PIRATE'S COVE GAMING BOARD – pt.1

Marko Paunović, 22nd August 2020

Over the course of the next two articles, I'll follow the building process of a gaming board for a board game called Pirate's Cove that my club's terrain workshop did a couple of years ago.

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About The Game:

Pirate's Cove is a board game originally published in Germany in 2002 by Amigo Spiele. In 2003, Days of Wonder republished it with a new graphic design. During the game, players play pirate ship captains seeking treasure from islands and bragging rights by defeating other pirates in naval combat. The game takes place over 12 turns (months) and the goal is to be the pirate with the most fame. Each player has a ship token and a card showing four aspects of the ship (crew, cannon, sail, and hull). At the beginning of each turn, a card is turned over at each island to reveal the potential booty from plunder. Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards.

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Captains choose an island to plunder based on the potential rewards of that island and then fight if they show up at the same island. Certain islands offer the opportunity to upgrade an aspect of the ship and the available plunder at each island changes with each turn. A player can use this information to predict where other players' ships will turn up and thus move his ship accordingly to either do battle or avoid it. The bounty of each island is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Ships that survive combat then plunder the islands, gain fame, and pay gold to upgrade their ships based on the qualities of the islands. The Legendary Pirate, a black ship token, moves clockwise around the board, forcing captains to steer out of his path unless they think that they can defeat the powerful ship. At Treasure Island, no battle can take place and it is where ships can safely discharge cargo from their ship and bury any plundered treasure (a ship's capacity to hold treasure is based on its hull rating). Burying treasure and money adds to the player's accumulated fame points.

The Design:

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After playing a couple of games on the cardboard board provided in the game itself, my mate, Andrija Jurišić, and I decided we were going to make a proper board with little model ships to navigate the islands with. We decided to use a 90 x 90 cm plywood board that was 23mm thick. The first job to do was to draw the map onto the board, making sure that there is plenty of room for the scoring tiles around the entire board. Once we had our basic shape and measurements, we could continue with the design.

Immediately, we agreed to use LEDs inside all (or most) of the small buildings and huts scattered throughout the islands. Having a power source present made us think how cool it would be to have a proper smoking volcano so we started doing some research into various fog machines.

Foggers

The easiest way to obtain a fogger is going to your local pet store and getting a fogger for a terrarium. Apart from that, any DIY store should have a section with lamps. There are some lamps that come with a dish of some sorts and make fog that is then coloured by LEDs. I bought mine on ebay for about 8,00 USD with shipping. It uses a ceramic diaphragm vibrating at an ultrasonic frequency to create water droplets that silently exit the machine in the form of cool fog. They use a piezoelectric transducer to create a high frequency mechanical oscillation in a film of water. This forms an extremely fine mist of droplets about one micron in diameter, that quickly. However, these water droplets will contain any impurities that are in the reservoir, including minerals from hard water (which then forms a difficult-to-remove sticky white dust on nearby objects, in this case our scenery). Any pathogens growing in the stagnant tank will also be dispersed in the air. Therefore, they should be cleaned regularly to prevent bacterial contamination from being spread throughout the air. The amount of minerals and other materials can be greatly reduced by using distilled water, though no water is absolutely pure.

Science behind foggers

As noted earlier, the fogger consists of a piezoelectric ceramic disc which is provided with current through two nickel electrodes. Since the ceramic is piezoelectric, it oscillates in the presence of electric current at ultrasonic frequency (Ultrasonic means that you don't hear the sound waves generated in water).

With the increase of the frequency of oscillation of the plate, the water tries to follow the frequency of oscillation. However, due to its inertia and weight the water fails to match this frequency creating the water wave lags behind the wave of the disc. This creates an area of low pressure between them and this in turn forms a cavity - an occurance known as cavitation. The cavity can be a void or it can be filled with air since there is air dissolved in water and with the formation of low pressure, air moves into the cavity. When this cavity implodes, the imploding jet has a lot of energy. The vibrating disc also causes capillary waves at the surface of water (ripples). The capillary waves keep oscillating up and down due to surface tension and gravity. As the cavity implodes, a crossed capillary wave is formed at the surface. As a result at the crest of the wave, very small droplets of water have enough energy to break off the surface tension and get out of water. As soon as these minute drops of water exit the surface they are absorbed into the air and leave the machine as mist. The size of the aerosols gets smaller with increased frequency.

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After deciding what electric and electronic gadgets to use on the board, we could make preliminar sketches of the entire table with the sizes of each individual island, and from there we could extrapolate the sizes not only of the houses/huts but also of the boats and ships. Slowly, our gaming board was begining to take shape. But before starting the work, we still needed to work how big all the electronics would be. For that, we needed to make a short calculation.

