SCATTER TERRAIN FOR A WILD WEST GAMING BOARD

Marko Paunović, 11th September 2020

Having built a decent number of bigger, „feature“ gaming terrain for my Wild West gaming board for Malifaux, I've decided I now need a lot of smaller terrain that will add some fun to the games. Bigger terrain will create the atmosphere, while the smaller ones will provide many gaming options, such as hard and soft cover, rough terrain, woods and provide additional challenges and opportunities to any player to further enhance the gaming experience.

Idea and planning

The basic outline of each of these terrain is pretty straightforward and simple. After a couple of days planning, I've decided what terrain I'll need to have a complete and versatile board that will provide gamers with plenty of atmosphere and challenge during their games. In this article, I'll cover the following subjects: forests, outhouse, well, town entrance, fences, rough terrain, a wooden crate and a metal coal container.

I'll build four forests roughly 15 x 15 cm in size. To tie them in with the rest of the scenery I've already built, they'll be pine forests. I'll also build four pieces of rough terrain varying in size from really small ones 5 x 5 cm to a slightly larger one 10 x 15 cm. The idea behind these is that, although they hinder movement, they do not allow any cover. A nuisance on the battlefield, really.

I'll also be making four 1,5 x 10 cm fences and a 20 x 5 cm western town entrance. Fences will provide soft cover in my Malifaux games as well as impede movement a bit.

Next, I'll be building several smaller pieces of terrain: an outhouse (because what is a western town without at least one outhouse) and a wooden well. These smaller pieces would provide hard cover and provide hinderance in movement and in line of sight. To finish this issue's build, I'll be adding some containers. One will be a metal container for coal and the other will be simple wooden crate. Both will be slightly bigger than one would expect, but I've decided to go down that road because I want these to provide enough space for the models to be placed on top of them should the player wish to.

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Materials and tools

Once I've had most of the design ready, I could finally make a list of tools and materials needed. For this project I will need the following materials:
- one 5x5 mm linden slat (it comes in 1 m length)
- roughly one plank of 2 mm balsa wood (they come in 10 x 100 cm planks)
- roughly half a plank of 5 mm balsa wood
- a small piece of 5cm thick HD styrofoam
- about 50x30 cm piece of 4mm thick MDF board
- superglue
- PVA glue
- gravel (at least three sizes)
- static grass / tufts
- sanding paper (1 sheet)
- plasticard (0,75 mm thick, one sheet 20x30cm)
- masking tape
- office pins
- slate
- roots and twigs
- pine/fir trees
- Siligum (one package)
- plaster

The tools needed are:
- scalpel blade
- marker pen
- modelling saw
- pin vice (or an electric mini drill)
- brushes – various sizes – for painting/washing and for drybrushing
- pliers and pincers
- icepick
- plastic glue, PVA glue and superglue
- black primer spray
- electric jigsaw*
- electric disc sander*

* I will be using my Proxxon disc sander and jigsaw on the MDF to make the bases. However, the bases can be cut with hand held tools such as modeller's saw and be sanded down with sanding paper. It'll only require a bit more time and strength.

Building the bases

After drawing the rough outlines of my bases on the MDF board with a marker pen, I proceeded to cut it with my jigsaw. When the rough shapes, squares, were done, I drew the exact shapes of my terrain pieces on the MDF bases and again using the jigsaw I cut them to size. Once the cutting was done, I chamfered the base edges with my disc sander. This will ensure a nice transition between the table and the base of the terrain.

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After the basic shapings of my terrain were done, I now had to distribute various scenic elements on the bases. This meant getting out my stash of fir/pine trees and pieces of slate I use for my terrain. Slate is an incredible type of stone which allows you to shape it without any effort (or at least with only minimum effort). It's built from many parallel layers that can be peeled off and when the stone's thickness is reduced enough it can even be broken with hands. This is especially useful in smaller scenic pieces such as bases for the miniatures themselves. If you are careful enough, you can even drill through it so you can even pin your models to the stones and subsequently to their bases as well. Other great thing is that the mountain right next to the city I live in is made of slate so it's really handy to get by. One other thing I discovered while hiking is that the forest usually has some upturned trees. These, obviously, have their roots out and these in turn look great as dried trees on your bases and even terrain which I'll demonstrate later on in this article. But for now, we'll turn to the slate. Before you use the slate pieces on your bases/terrain, I suggest washing them down with a hose (something I suggest you do with the roots as well) and dry them in the sun. First, you'll remove the dust of the stones which will prevent the stone (or root) from fully adhering to the surface of the base, but also the paint won't peel or fall off the stones. Second, and more important, the stones and roots coming from a forest, might contain some germs and other filth, even cause mouse fever so it's really important to wash them thouroughly. After washing, leave to dry slowly on the sun. Remember to always wash your hands thouroughly after handling the unwashed slate and roots! Also, if you have handy, use protective gloves when possible. With the slate now dry, I could place them and the fir/pine trees on my bases and dry-fit them to find a suitable size and pattern. Once I was satisfied with the placement, using PVA glue, I glued the pieces of slate to the bases in appropriate places. The trees were grouped according to the bases they would eventually be placed on and marked carefully (both the trees and the bases) so there would be no confusion later on. The trees I used are NOCH trees that come in a bag of 50 and cost about 40 USD (NOCH is a German model train accessories manufacturer). I removed the trunks of the trees and glued them to the bases. This will enable easier painting of the terrain and once the painting is done, I'll simply glue the rest of the trees back in their respective trunks.

