SCATTER TERRAIN FOR A WILD WEST GAMING BOARD

Marko Paunović, 11th September 2020

Having built a decent number of bigger, „feature“ gaming terrain for my Wild West gaming board for Malifaux, I've decided I now need a lot of smaller terrain that will add some fun to the games. Bigger terrain will create the atmosphere, while the smaller ones will provide many gaming options, such as hard and soft cover, rough terrain, woods and provide additional challenges and opportunities to any player to further enhance the gaming experience.

Idea and planning

The basic outline of each of these terrain is pretty straightforward and simple. After a couple of days planning, I've decided what terrain I'll need to have a complete and versatile board that will provide gamers with plenty of atmosphere and challenge during their games. In this article, I'll cover the following subjects: forests, outhouse, well, town entrance, fences, rough terrain, a wooden crate and a metal coal container.

I'll build four forests roughly 15 x 15 cm in size. To tie them in with the rest of the scenery I've already built, they'll be pine forests. I'll also build four pieces of rough terrain varying in size from really small ones 5 x 5 cm to a slightly larger one 10 x 15 cm. The idea behind these is that, although they hinder movement, they do not allow any cover. A nuisance on the battlefield, really.

I'll also be making four 1,5 x 10 cm fences and a 20 x 5 cm western town entrance. Fences will provide soft cover in my Malifaux games as well as impede movement a bit.

Next, I'll be building several smaller pieces of terrain: an outhouse (because what is a western town without at least one outhouse) and a wooden well. These smaller pieces would provide hard cover and provide hinderance in movement and in line of sight. To finish this issue's build, I'll be adding some containers. One will be a metal container for coal and the other will be simple wooden crate. Both will be slightly bigger than one would expect, but I've decided to go down that road because I want these to provide enough space for the models to be placed on top of them should the player wish to.

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Materials and tools

Once I've had most of the design ready, I could finally make a list of tools and materials needed. For this project I will need the following materials:
- one 5x5 mm linden slat (it comes in 1 m length)
- roughly one plank of 2 mm balsa wood (they come in 10 x 100 cm planks)
- roughly half a plank of 5 mm balsa wood
- a small piece of 5cm thick HD styrofoam
- about 50x30 cm piece of 4mm thick MDF board
- superglue
- PVA glue
- gravel (at least three sizes)
- static grass / tufts
- sanding paper (1 sheet)
- plasticard (0,75 mm thick, one sheet 20x30cm)
- masking tape
- office pins
- slate
- roots and twigs
- pine/fir trees
- Siligum (one package)
- plaster

The tools needed are:
- scalpel blade
- marker pen
- modelling saw
- pin vice (or an electric mini drill)
- brushes – various sizes – for painting/washing and for drybrushing
- pliers and pincers
- icepick
- plastic glue, PVA glue and superglue
- black primer spray
- electric jigsaw*
- electric disc sander*

* I will be using my Proxxon disc sander and jigsaw on the MDF to make the bases. However, the bases can be cut with hand held tools such as modeller's saw and be sanded down with sanding paper. It'll only require a bit more time and strength.

Building the bases

After drawing the rough outlines of my bases on the MDF board with a marker pen, I proceeded to cut it with my jigsaw. When the rough shapes, squares, were done, I drew the exact shapes of my terrain pieces on the MDF bases and again using the jigsaw I cut them to size. Once the cutting was done, I chamfered the base edges with my disc sander. This will ensure a nice transition between the table and the base of the terrain.