The Begining of the Build

With the basics of the electronics given above, I'll continue the practical application of it in the next issue. This article, I'll conclude with basic work done to the board itself. As mentioned, tha basic design was drawn first on the board itself. Then, a large hole for the wires was cut in the middle of the board, as well as a number of smaller ones, carefully distributed around the islands.

Andrija also made model ships out of balsa wood. Ahe first drew the basic outline of the waterline of the ship on a piece of paper. Then he cut it to make a template which he then used to draw the shapes of the ships onto a piece of balsa. Once cut and assembled, the ships were sanded and consequently painted with some basic rigging added.

While Andrija was busy with our armada, I was trying to run the wires to each of the islands. I decided that the wires would go underneath the table and would be fixed to the board using a staplegun.

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This ends the begining part of the project. In the next issue, I'll describe how we built the islands, all the houses and the rest of the scenery as well as describe the electric circuits built in the gaming board.

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  • Agram Group Build #7 – Amon Hen, pt.3
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    That concludes the construction phase for now. Before applying the texture, the DAS modeling clay needs to dry thoroughly. Next up is the texturing process, along with some touch-ups to the relief where the stone structures were placed.

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    " ["content_hrv"]=> string(3309) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Prošli put smo napravili i dodali velike volumene na bazu te napravili grube obrise terena. Kako se ne bi stiropor svinuo tijekom sušenja PVA ljepila, učvrstili smo ga krep trakom za drvenu bazu. Stoga, prvi posao bio je maknuti višak krep trake.

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    Potom smo dodali kamene strukture koristeći koru od drveta. Istovremeno smo iskoristili i teksture u kori i utisnuli na pojedinim mjestima u DAS glinamol kako bismo dobili dodatnu teksturu kamenih stijena.

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    Time je lagano završila gradnja za ovaj put. Prije nanošenja teksture, treba ostaviti DAS glinamol da se dobro osuši. Sljedeći put na redu je tekstura uz mjestimično popravljanje reljefa na mjestima gdje smo postavili kamene strukture.

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    " ["created"]=> string(19) "2026-10-01 09:43:15" ["modified"]=> string(19) "2026-10-01 09:43:15" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 1nd October 2026
  • Agram Group Build #7 – Amon Hen, pt.2
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

    Click for enlarged picture

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    The next step was cutting out the rough shape of the terrain and arranging tall vegetation across the diorama to establish the outlines of the final look.

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    In the meantime, Kruno was working on the preparatory work on the figures.

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    KRUNO: "The deal was to clean the figures of excess metal and dirt. I haven't dealt with metal miniatures too much, so it was an interesting challenge for me. It's not much different from cleaning rubber or plastic miniatures. Of course, a new scalpel blade is needed and pliers come in handy. Although it is not obligatory, I also performed the ancient miniaturist rite of consecration of a new blade and sacrificed a few drops of blood to the Gods of miniaturism and state games. It seems that they were satisfied with the victim, because there were no problems. Excesses are neatly and nicely positioned for quick removal and if any trace remains it fits into the texture or folds of the model. There were very few heads, and even those that were seen were easily leveled with a knife."

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    " ["content_hrv"]=> string(6921) "

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    Sljedeći korak bilo je izrezivanje grubog oblika terena i slaganje visoke vegetacije po diorami – tako da dobijemo obrise konačnog izgleda.

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    Nakon označavanje gdje ide koje drvo, odlučili smo zalijepiti stiroporni teren na dasku. To smo također odradili pomoću PVA ljepila – a za dodatan pritisak, rubove smo pritisnuli koristeći krep traku tako da se stiropor ne deformira tijekom sušenja. Na kraju smo izradili i kosinu za prilaz u hram.

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    Za to vrijeme, Kruno se bavio pripremnim radovima na figurama.

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    KRUNO: "Dogovor je bio da očistim figure od viška metala i srha. Nisam se previše bavio metalnim minijaturama, pa mi je to bio zanimljiv izazov. Nije puno drugačije od čišćenja rezinskih ili plastičnih minijatura. Naravno, potrebna je nova oštrica na skalpelu i kliješta dobro dođu. Iako nije obavazeno obavio sam i drevni minijaturistički obred posvećivanja nove oštice i pritom žrtvovao par kapi krvi Bogovima minijaturizma i stateških igara. Izgleda da su bili zadovoljni žrtvom, jer nije bilo problema. Viškovi su uredno i lijepo pozicionirani za brzo uklanjanje i ako i ostane koji trag uklapa se u teksturu ili nabore modela. Srhova je bilo vrlo malo, a i oni koji su se vidjeli lako su se poravnali nožićem."

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    Marko Paunović, 24th September 2026
  • Signs for your plinths
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    This article will cover creating nameplates for your display figure bases. I have been considering the option of printed nameplates for quite some time, and these are the results I achieved after a bit of effort and research.