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Town Entrance

Once the glue on the tree trunks and small pieces of slate was dry, I could now turn myself to building the town entrance. At first I wanted to make it from man-carved wooden beams but looking at my roots and twigs stash, I found three twigs that were perfect for the Old West look I was after. Using my pin-vice, I drilled two holes in appropriate places on the base. I used a drill bit that was roughly the size of the office pin I was about to use as a pin. However, threading the pin through the bottom of the base would mean that the pin head would stick from the bottom and make the entire terrain wobbly. To prevent that from happening, I used a larger drill bit and just made a small insertion just big enough to house the entire pin head. Using superglue I glued the two Y-shaped twigs in place and connected them with a straight twig. Then I cut several 5 mm wide balsa pieces (about 7 cm long) and made the town sign.

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Fences

Same as with the town entrance, I drilled two holes per fence base to enable the pinning of the fence posts. Using 5 x 5 mm linden slat I made 8 fence posts (2 per base) which I chamfered along each edge to get a worn look. I pinned and glued the fence posts using superglue. Then I cut eight strips of 2 mm thick balsa wood (same as used on the town sign) roughly 12 cm in length and had their edges chamfered with the scalpel blade. Again, using superglue I glued them in place, two per fence. Intentionally, I didn't glue them perfectly aligned to acchieve that worn look.

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Outhouse

Next up was the outhouse. Using 2 mm thick balsa wood, I cut the four walls and a roof in desired sizes (written on the sketch during the design phase). I glued the wall pieces on the appropriate base with superglue. NOTE: All the wooden bits could be glued with PVA glue, but the PVA glue sets a lot longer so I opted for this quicker method. Once the structure was in place, I decided to add individual planks to the outer walls. This would make the worn effect even more highlighted. I cut individual planks at about 3 – 4 mm wide. When the walls were done, I spreyed the black primer inside – because the door would be slightly ajar and the inside would be visible if not painted. When the primer was dry, I glued the roof in place and made a small hole on the door.

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Well

I've decided not to make the well out of individual planks like the outhouse, but rather to use engraved balsa wood to mimic the wooden walls of the well. The vertical beams were once again made from linden slats to provide the whole well some structural integrity. The roof was once again made from 2 mm thick balsa wood.

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Crate

Just like the well, I used engraved balsa wood to make the sides of the crate. I glued the sides using superglue. The frame of the crate was done with balsa cut to size and I even added rivets using office pins. Since my crate was big enough to fit entire office pins, I didn't cut them. If you build smaller crates, then before sticking the pins, you should cut them to size first.

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Making multiple crates

Once the crate was done, I decided to make a mould out of it. To make moulds I usually use Siligum. Siligum is a two component mix that once combined sets in 10 minutes and forms a rubbery supstance great for making molds. It comes in 100 g and 300 g packages. It is similar to green stuff in how it's gnawed to make the end product. Once the mould was done, I mixed some plaster of paris and poured it in my mould. About half an hour later, I had my first cast.

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Coal Container

Coal container was made from 0,75 mm thick plasticard. Plasticard at this thickness is really easy to cut, but it does lack some structural strength. It bends quite a bit. For that reason, I cut some HD styrofoam to fit inside the plasticard frame and hold it in place. To glue the plasticard I used Revell plastic cement. When the frame was dry, I used the same thickness plasticard to add the detailing to the sides. The rivets were made from blobs of PVA glue. The inside of the container was covered with PVA glue and the largest pebbles were placed inside to represent coal once painted.

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Adding texture

Next step on the bases was to add texture. I covered everything with diluted PVA glue and started adding the gravel. Remember, start with the biggest granulate and end with the smallest. I used three different sizes, from small pebbles to chinchilla sand. The larger pebbles and gravel I placed strategicly around the bases to form some clutter. The two smallest granulates were freely dispersed throughout the terrain making sure I get even coverage throughout and no area is left without texture. I also used chinchilla sand to mark the road (on the town entrance piece) and the paths (on the outhouse and through the forests) just to add some diversity. When the texture was dry, I undercoated everything in black matt primer.