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After the basic shapings of my terrain were done, I now had to distribute various scenic elements on the bases. This meant getting out my stash of fir/pine trees and pieces of slate I use for my terrain. Slate is an incredible type of stone which allows you to shape it without any effort (or at least with only minimum effort). It's built from many parallel layers that can be peeled off and when the stone's thickness is reduced enough it can even be broken with hands. This is especially useful in smaller scenic pieces such as bases for the miniatures themselves. If you are careful enough, you can even drill through it so you can even pin your models to the stones and subsequently to their bases as well. Other great thing is that the mountain right next to the city I live in is made of slate so it's really handy to get by. One other thing I discovered while hiking is that the forest usually has some upturned trees. These, obviously, have their roots out and these in turn look great as dried trees on your bases and even terrain which I'll demonstrate later on in this article. But for now, we'll turn to the slate. Before you use the slate pieces on your bases/terrain, I suggest washing them down with a hose (something I suggest you do with the roots as well) and dry them in the sun. First, you'll remove the dust of the stones which will prevent the stone (or root) from fully adhering to the surface of the base, but also the paint won't peel or fall off the stones. Second, and more important, the stones and roots coming from a forest, might contain some germs and other filth, even cause mouse fever so it's really important to wash them thouroughly. After washing, leave to dry slowly on the sun. Remember to always wash your hands thouroughly after handling the unwashed slate and roots! Also, if you have handy, use protective gloves when possible. With the slate now dry, I could place them and the fir/pine trees on my bases and dry-fit them to find a suitable size and pattern. Once I was satisfied with the placement, using PVA glue, I glued the pieces of slate to the bases in appropriate places. The trees were grouped according to the bases they would eventually be placed on and marked carefully (both the trees and the bases) so there would be no confusion later on. The trees I used are NOCH trees that come in a bag of 50 and cost about 40 USD (NOCH is a German model train accessories manufacturer). I removed the trunks of the trees and glued them to the bases. This will enable easier painting of the terrain and once the painting is done, I'll simply glue the rest of the trees back in their respective trunks.

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Town Entrance

Once the glue on the tree trunks and small pieces of slate was dry, I could now turn myself to building the town entrance. At first I wanted to make it from man-carved wooden beams but looking at my roots and twigs stash, I found three twigs that were perfect for the Old West look I was after. Using my pin-vice, I drilled two holes in appropriate places on the base. I used a drill bit that was roughly the size of the office pin I was about to use as a pin. However, threading the pin through the bottom of the base would mean that the pin head would stick from the bottom and make the entire terrain wobbly. To prevent that from happening, I used a larger drill bit and just made a small insertion just big enough to house the entire pin head. Using superglue I glued the two Y-shaped twigs in place and connected them with a straight twig. Then I cut several 5 mm wide balsa pieces (about 7 cm long) and made the town sign.

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Fences

Same as with the town entrance, I drilled two holes per fence base to enable the pinning of the fence posts. Using 5 x 5 mm linden slat I made 8 fence posts (2 per base) which I chamfered along each edge to get a worn look. I pinned and glued the fence posts using superglue. Then I cut eight strips of 2 mm thick balsa wood (same as used on the town sign) roughly 12 cm in length and had their edges chamfered with the scalpel blade. Again, using superglue I glued them in place, two per fence. Intentionally, I didn't glue them perfectly aligned to acchieve that worn look.

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Outhouse

Next up was the outhouse. Using 2 mm thick balsa wood, I cut the four walls and a roof in desired sizes (written on the sketch during the design phase). I glued the wall pieces on the appropriate base with superglue. NOTE: All the wooden bits could be glued with PVA glue, but the PVA glue sets a lot longer so I opted for this quicker method. Once the structure was in place, I decided to add individual planks to the outer walls. This would make the worn effect even more highlighted. I cut individual planks at about 3 – 4 mm wide. When the walls were done, I spreyed the black primer inside – because the door would be slightly ajar and the inside would be visible if not painted. When the primer was dry, I glued the roof in place and made a small hole on the door.

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Well

I've decided not to make the well out of individual planks like the outhouse, but rather to use engraved balsa wood to mimic the wooden walls of the well. The vertical beams were once again made from linden slats to provide the whole well some structural integrity. The roof was once again made from 2 mm thick balsa wood.

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Crate

Just like the well, I used engraved balsa wood to make the sides of the crate. I glued the sides using superglue. The frame of the crate was done with balsa cut to size and I even added rivets using office pins. Since my crate was big enough to fit entire office pins, I didn't cut them. If you build smaller crates, then before sticking the pins, you should cut them to size first.

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Making multiple crates

Once the crate was done, I decided to make a mould out of it. To make moulds I usually use Siligum. Siligum is a two component mix that once combined sets in 10 minutes and forms a rubbery supstance great for making molds. It comes in 100 g and 300 g packages. It is similar to green stuff in how it's gnawed to make the end product. Once the mould was done, I mixed some plaster of paris and poured it in my mould. About half an hour later, I had my first cast.