    The 3D engraved nameplates I usually use are quite expensive (around €10 apiece) and require preparation, ordering from an engraving studio, and waiting for the work to be completed. Consequently, my practice has been to place only one or two orders a year, mostly before our "Black Queen" event. Another major drawback is that these nameplates are made of plastic and cannot be bent, which automatically rules out round plinths.

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    After a bit of research, the results showed that miniaturists quite often use printed paper signs. What I saw in person was that these signs are very glossy, and online research revealed that they are printed on photo paper. So, I decided to try it out myself. First, I created the design for the sign.

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    Before looking for a photo studio, I decided to print it out on plain paper first to see what it looked like.

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    Even when I put up those signs on plain paper, the result wasn't bad.

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    The hardest part of the whole process was finding a photo studio. It is incredible how few of them there are (that aren't just photocopy shops). I managed to find one relatively close to where I work and ordered two sets of two 10x15 cm photos—I decided to get two copies of each shot just in case something went wrong and I needed a backup.

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    In total, the four photos cost me just under €2.00 (one-fifth of the price of a single plastic, engraved sign).

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    The final result on the bases is more than satisfactory! Would bang 10/10.

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    " ["content_hrv"]=> string(4472) "

    Ovaj članak će se baviti izradom natpisa za baze za vaše display figure. Već dulje vrijeme razmišljam o opciji printanih natpisa i ovo su rezultati do kojih sam došao nakon malo truda i istraživanja.

    3D gravirani natpisi koje normalno koristim podosta su skupi (10ak € po komadu) i zahtijevaju pripremu pa naručivanje u nekom studiju za graviranje pa čekanje da oni to odrade. Tako da mi je do sada praksa bila jedna do dvije narudžbe godišnje, uglavnom prije našeg Black Queena. Drugi glavni nedostatak je da su ti natpisi plastični te se ne mogu savijati što automatski isključuje okrugle baze.

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    Nakon malo istraživanja, rezultati su pokazali da minijaturisti dosta često koriste printane natpise na papiru. Ono što sam uživo vidio jest da su to jako sjajni (glossy) natpisi, a online istraživanje je pokazalo da su to natpisi na foto papiru. Stoga, sam odlučio isprobati kako to funkcionira. Prvo sam napravio dizajn natpisa.

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    Prije potrage za foto studijom, odlučio sam isprintati prvo na običan papir da vidim kako to izgleda.

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    Čak i kada sam postavio te natpise na običnom papiru, rezultat nije bio loš.

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    Najteži dio cijelog procesa bila je potraga za foto studijom. Nevjerojatno je koliko ih malo ima (a da nisu fotokopiraone). Uspio sam naći jedan relativno blizu mjesta gdje radim te naručio izradu dva puta po dvije fotografije 10x15cm – odlučio sam za svaki slučaj svaku fotku dva puta napraviti tako da ako nešto pođe u krivo da imam rezervu.

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    Sveukupno su me 4 fotografije ispale nešto ispod 2,00€ (jedna petina cijene jednog plastičnog, graviranog natpisa).

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    Završni rezultat na bazama je više nego zadovoljavajuć! Would bang 10/10.

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    " ["created"]=> string(19) "2026-09-24 08:34:44" ["modified"]=> string(19) "2026-09-24 08:34:44" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 24th September 2026
  • We attended: Days of Technical Culture 2026
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    On Friday and Saturday, 18 and 19 Sept 2026, we participated in the Technical Culture Days at the Technical Museum. At our stand, visitors could discover the world of miniatures, and we were especially delighted by the interest shown by children who picked up a paintbrush for the first time.

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    Kruno and the team did a fantastic job guiding them through the initial steps of coloring. There was a mix of concentration, joy, and the occasional serious question about which color best suited the little hero. Interest was so high that the workspace around our stand quickly became cramped. For next year, we would love to see more space for workshops so that everyone can sit down comfortably and try their hand at painting.

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    I have participated in the Technical Culture Days for years, ever since the event was held in Dubrava. For me, the Nikola Tesla Technical Museum represents a major step forward: the venue lends a special atmosphere to the event, and the turnout this year was phenomenal. I was also pleasantly surprised by the other exhibitors' stands. It was a real pleasure to walk among them and see the fascinating things people are creating and sharing with visitors.

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    You can find more photos on our social media.

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    On Friday, our Marko gave a presentation titled "Miniaturism – A World in Miniature," in which he described to all those present the projects and programs organized by the Association, as well as everything we offer to our fellow citizens!

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    Thank you to everyone who stopped by, asked a question, or painted their first miniature. I look forward to next year—with just as many curious visitors and, I hope, a few more tables for brushes.