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Painting

When the undercoat was dry, it was time to paint all the terrain. I started painting the bases first. Wanting all my terrain to fit one theme (and consequently one tabletop) it was only natural I use the same colours and colour scheme as on the earlier pieces. Therefore once again, I used Pebeo Deco color range. I used Brown (29) for the basecoat and continued drybrushing with Ocre (51). Lighter shades were done with a 50:50 mixture of Ocre (51) and White (41). The final highlight was done with Antique White (69). The road and paths were first basecoated with Brown (29) then heavily drybrushed with Ocre (51) and a 50:50 mixture of Ocre (51) and White (41). The last two highlights were Antique White (69) and pure White (41). This way, I had a visual difference between the normal groundwork and the worn out road.

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The slate was painted by drybrushing a 50:50 mixture of Black (55) and Grey (54). Next layer was pure Grey (54) and the finishing highlight was pure White (41).

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The buildings and structures have two different surfaces and consequently textures – roof and wooden walls. I proceeded to paint the wooden walls by drybrushing first using a 50:50 mixture of Black (55) and Grey (54). Next layer was pure Grey (54) and the finishing highlight was Ash Brown (70). I was not quite satisfied with the result, so I added another highlight of pure White (41). The roof was painted first with a mixture of Black (55) and Grey (54) and then a mixture of Grey (54) and Antique White (69) finishing with almost a pure coat of Antique White (69).

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The wooden parts of the town entrance were covered using masking tape to prevent any paint from reaching it as the dried wood (from the roots) provided a good enough effect. Once the rest of the base was painted, I removed the masking tape and washed the balsa sign with a diluted mixture of black wash just to stain it a bit. When the wash was dry, I wrote Malifaux on the sign.

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Metal coal containter was painted pure (old Citadel) Boltgun Metal. When the paint was dry, it was then covered generously with black wash (Nuln Oil, in this case). Once the wash was dry, I used Model Mates' Rust Effect on the metal bits and in the end I put Model Mates' Soot Black effect to mimic the coal residue on the metal parts. The coal inside was painted black with some dark grey highlights.

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Vegetation

After the painting, it was time to add the vegetation to the bases. First up, I decided to re-plant my pine trees. Using superglue to fix the trees in place, I simply guided the wire on the bottom of the trees into the small hole of the plastic tree trunk. Before gluing, I made sure that the trees fit their trunks by doing a quick mock-up of the assembly.

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With the trees in place, I could now add the static grass. I made a mixture using several green, brown, yellow and black shades of static grass and when I was satisfied with the end product, I glued it in random patches throughout the bases. One thing I made sure of is that I put static grass over any and all of the remaining holes where the wooden structures met their bases in order to hide the unintentional mistakes. Once the static grass was in place, I applied several shades of different tufts. Again, as in the former articles, I used tufts made by a Portuguese company called Gamer's Grass that is also available in USA.

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For the forest and the rough terrain, I added some longer static grass bits as well as some pieces of wood (twigs, roots and whatnot from my forest hike). This will provide sufficient semblance of the rough terrain or forest floor without unnecessary hindrance of movement during gaming. This marked the end of the building process and I could now make my final shots of the finished terrain.

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Latest articles

  • Seb's Top Tip - paintRack app
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    Here's a little tip for hobbyists that have been useful for me lately.

    It's a phone app called paintRack. 

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    It's an app made specifically for our hobby, and has many useful features. 
     
    Among these features are the Library where I register every paint color I own and from which paint brand. This gives me a good overview and I can always refer to it when I'm planning a project. 
     
    Sets is where I write down my color schemes for different projects, so I'll remember them if I ever have to reproduce them again in the future. 
     
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    Color tools is my most used feature. If there's a paint I don't own and I want to know the closest color possible within my paints, I find it and open it in color tools. Someone recommended me Vallejo's Light Brown, but since my local hobby shop doesn't sell Vallejo, I check which other color from for example Citadel or AK is a close match. The feature even provides you with a number showing how close of a match it is. A 0.00 is a perfect match. The closest one here is a 4.10 which is decent.
     
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    The color tools also has another useful feature where you can upload any image and select any part of that image, and it provides you with the closest color match. Either from your own paints or all existing paint ranges (you can choose which paint brands you want it to show you).
     
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    The last useful thing I want to mention about the paintRack app is something I only discovered recently, as I'm integrating more use of AI in my work and hobby. From the app you can export your library list of paints as a file. In my case I have all my paints registered in the app, so this provides me with an extensive list of all colors I have access to. This list I upload to an AI, and this lets me have a very useful conversation with it about color schemes and paint ideas.
     