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Coal Container

Coal container was made from 0,75 mm thick plasticard. Plasticard at this thickness is really easy to cut, but it does lack some structural strength. It bends quite a bit. For that reason, I cut some HD styrofoam to fit inside the plasticard frame and hold it in place. To glue the plasticard I used Revell plastic cement. When the frame was dry, I used the same thickness plasticard to add the detailing to the sides. The rivets were made from blobs of PVA glue. The inside of the container was covered with PVA glue and the largest pebbles were placed inside to represent coal once painted.

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Adding texture

Next step on the bases was to add texture. I covered everything with diluted PVA glue and started adding the gravel. Remember, start with the biggest granulate and end with the smallest. I used three different sizes, from small pebbles to chinchilla sand. The larger pebbles and gravel I placed strategicly around the bases to form some clutter. The two smallest granulates were freely dispersed throughout the terrain making sure I get even coverage throughout and no area is left without texture. I also used chinchilla sand to mark the road (on the town entrance piece) and the paths (on the outhouse and through the forests) just to add some diversity. When the texture was dry, I undercoated everything in black matt primer.

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Painting

When the undercoat was dry, it was time to paint all the terrain. I started painting the bases first. Wanting all my terrain to fit one theme (and consequently one tabletop) it was only natural I use the same colours and colour scheme as on the earlier pieces. Therefore once again, I used Pebeo Deco color range. I used Brown (29) for the basecoat and continued drybrushing with Ocre (51). Lighter shades were done with a 50:50 mixture of Ocre (51) and White (41). The final highlight was done with Antique White (69). The road and paths were first basecoated with Brown (29) then heavily drybrushed with Ocre (51) and a 50:50 mixture of Ocre (51) and White (41). The last two highlights were Antique White (69) and pure White (41). This way, I had a visual difference between the normal groundwork and the worn out road.

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The slate was painted by drybrushing a 50:50 mixture of Black (55) and Grey (54). Next layer was pure Grey (54) and the finishing highlight was pure White (41).

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The buildings and structures have two different surfaces and consequently textures – roof and wooden walls. I proceeded to paint the wooden walls by drybrushing first using a 50:50 mixture of Black (55) and Grey (54). Next layer was pure Grey (54) and the finishing highlight was Ash Brown (70). I was not quite satisfied with the result, so I added another highlight of pure White (41). The roof was painted first with a mixture of Black (55) and Grey (54) and then a mixture of Grey (54) and Antique White (69) finishing with almost a pure coat of Antique White (69).

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The wooden parts of the town entrance were covered using masking tape to prevent any paint from reaching it as the dried wood (from the roots) provided a good enough effect. Once the rest of the base was painted, I removed the masking tape and washed the balsa sign with a diluted mixture of black wash just to stain it a bit. When the wash was dry, I wrote Malifaux on the sign.

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Metal coal containter was painted pure (old Citadel) Boltgun Metal. When the paint was dry, it was then covered generously with black wash (Nuln Oil, in this case). Once the wash was dry, I used Model Mates' Rust Effect on the metal bits and in the end I put Model Mates' Soot Black effect to mimic the coal residue on the metal parts. The coal inside was painted black with some dark grey highlights.

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Vegetation

After the painting, it was time to add the vegetation to the bases. First up, I decided to re-plant my pine trees. Using superglue to fix the trees in place, I simply guided the wire on the bottom of the trees into the small hole of the plastic tree trunk. Before gluing, I made sure that the trees fit their trunks by doing a quick mock-up of the assembly.

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With the trees in place, I could now add the static grass. I made a mixture using several green, brown, yellow and black shades of static grass and when I was satisfied with the end product, I glued it in random patches throughout the bases. One thing I made sure of is that I put static grass over any and all of the remaining holes where the wooden structures met their bases in order to hide the unintentional mistakes. Once the static grass was in place, I applied several shades of different tufts. Again, as in the former articles, I used tufts made by a Portuguese company called Gamer's Grass that is also available in USA.

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For the forest and the rough terrain, I added some longer static grass bits as well as some pieces of wood (twigs, roots and whatnot from my forest hike). This will provide sufficient semblance of the rough terrain or forest floor without unnecessary hindrance of movement during gaming. This marked the end of the building process and I could now make my final shots of the finished terrain.

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Latest articles

  • Back to Basics Workshops in Library Medvescak
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    In April 2026 we held our Back To Basics miniature painting workshops for the youngest in Medveščak Library.

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    The workshops were completely FREE for all participants!