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    U petak i subotu, 18. i 19. rujna 2026., smo sudjelovali na Danima tehničke kulture u Tehničkom muzeju. Na našem su štandu posjetitelji mogli upoznati svijet minijatura, a najviše nas je razveselio interes djece koja su prvi put uzela kist u ruke.

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    Kruno i ekipa sjajno su ih vodili kroz prve korake bojanja. Bilo je koncentracije, veselja i pokojeg ozbiljnog pitanja o tome koja boja najbolje pristaje malom junaku. Interes je bio toliko velik da nam je prostor za rad oko štanda brzo postao tijesan. Za iduću godinu voljeli bismo vidjeti nešto više mjesta za radionice, kako bi svatko mogao mirno sjesti i okušati se u bojanju.

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    Na Danima tehničke kulture sudjelovao sam godinama, još dok su se održavali u Dubravi. Tehnički muzej Nikola Tesla za mene je velik korak naprijed: prostor daje događaju posebnu atmosferu, a posjećenost je ove godine bila fenomenalna. Štandovi drugih izlagača također su me ugodno iznenadili. Bilo je pravo zadovoljstvo prošetati među njima i vidjeti koliko zanimljivih stvari ljudi stvaraju i dijele s posjetiteljima.

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    Više fotografija pogledajte na našim društvenim mrežama

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    U petak, naš Marko je održao predavanje pod nazivom MINIJATURIZAM – Svijet u malom u kojem je svim prisutnima opisao projekte i programe koje Udruga organizira i što sve nudimo našim sugrađanima!

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    Hvala svima koji su zastali kod nas, postavili pitanje ili obojali svoju prvu minijaturu. Veselim sei dućoj godini — uz jednako puno znatiželjnih posjetitelja i, nadam se, koji stol više za kistove.

    " ["created"]=> string(19) "2026-09-23 06:21:31" ["modified"]=> string(19) "2026-09-23 06:21:31" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 23th September 2026
  • Agram Group Build #7 – Amon Hen, pt.1
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        ["title_eng"]=>
        string(39) "Agram Group Build #7 – Amon Hen, pt.1"
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    The idea from the start was to create a diorama of the famous scene from *The Lord of the Rings* where Boromir falls in battle and the Uruk-hai abduct two—fortunately, the wrong—Hobbits. Ideally, we envisioned everything fitting onto a 40 x 40 cm board. So, the first step was to verify this; we used two sheets of A3 paper to create a square of roughly the desired size.

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    Figures and terrain fit perfectly for the board of that size. However, this should also be a diorama, so we checked how everything works together with vegetation. Fortunately, before the terrain and figures arrived, we also acquired appropriate autumn trees.

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    Once the concept was confirmed, we could get to work on making the base for the board. We used a 130 x 40 x 2 cm plank—originally a shelf—for this purpose. We marked two diagonals on it to outline a 40 x 40 cm square, then applied masking tape over the area to protect the wood during sawing.

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    Then, we cut the board to the desired size using a circular saw. After cutting, we sanded both cut edges.

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    And with that, preparations for the first collaborative project are complete. We have everything ready for the presentation at the Technical Culture Days, where our Marko will conduct demonstration workshops—specifically, demonstrations on creating a spatial model—based on this very project.

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    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Ideja od početka bila je da napravimo dioramu poznate scene iz Gospodara prstenova gdje Boromir pogiba, a Uruk Hai otimaju dva, srećom pogrešna, Hobita. Idealno u našim zamislima sve bi stalo na tablu 40 x 40 cm. Stoga prvo je to trebalo provjeriti. Od dva A3 papira napravili smo kvadrat otprilike željene veličine.

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    Figure i teren taman pašu za tablu te dimenzije. Međutim, ovo bi trebala biti i diorama, stoga smo provjerili kako sve zajedno funkcionira i sa vegetacijom. Na svu sreću, prije nego su došli teren i figure, nabavili smo i prigodno jesensko drveće.

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    Kad smo potvrdili koncept, mogli smo se baciti na izradu baze za tablu. Za to nam je poslužila daska 130 x 40 x 2 cm koja je služila kao polica. Na nju smo ucrtali dvije dijagonale i na taj način dobili kvadrat veličine 40 x 40 cm. Zatim smo preko toga prelijepili krep traku kako bismo dasku zaštitili prilikom piljenja.

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    Zatim smo ispilili dasku na željenu veličinu ručnim cirkularom. Nakon piljenja smo pobrusili oba rezana ruba.

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    I time su pripreme za prvi zajednički rad završene. Sve smo spremili i pripremili za nastup na Danima tehničke kulture gdje će naš Marko upravo na ovom projektu držati ogledne radionice odn. demonstracije izrade prostorne makete.

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    Marko Paunović, 14th September 2026

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