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    " ["content_hrv"]=> string(5462) "
    Evo malog savjeta za hobiste koji mi je u posljednje vrijeme bio koristan.

    To je aplikacija za telefon pod nazivom paintRack. 

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    To je aplikacija napravljena posebno za naš hobi i ima mnogo korisnih značajki. 
     
    Među tim značajkama je i Biblioteka u kojoj registriram svaku boju koju posjedujem i od koje marke boje. To mi daje dobar pregled i uvijek se mogu pozvati na to kada planiram projekt. 
     
    Setovi su mjesto gdje zapisujem svoje sheme boja za različite projekte, tako da ću ih zapamtiti ako ih ikada budem morao ponovno reproducirati u budućnosti. 
     
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    Alati za boje su moja najčešće korištena značajka. Ako postoji boja koju ne posjedujem i želim znati najbližu moguću boju unutar svojih boja, pronađem je i otvorim je u alatima za boje. Netko mi je preporučio Vallejo's Light Brown, ali budući da moja lokalna trgovina hobijima ne prodaje Vallejo, provjerim koja je druga boja, na primjer iz Citadel ili AK, bliska podudarnost. Značajka vam čak daje broj koji pokazuje koliko je blizu podudaranja. 0,00 je savršeno podudaranje. Najbliže ovdje je 4,10, što je pristojno.
     
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    Alati za boje također imaju još jednu korisnu značajku gdje možete prenijeti bilo koju sliku i odabrati bilo koji dio te slike, a ona vam pruža najbliže podudaranje boja. Bilo iz vaših vlastitih boja ili svih postojećih raspona boja (možete odabrati koje marke boja želite da vam prikaže).
     
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    Posljednja korisna stvar koju želim spomenuti o aplikaciji paintRack nešto je što sam tek nedavno otkrio, jer sve više integriram korištenje umjetne inteligencije u svoj posao i hobi. Iz aplikacije možete izvesti popis boja iz svoje biblioteke kao datoteku. U mom slučaju, sve moje boje su registrirane u aplikaciji, tako da mi to pruža opsežan popis svih boja kojima imam pristup. Ovaj popis prenosim na umjetnu inteligenciju, a to mi omogućuje vrlo koristan razgovor s njom o shemama boja i idejama za boje.
     
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    " ["created"]=> string(19) "2025-08-07 11:39:24" ["modified"]=> string(19) "2025-08-07 11:39:24" } ["Member"]=> array(10) { ["id"]=> string(3) "102" ["group_id"]=> string(1) "2" ["first_name"]=> string(9) "Sebastian" ["last_name"]=> string(8) "Søgård" ["first_name_mask"]=> string(9) "sebastian" ["last_name_mask"]=> string(4) "sgrd" ["username"]=> string(5) "norge" ["password"]=> string(40) "4dea770e7045a97695c7dc529698e85f5dadbded" ["born"]=> string(19) "2003-01-21 09:03:00" ["created"]=> string(19) "2022-01-21 09:03:12" } }
    Sebastian Søgård, 7th August 2025
  • WE VISITED: Bayerisches Armeemuseum in Ingolstadt
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    This summer, Željko visited Ingolstadt, and its Bayerisches Armeemuseum is full of military history (albeit with a short gap for obvious reasons).

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    The Bavarian Military Museum in Ingolstadt is one of the largest military history museums in Europe. The collections focus on Bavaria in its European context and cover the period from the late Middle Ages to the present day.

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    One of the museum's exhibits is a collection of tin soldier figures. In addition to individual figures and sets, there are also large dioramas of the Battle of Zusmarshausen in 1648, the Battle of Leuthen in 1757, and the Battle of Leipzig in 1813. 

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    For more and better photos, check out our social media.

    " ["content_hrv"]=> string(9151) "

    Ovog ljeta Željko je posjetio Ingolstadt, a u njemu Bayerisches Armeemuseum prepun vojne povijesti (doduše sa kratkom rupom zbog poznatih razloga).

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    Bavarski vojni muzej u Ingolstadtu jedan je od najvećih muzeja vojne povijesti u Europi. Zbirke se usredotočuju na Bavarsku u njezinu europskom kontekstu i pokrivaju razdoblje od kasnog srednjeg vijeka do danas.

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    Jedan od postava muzeja je i zbirka figura kositrenih vojnika. Uz pojedinačne figure i setove prikazane su i velike diorame bitke kod Zusmarshausena 1648., bitke kod Leuthena 1757. i bitke kod Leipziga 1813. godine. 

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    Za više fotografija u boljoj rezoluciji posjetite naše socijalne mreže.