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    The Back to Basics method is a method of making models and miniatures that focuses on a fun process intended for younger ages, but everyone is welcome! In three separate sessions on Thursdays, participants (aged 7+) painted miniatures of their choice (knight, princess, king, wizard and barbarian). 

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    1st session: Painting miniatures of choice, Thursday, 09.04. - from 18:00 to 19:00

    2nd session: Painting a miniature of your choice, Thursday, 16.04. - from 18:00 to 19:00

    3rd session: Painting a miniature of your choice, Thursday, 23.04. - from 18:00 to 19:00

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    U travnju 2026. održali smo naše Back To Basics radionice za najmlađe u Knjižnici Medveščak.

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    Radionice su bile BESPLATNE za sve polaznike!

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    Back to Basics metoda je metoda izrade maketa i minijatura kojoj je fokus na zabavnom procesu namjenjenom mlađim uzrastima, ali svi su dobrodošli! U tri zasebna termina četvrtkom, polaznici (od 7+) su bojali minijature po izboru (vitez, princeza, kralj, čarobnjak i barbarin).

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    1. termin: Bojenje minijature po izboru, četvrtak, 09.04. - od 18:00 do 19:00

    2. termin: Bojenje minijature po izboru, četvrtak, 16.04. - od 18:00 do 19:00

    3. termin: Bojenje minijature po izboru, četvrtak, 23.04. - od 18:00 do 19:00

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    " ["created"]=> string(19) "2026-04-24 08:13:42" ["modified"]=> string(19) "2026-04-24 08:13:42" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 24th April 2026
  • Freehand for Sons of Horus Spartana
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    This week, our Miha is working on the "Freehand" technique on Spartan for Sons of Horus for the game Horus Heresy.

    I'll explain my process a bit and give some tips if you're interested in trying this technique yourself.

    The first step is to find some references, something that we will use as inspiration and a guide for the colors later. It is important to emphasize that we are not trying to copy the drawing 1:1, but rather use it as a starting point and then add our own details.

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    I used a drawing by Richard Bagnall as inspiration, of course you can use your own sketches.   

    The second step is to define the space and create guides. I recommend using white paint as we will cover these guidelines later. It is important to define the surface we are working with and the important parts of the drawing through the guidelines.

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    Then we move from the background colors to the foreground colors, in this case reds, then blacks, then golds. Don't worry too much about making it perfect at first, just mark where each color goes and start building a blend from darker to lighter.

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    After that, the process of adding details where needed and marking the edges of zones to create light begins. Here I started working on the face, which I later changed the most with more detailed eyes and I tried to make the nose stand out more.

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    The last step is very long and requires a lot of effort. It's about fixing and adding more details where needed, when painting something detailed in such a small area mistakes will happen, just let it dry a bit and fix it. In the picture you can see how the red has transferred to my face, I fixed that later. I also added more details by using lighter shades of paint in certain areas.

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    This was the final result, I still tried to add some things, but every time I changed something intentionally, something would change by accident. It's important to know when to accept that a freehand is finished. Your first one won't be perfect, but through practice you will get better and better.

    One tip I will give you is to always have an object in your photo that can serve to show the viewer the size of your drawing. Most people I have shown the final image to thought it was a much larger drawing. I like to use coins.

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    Now, to show you how easy it is to start freehand and what can be achieved through practice, I'll give you two pictures, one of the brushes and paints I used for this project, and the other of some of my other freehands. I'm sure you'll notice the progress over time.

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    Thank you for reading, I hope I have encouraged you to try the freehand technique on your models.

    " ["content_hrv"]=> string(6228) "

    Naš Miha se ovoga tjedna bavi „Freehand“ tehnikom na Spartanu za Sons of Horus za igru Horus Heresy.

    Malo ću objasniti moji proces i dati neke savjete ako ste zainteresirani sami probati ovu tehniku.

    Prvi korak je pronaći neki reference, nešto što ćemo koristiti kao inspiraciju i voditelj za boje kasnije. Važno je naglasiti da ne pokušavamo prekopirati crtež 1:1, nego ga koristimo kao početak pa dalje nadodajemo svoje detalje.

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    Koristio sam crtež od Richard Bagnall-a kao inspiraciju, naravno možete i svoje sketcheve koristiti. 

