture of gypsum and sand and make the stove itself.

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    " ["content_hrv"]=> string(4295) "

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    U listopadu smo započeli s našim prvim boardom za Necropolis, i to s primjerenom tematikom! – Eternal Autumn konfiguracijom iz Necropolis rulebooka. Konfiguracija je takva da nalaže samo 3 stabla, što smo smatrali predosadnim te umjesto jednog stabla kanimo izraditi kockastu vapnenu peć i 2 potoka.

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    Board je inspiriran Hawthorneovom pričom Ethan Brand, gdje nekoliko likova priča o neoprostivom grijehu (pored vapnare usred američke pastoralne idile). Estetski ciljamo na ranu jesen s ruralnim motivima, uz kvrgava stabla (ala Burtonov Sleepy Hollow) i nekoliko bundeva.

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    Za sada smo jako daleko od ikakvih estetskih odabira jer smo se nosili s osnovnom građom boarda: kućište je napravljeno od borovih lijepljenih dasaka za podni dio i borovih profila za bočne strane. Nakon što smo sve zalijepili drvofixom, cijelo kućište je fino izbrušeno. Veličina stirodur ploče koja sjeda u kućište je 40cmx40cmx2cm (Necropolis standard je 16“x16“).

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    Sami smještaj potoka bilo je teško odabrati zbog osebujnog, kutnog deploymenta u Necropolisu pa smo koristili nizove tokena da isprobamo nekoliko potencijalnih tokova koji bi najmanje ometali igru. Iako planiramo da nam šumski potoci budu plitki, i dalje smo skalpelom i rotirajućim multitoolom izrezbarili kanale i premazali korita razrijeđenom teksturnom pastom. Dok se pasta sušila, ubacili smo razne veličine kamenčića i uspostavili prijelaz preko potoka većim kamenčićima.

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    Stabla su zapravo pravo mangrovo drvo, tako da ima prirodne kvrge i zavijutke. Kako bismo dodali sleepy hollow šmek, izdubili smo nekolika rupa u drvu gdje bismo smjestili greenstuff lica. Jedno smo drvo poduprli s komadima borove kore kako ne bi bilo previše nagnuti i ometalo igru.

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    Sljedeći korak je prekrivanje cijelog boarda smjesom gipsa i pijeska te izrada same peći.

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    Antoni Pastuović, 5th November 2025

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