    " ["created"]=> string(19) "2025-08-07 08:21:24" ["modified"]=> string(19) "2025-08-07 08:21:24" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 7th August 2025
  • March to Hren28 – Armies by UMS Agram members
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    Over the past few months, our team has been preparing for the Turnip28 invitational event called H.R.E.N.28 in Slovenia in July. Since the event was a success, we owe you photos of the armies that Mario, Domagoj, Seb and Antoni assembled and painted while we followed them on their journey!

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    MARIO: „Hugo the tiny, first captain of the Crow knights was maybe born small, but that didn't stop him from having great dreams. After the taming of the swamp bird, he now reigns over his underlings in despite of the jokes the warband tells of the "Tiny stout". He follows Boletus on his quest, but always biding his time for an inevitable coup. The model is based on a "fat knight" 3D print, which is scaled to around 30-ish%. The bird is a plastic stork toy with an added head from a toy pteranodon a friend found on a floor of a Con in Zagreb. The toilet is just a natural progression of the idea.

    Followers of the cult of the roaming Proboscis and Boletus' vision. They, along with the lesser fodder, believe in staying alive only by the power of the beast of the swamps. So they listen to Boletus when he said to stay within it's shade at all costs, lest they fall behind and starve. I wanted to make a warband of wandering knights, with all their stuff on them, and the narrative of them trailing an "always moving" beast was perfect. The banners in my warband often represent not only the colors of the cult, but also their ever-moving lifestyle. Brutes made from Perry's foot knights and official torsos from Max.

    Set upon his rotting steed, Boletus leads the warband, even though no one remembers how it started. It seems he and the monster were always there, the crows and scavengers alike just trailing the monster's wake. He almost never speaks, and even when he does, it's mostly a whisper. Sometimes it even seems as if the monster listens to him. The mount is a childrens toy baby giraffe, with legs reposed a bit and a mushroom for a head (I got heavily inspired by the official art from the mercenary book). And the rider is a mix of Perry minis limbs and an official torso print. I did a bad job with GS blending and tried to hide it with it looking like the skin falls off, I think it looks good (all considered).

    The great Proboscis! The beast's call can be heard through the marshes, at night or day. It seldom rests, and it is seldom peaceful. The Proboscis is called many things, but none know from where it came. Boletus says that it is thawed from ancient ice and corrupted after the apocalypse, but some among the company doubt these words. Yet all in the warband know that it is the beast that keeps them fed, if they stay from it's mouth and preferably out of it's sight. The leftovers of it's meals feed them, and they follow it wherever it roams. This creature is a 3D print of a Platybelodon, to which I added fur, 4 additional trunks, dead trees and mud. I liked the idea of a sassy snob which would get comfortable on it's back, and am glad it turned out well in the end. Really satisfied with this model, and it performed admirably in my battles(when it didn't die due to my horrible dice rolls).

    Knights of the Beet. Boletus hired these bastards recently, to help with some "muscle", after the beast decided the last horsemen the had were a tasty snack. He didn't know of their own agenda though. As the followers of the Beet cult, they are already converting some of the party to their vegetal religion. For they know that with time (and luck), all in the "ever marching" warband will march to the Beet. The idea for these horsemen was the first to come up when I decided to represent them all camping and living on the go. This is, in a way, a medieval parody of the way cyclists live when bikepacking - carrying all of their stuff on horses, drying the clothes on the sun etc. The models are Perry mounted men-at-arms with added official turnip torsos.“

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    SEBASTIAN: „These are the Fiber-nacci’s Fallow Forshippers - the 0.618th. My (finally) painted Turnip28 army. Done in the typical muddy shades of brown for Cist. Tried to give some color with their shells while still keeping the earthy, realistic tones. Knights of Shellwood cult, the sluggish Snail Knight, the shooty Snail Gunner, the wormy Toff and the rest of this empty-shelled army slumped their way into Hren28!“

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    ANTONI: „Starting off with my hollow, stuffed, blackpowder Fodder and my ruthless Toff, suzerain Wort (who got himself trampled by bastards after his unit abandoned him, and later drowned). I went with The Feast of Charybdis, worshipping the holy raddish (Wort only got the job because he looks like one). Huge thanks to everyone involed in HREN28 for making it such a magical experience!

    The very marrow of my cult: The Scuttlers! They are extremely shy, hiding in their citadel atop a walking island. While the crab itself is a toy, the tower and the barnacles are sculpted/kitbashed (and then coated with texture paste and mud). The Citadel's handler is the genius Lord Bum, a slightly-larger-than-average goose and a master strategist. His constant triangulations enable the crab to rise from the silt exactly where it is needed ...30% of the time.