    Drugi korak je odrediti prostor i napraviti vodilice. Savjetujem korištenje bijele boje kako ćemo ove vodilice prekriti kasnije. Važno da odredimo površinu s kojom radimo i važne dijelove crteža kroz vodilice.

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    Nakon toga krećemo od boja u pozadini prema bojama naprijed, u ovom slučaju to su crvene, pa crne, pa zlato. U početku se nemojte previše brinuti da ispadne savršeno, nego samo da označite gdje koje boje idu i da počnete graditi blend od tamnije prema svjetlijoj.

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    Nakon toga počinje proces dodavanja detalja gdje su potrebni i označavanje rubova zona kako bi stvorili svjetlost. Ovdje sam započeo raditi na licu, koje sam najviše kasnije mijenjao s detaljnijim očima i pokušavao sam više istaknuti nos.

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    Zadnji korak je jako dugačak i zahtjeva dosta truda. To je popravljanje i dodavanje još detalje gdje je potrebno, kada bojate nešto detaljno na ovako malom prostoru dogodit će se greške, jednostavno pustite da se malo osuši i popravite. U slici možete vidjeti kako mi je crvena prešla na lice, to sam kasnije popravio. Također sam dodao još detalja koristeći svjetlije nijanse boja na određenim dijelovima.

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    Ovo je bio finalni rezultat, još sam pokušao nadodati neke stvari, ali svaki put kad bi nešto mijenjao namjerno, nešto bi se promijenilo slučajno. Važno je znati kada treba prihvatiti da je freehand gotov. Prvi vam neće biti savršen, ali kroz vježbu ćete postati sve bolji i bolji.

    Jedan savjet koji ću vam dati je da uvijek imate neki objekt u fotografiji koji može služiti da se gledatelju prikaže veličina vašeg crteža. Većina kojoj sam pokazao finalu sliku su mislili da je to dosta veći crtež. Ja volim koristiti kovanice.

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    Sada, da prikažem koliko je lagano krenuti s freehandom i što se može postići kroz vježbu, ću vam dati dvije slike, jedna su kistovi i boje koje sam koristio za ovaj projekt, a druga su neki drugi moji freehandovi. Siguran sam da ćete primjetiti napredak s vremenom.

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    Hvala vam na čitanju, nadam se da sam vas potaknuo da probate freehand tehniku na svojim modelima.

    " ["created"]=> string(19) "2026-04-20 07:42:58" ["modified"]=> string(19) "2026-04-20 07:42:58" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 20th April 2026
  • Miniature Painting Workshop in Bjelovar
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    At the end of March and beginning of April, we held our first miniature painting workshop in Bjelovar. We held them in cooperation with the "Petar Preradović" National Library from Bjelovar, to which we would like to once again thank for the opportunity to demonstrate our hobby to young people in this city.

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    The first, introductory workshop was led by our Dalibor Čavić, the original creator of this series of workshops. He showed the attendees some of his work and explained the theory behind basic miniature painting in an interesting one-hour lecture.

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    Due to Dalibor's illness, our Dean Vuković stepped in to lead the second workshop. The second session was reserved for the practical application of the acquired knowledge.

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    Eight participants had the opportunity to paint miniatures provided by the Association, but some decided to paint their own miniatures, which Dean naturally made possible.

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    See you soon again in Bjelovar!

    " ["content_hrv"]=> string(6737) "

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    Krajem ožujka i početkom travnja održali smo prve radionice bojanja minijatura u Bjelovaru. Održali smo ih u suradnji sa Narodnom knjižnicom "Petar Preradović" iz Bjelovara kojoj se ovim putem još jednom zahvaljujemo na prilici da demonstriramo naš hobi mladima u ovom nama bliskom gradu.

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    Prvu, uvodnu radionicu je vodio naš Dalibor Čavić, idejni začetnik ovog serijala radionica. Prisutnima je pokazao neke od svojih radova i objasnio teoriju iza osnovnog bojanja minijatura u zanimljivom jednosatnom predavanju.

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    Za vođenje druge radionice, uskočio je naš Dean Vuković zbog bolesti Dalibora. Drugi termin bio je rezerviran za praktičnu primjenu stečenih znanja.

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    Osam polaznika imalo je priliku bojati minijature koje je Udruga osigurala, ali neki su odlučili bojati i vlastite minijature što im je voditelj naravno omogućio.

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    Vidimo se uskoro opet u Bjelovaru!