    My most dangerous and elite turnip unit: The Cannonards Stump Gun. The danger they pose is mostly directed towards themselves, as they've blown up each time I have deployed them. No matter, the thrill of rolling 3d6 attacks more than makes up for the head-losing chaos.“

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    Domagoj: „I had a blast painting my mushroom rootlings, led by snobs finally pulled out the big pile of unpainted models - and I could not have imagined a better place to bring my friends gifts to have some fun! I called it the Alemakers legacy - based on mushrooms that are fermenting sweet mashes into alcohol. The core of the band is two units of blackbowder mushroom rootlings led by Lord Fermi, kindly gifted by @gardensofhecate (and thank u for resparking my interest in the hobby), looking for new ways to spread their spores.

    The second noble to join the fray was Baron Colguts, lover of rootbeer, leading a feisty troupe of rootlings into battle - his oversized sword replacing his pistol since they have about the same range. Got this mini as a total surprise from @colecifer_xxviii who surprised me how spontaneous and kind hobbyists can be.

    The third and final snob is the birdfrog arrived from @uollas_uolsh who is cooler than cool - hope he likes his model representing the key ingrident in beer making! Sir Hops with the big heavy frog cannon - for how can u make beer without adding hops?“

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    For more photos check our social networks!

    And please follow our artists:

    Mario

    Sebastian

    Antoni

    Domagoj

    " ["content_hrv"]=> string(17405) "

    Proteklih mjeseci naša ekipa se spremala za nastup na Turnip28 turniru pod nazivom H.R.E.N.28 u Sloveniji u srpnju. S obzirom da je event uspješno održan, ostali smo vam dužni fotografije vojski koje su Mario, Domagoj, Seb i Antoni slagali, a mi smo ih pratili na njihovom putu!

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    MARIO: „Hugo, sićušni, prvi kapetan Vitezova Vrana, možda se rodio malen, ali to ga nije spriječilo da ima velike snove. Nakon što je pripitomio močvarnu pticu, sada vlada svojim podređenima unatoč šalama koje ratna družina priča o "Sitnom stoutu". Prati Boletusa na njegovoj potrazi, ali uvijek čeka svoj trenutak za neizbježan udarac. Model se temelji na 3D printu "debelog viteza", koji je skaliran na oko 30%. Ptica je plastična igračka rode s dodanom glavom igračke pteranodona koju je prijatelj pronašao na podu Cona u Zagrebu. WC je samo prirodan nastavak ideje.

    Sljedbenici kulta lutajućeg Proboscisa i Boletusove vizije. Oni, zajedno s manjim životinjama, vjeruju u preživljavanje samo snagom zvijeri iz močvara. Stoga slušaju Boletusa kada im je rekao da pod svaku cijenu ostanu u njegovoj sjeni, da ne zaostanu i ne umru od gladi. Htio sam napraviti ratnu družinu lutajućih vitezova, sa svim njihovim stvarima na sebi, a priča o njima kako prate "stalno pokretnu" zvijer bila je savršena. Zastave u mojoj ratnoj družini često predstavljaju ne samo boje kulta, već i njihov stalno pokretni način života. Zvijeri napravljene od Perryjevih pješačkih vitezova i službenih torza od Maxa.

    Jašući na svom trulom konju, Boletus predvodi ratnu družinu, iako se nitko ne sjeća kako je sve počelo. Čini se da su on i čudovište oduvijek bili tamo, vrane i strvinari podjednako su samo pratili trag čudovišta. Gotovo nikad ne govori, a čak i kad govori, uglavnom je to šapat. Ponekad se čak čini kao da ga čudovište sluša. Konj je dječja igračka žirafa, s malo uvučenim nogama i gljivom umjesto glave (jako sam se inspirirao službenim crtežima iz knjige o plaćenicima). A jahač je mješavina Perryjevih minijaturnih udova i službenog otiska torza. Loše sam napravio posao s GS blendingom i pokušao sam to sakriti tako da izgleda kao da koža otpada, mislim da izgleda dobro (sve u svemu).

    Veliki Proboscis! Zov zvijeri može se čuti kroz močvare, noću ili danju. Rijetko se odmara i rijetko je miran. Proboscis se naziva mnogim imenima, ali nitko ne zna odakle dolazi. Vrganj kaže da se odmrznuo od drevnog leda i iskvario nakon apokalipse, ali neki među društvom sumnjaju u te riječi. Pa ipak, svi u ratnoj družini znaju da ih zvijer hrani, ako ostanu podalje od njezinih usta i po mogućnosti izvan njezina vidokruga. Ostaci njezinih obroka ih hrane i slijede je gdje god luta. Ovo stvorenje je 3D print Platybelodona, kojem sam dodao krzno, 4 dodatna debla, mrtva stabla i blato. Svidjela mi se ideja drskog snoba koji bi se udobno smjestio na njegova leđa i drago mi je da je na kraju dobro ispalo. Jako sam zadovoljan ovim modelom i izvrsno se pokazao u mojim bitkama (kada nije uginuo zbog mog užasnog bacanja kockica).