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    Dalibor Čavić, 14th April 2026
  • Hobby Stores in Japan
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        string(23) "Hobby trgovine u Japanu"
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    Last year our Ili went to Japan and was kind enough to write a short story about the hobby stores she visited while there.

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    I was 3 weeks in Japan and being a geeky (and admittedly an Otaku), of course I spent most of my time there at the famous Akihabara.

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    Akihabara Electric Town or simply Akihabara is a district in central Tokyo that is famous for its many electronics shops and has also gained recognition as the center of Japan's otaku culture. You can find everything ranging from practical electronics models or parts to gaming and anime merchandise and of course model kits and miniatures.

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    What my partner and I didn’t expect is that all stores here are at least 5 floors and the most I know have even 10 floors! Above is probably the most famous building in Akihabara, the Akihabara Radio Kaikan. The building is 46.5 m high, is ten levels from the ground floor and has two basement levels. The current building primarily hosts stores selling otaku goods.

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    While above photos are inside Akihabara Radio Kaikan, but these are how most buildings/stores in Akhabara look like.

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    Since we are about building and painting miniature models, the place you MUST visit is VOLKS AKIHABARA HOBBY PARADISE 2 (Hobby Paradise 2) - it is a dream destination for every hobbyist. This massive seven-floor store is filled with everything from character goods and figures to model kits, tools, paints, and more.

    On the topic of Volks, it began as a small hobby shop in 1972. In the late 1990s they produced the first Dollfie dolls, and in 1999 the first Super Dollfie doll was created by Akihiro Enku. In November 2005, Volks USA opened their first American Tenshi no Sumika store in Los Angeles, California.

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    We are going to talk a bit about Dollfie. Dollfie dolls were customization tools such as pre-rooted hair and stick-on eye decals. Later, complete dolls were released. There are various body types, male and female, with several forms and skin tones for both as well as a line of child-sized dolls. The company also produces tools and materials to customize and maintain dolls.

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    Basically they are almost like customising and painting miniature but on a bigger scale. This is a hobby I have had since 2005 (but only become very active in 2017).

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    Volks store in Osaka - Volks Osaka Showroom.

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    One place you need to visit if you're into retro gaming is SUPER POTATO! They have 6 stores total, one is in Akihabara, Tokyo and the one in Nipponbashi, Osaka is a lot bigger and has more things to offer. All the photos I shared above are from the Osaka branch. Super Potato had been referred by many as "a museum as much as a shop" based on how visitors serendipitously interact with the games on display.

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    And a cliche as they say, you always leave Japan with more luggage (or bags). We came to Japan with just one piece of luggage and 2 backpacks on us.

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    Prošle godine naša Ili je bila u Japanu i bila je toliko ljubazna da je napisala kratku priču o hobby trgovinama koje je posjetila dok je bila tamo.

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    Bila sam 3 tjedna u Japanu i, budući da sam geeky (i priznajem otaku), naravno da sam većinu vremena provela tamo u poznatoj Akihabari.

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    Akihabara Electric Town ili jednostavno Akihabara je četvrt u središnjem Tokiju poznata po brojnim trgovinama elektronikom, a stekla je i priznanje kao središte japanske otaku kulture. Možete pronaći sve, od praktičnih modela ili dijelova elektronike do igraće i anime robe, pa sve do kompleta modela i minijatura.

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    Ono što moj partner i ja nismo očekivali jest da sve trgovine ovdje imaju barem 5 katova, a većina koje poznajem ima čak 10 katova! Iznad je vjerojatno najpoznatija zgrada u Akihabari, Akihabara Radio Kaikan. Zgrada je visoka 46,5 m, nalazi se na deset katova od prizemlja i ima dva podrumska kata. U sadašnjoj zgradi se uglavnom nalaze trgovine koje prodaju otaku robu.

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    Iako su gornje fotografije unutar Akihabara Radio Kaikana, ovako izgleda većina zgrada/trgovina u Akhabari.

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    Budući da se bavimo izradom i bojanjem minijaturnih modela, mjesto koje MORATE posjetiti je VOLKS AKIHABARA HOBBY PARADISE 2 (Hobby Paradise 2) - to je destinacija iz snova za svakog hobista. Ova ogromna trgovina na sedam katova puna je svega, od robe s likovima i figurama do maketa, alata, boja i još mnogo toga.