    Vitezovi Repe. Boletus je nedavno unajmio ove gadove da pomognu s malo "mišića", nakon što je zvijer odlučila da su posljednji konjanici koje su imali ukusan zalogaj. Međutim, nije znao za njihove vlastite namjere. Kao sljedbenici kulta Repe, već preobraćuju dio skupine u svoju vegetarijansku religiju. Jer znaju da će s vremenom (i srećom) svi u "vječno marširajućem" ratnom odredu marširati do Repe. Ideja za ove konjanike prva se pojavila kada sam odlučio prikazati ih sve kako kampiraju i žive u pokretu. Ovo je, na neki način, srednjovjekovna parodija načina na koji biciklisti žive kada se bicikliraju - nose sve svoje stvari na konjima, suše odjeću na suncu itd. Modeli su Perryjevi jahači s dodanim službenim torzovima od repe.“

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    SEBASTIAN: „Ovo su Fiber-naccijevi Fallow Forshippers - 0.618. Moja (konačno) obojana vojska za Turnip28. Napravljena u tipičnim blatnjavim nijansama smeđe za Cist. Pokušao sam dati malo boje njihovim oklopima, a da pritom zadržim zemljane, realistične tonove. Vitezovi kulta Školjkaste šume, tromi Puž Vitez, Puž Topnik koji puca, crvljivi Toff i ostatak ove vojske s praznim oklopima utonuli su u Hren28.“

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    ANTONI: „Počevši s mojim šupljim, prepariranim, crnim barutom Fodderom i mojim nemilosrdnim Toffom, suzerainom Wortom (kojeg su gadovi pregazili nakon što ga je njegova jedinica napustila, a kasnije se i utopio). Odlučio sam se za Gozbu Haribde, štovanje svete rotkvice (Wort je dobio posao samo zato što i sam tako izgleda). Veliko hvala svima koji su sudjelovali u HREN28 što su ovo iskustvo učinili tako čarobnim!

    Sama srž mog kulta: Potapači! Iznimno su sramežljivi i skrivaju se u svojoj citadeli na vrhu otoka za hodanje. Dok je sam rak igračka, toranj i školjke su oblikovani/obrađeni (a zatim premazani teksturnom pastom i blatom). Citadelom upravlja genijalni Lord Bum, guska nešto veća od prosjeka i majstor strateg. Njegove stalne triangulacije omogućuju raku da se izdigne iz mulja točno tamo gdje je potrebno... 30% vremena.

    Moja najopasnija i najelitna jedinica za repu: Topnički panj. Opasnost koju predstavljaju uglavnom je usmjerena prema njima samima, jer su eksplodirali svaki put kad bih ih rasporedio. Nema veze, uzbuđenje bacanja 3d6 napada više nego nadoknađuje kaos od kojeg gubite glavu.“

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    Domagoj: „Super sam se zabavio bojajući svoje korijene gljiva, predvođen snobovima, konačno sam izvukao veliku hrpu neobojenih modela - i nisam mogao zamisliti bolje mjesto za donijeti poklone prijateljima da se malo zabave! Nazvao sam to Alemakersovo nasljeđe - temeljeno na gljivama koje fermentiraju slatke kaše u alkohol. Jezgru benda čine dvije jedinice korijena crnih gljiva predvođenih Lordom Fermijem, ljubazno darovanih od @gardensofhecate (i hvala vam što ste ponovno probudili moj interes za hobi), tražeći nove načine širenja svojih spora.

    Drugi plemić koji se pridružio borbi bio je baron Colguts, ljubitelj rootbeera, koji je u bitku predvodio žestoku skupinu rootlinga - njegov predimenzionirani mač zamijenio je pištolj budući da imaju otprilike isti domet. Ovaj minijaturni mač dobio sam kao potpuno iznenađenje od @colecifer_xxviii koji me iznenadio koliko spontani i ljubazni hobisti mogu biti.

    Treći i posljednji snob je ptica-žaba stigla od @uollas_uolsh koja je super kul - nadam se da mu se sviđa njegov model koji predstavlja ključni sastojak u proizvodnji piva! Sir Hops s velikim teškim žabljim topom - jer kako možete napraviti pivo bez dodavanja hmelja?“

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    Za više fotografija bolje rezolucije zapratite naše socijalne mreže.