    Što se tiče Volksa, započeo je kao mala hobi trgovina 1972. Krajem 1990-ih proizveli su prve Dollfie lutke, a 1999. Akihiro Enku stvorio je prvu Super Dollfie lutku. U studenom 2005. Volks USA otvorio je svoju prvu američku trgovinu Tenshi no Sumika u Los Angelesu u Kaliforniji.

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    Pisat ću malo o Dollfieju. Dollfie lutke bile su alati za prilagodbu poput unaprijed ukorijenjene kose i naljepnica za oči koje se samoljepe. Kasnije su izdane i gotove lutke. Postoje različiti tipovi tijela, muški i ženski, s nekoliko oblika i tonova kože za oboje, kao i linija lutaka dječje veličine. Tvrtka također proizvodi alate i materijale za prilagodbu i održavanje lutaka.

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    U osnovi su gotovo kao prilagodba i bojanje minijatura, ali u većoj skali. Ovo je hobi koji prakticiram od 2005. (ali sam postala vrlo aktivna tek 2017.).

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    Volks trgovina u Osaki - Volks Osaka Showroom.

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    Jedno mjesto koje morate posjetiti ako volite retro igre je SUPER POTATO! Imaju ukupno 6 trgovina, jedna je u Akihabari u Tokiju, a ona u Nipponbashiju u Osaki je puno veća i ima više toga za ponuditi. Sve fotografije koje sam podijelila gore su iz podružnice u Osaki. Super Potato su mnogi nazivali "muzejem koliko i trgovinom" na temelju načina na koji posjetitelji slučajno komuniciraju s izloženim igrama.

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    I klišej kako kažu, uvijek napuštaš Japan s više prtljage (ili torbi). Mi smo u Japan došli samo s jednim komadom prtljage i dva ruksaka.

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    Marko Paunović, 8th April 2026
  • Red Temple of Light - Board for Necropolis28 campaign
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        ["title_hrv"]=>
        string(51) "Tabla Red Temple of Light za Necropolis28 Kampanju "
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    This year, Agram Arena – an international tabletop strategy game competition – was back on the schedule. The team decided to organize a two-day campaign for Necropolis 28. It is an interesting game that has a very good hobby aspect, as it also involves making a gaming board. So I decided to join in and make one. This article follows my work on the board whose working title was Red Temple of Light…

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    I imagined the terrain as a temple made of brick towers, connected by bridges. Aesthetically, I wanted it to look like it was in the process of being demolished or built.

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    I made the towers from cardboard rolls for holding blueprints from local newspapers and for rolls of foil.

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    The decision to texture the bricks fell on cutting individual bricks from XPS, since that way I could get the most realistic joints between the towers and bridges.

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    Since it seemed too tall for practical use in the game, I decided to magnetize the towers and separate them from the base – that way I can store everything more easily and the players can remove the tower for easier play.

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    I painted the building red, and the terrain is a textured paste in the color of “mud” with a few reddish colors added using the drybrush technique.

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    " ["content_hrv"]=> string(7301) "

    Ove godine, na raspored se vratila Agram Arena – međunarodno natjecanje u stolnim strateškim igrama. Ekipa je odlučila organizirati dvodnevnu kampanju za Necropolis 28. Zanimljiva je to igra u koju je jako dobro ukomponiran hobby aspekt jer pretpostavlja i izradu igraće table. Ovaj članak prati moj rad na tabli radnog naziva Red Temple of Light…

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    Teren sam zamislio kao hram načinjen od ciglenih tornjeva, povezanih mostovima. Estetski sam htio da izgleda kao da je u procesu rušenja ili gradnje.

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    Tornjeve sam radio od kartonskih valjaka za držanje nacrta iz narodnih novina i za role folije.

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    Odluka za teksturu cigli je pala na rezanje zasebnih ciglica od XPS-a, s obzirom da bih tako mogao dobiti najrealnije spojeve između tornjeva i mostova.

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    Kako mi se činilo previsoko za praktičnu uporabu u igri, odlučio sam magnetizirati tornjeve i odvojiti ih od baze – tako mogu sve lakše spremiti i igrači mogu maknuti toranj za lakšu igru.

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    Obojao sam zgradu crveno, a teren je teksturirana pasta boje „blata“ sa drybrush tehnikom dodanih par crvenkastih boja.

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    Mario Grgurev, 1nd April 2026

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