    Molimo vas da zapratite i naše umjetnike:

    Mario 

    Sebastian

    Antoni

    Domagoj

    " ["created"]=> string(19) "2025-08-06 07:37:10" ["modified"]=> string(19) "2025-08-06 07:37:10" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 6th August 2025
  • WE TOOK PART IN: H.r.e.n.28 in Slovenia
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        string(39) "WE TOOK PART IN: H.r.e.n.28 in Slovenia"
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    Our guys have returned from a successful trip to Medvode in Slovenija where they attended H.r.e.n.28 international invitational event organised by our friends at AmuletD20.

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    This is a short report consisting of their photos and some thoughts about the event.

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    MARIO: “ I was delighted with the imagination, effort and goodwill of the organizers. I met new and familiar good people, I think that is the best part of such events. Conversations with artistic passion are always inspiring and I will remember them for a long time. The game itself is very fun (I came with very little experience) and with the help of other players I think I picked up a lot. The terrains and scenarios are the stars of the event with their diversity, and the icing on the cake was the Sunday game Dredge28 designed by Vane, which turned out to be very chaotic and fun (I guess I am a "cannon guy", when it comes to ships). “

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    ANTONI: “ As we waited outside the club entrance, I don't think any of us had any idea what was in store for us: atmospheric music and lighting, floor-to-ceiling fog, and six gorgeous, made-from-scratch tables. The table allocation system itself went much smoother than I expected - each of us was given a map with our own route through the tables (the first of three games is on the Wall of Teeth table, etc.) so there was never any confusion about who we were playing the next game with and where, since competitiveness and winning were not the focus. When I found out that the table scenarios changed from game to game, I was even more thrilled; there were more scenarios than players! No pair of opponents had the same experience, even if they were playing at the same table. Long breaks between games and a constant flow of coffee allowed us to share unique impressions and there was no stress if someone's game dragged on. As for the company, food and drinks, I take my hat off to the entire AmuletD20 team who entertained us, fed us and made the event possible! 10/10 “

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    SEBASTIAN: "I’ll never forget the moment we all entered the Amulet d20 space on Saturday morning, ready to begin the event. It was an amazing experience when they opened their doors, and the players got to see what the organisers had prepared for us. Atmospheric ligthing illuminating the whole space, omnious soundscapes coming from the speakers and beautiful boards spread throughout - inspiring, well thought-out boards, with lots of variety, specific lore and flavor, and of course all very playable. I played The Big Fucking Cannon board where Luka shot me to pieces at the end of round 3, The Great Wall of Teeth where the Giant Tongue tabled me (with Dorian’s help of course, particularly his Stump Gun) and Greater Ptui where by killing Vitek’s rootling too close to the glorious hole, his virgin sacrifice was accepted and I lost the game in less than 10 minutes. Overall had a blast, and the Dredge Race on Sunday was exactly as we had hoped once Vane finally let us in on the secret game he had created for the event - chaotic, fun, weird, difficult and flavorful. Huge credit to the organisers for pulling together such a great event, and I truly hope I’ll get to attend something as great as this in the future."

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    For more photos in better resolution, visit our social pages.

    " ["content_hrv"]=> string(12540) "

    Naši dečki su se vratili s uspješnog putovanja u Medvode u Sloveniji gdje su prisustvovali međunarodnom pozivnom događaju H.r.e.n.28 koji su organizirali naši prijatelji iz AmuletD20.

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    Ovo je kratki izvještaj koji se sastoji od fotografija i nekih njihovih misli o događaju.

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    MARIO: “ Bio sam oduševljen sa maštovitosti, trudom i dobrom voljom organizatora. Upoznao sam nove, i sreo poznate dobre ljude, smatram da je to najbolji dio ovakvih događanja. Razgovori sa umjetnickim žarom su uvijek inspirativni i pamtit ću ih dugo. Sama igra je vrlo zabavna (došao sam s jako malo iskustva) i uz pomoć ostalih igrača mislim da sam pohvatao puno toga. Tereni i scenariji su zvijezde događaja sa svojom raznolikoati, a ŝlag na kraju je bila nedjeljna igra Dredge28 koju je osmislio Vane, koja je ispala jako kaotična i zabavna (izgleda da sam "cannon guy", što se tiče brodova ) “

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    ANTONI: “ Dok smo čekali pred ulazom u klub vjerujem da nitko od nas nije imao ni približnu predodžbu onoga što nas je čekalo: atmosferična glazba i osvjetljenje, magla od poda do stropa i šest krasnih, od nule izrađenih stolova. Sam sustav raspodjele po stolovima tekao je mnogo glađe nego što sam očekivao - svatko od nas dobio je mapu s vlastitim putem po stolovima (prva od tri igre je na Wall of Teeth stolu itd.) tako da nikad nije bilo nedoumice oko toga s kim igramo sljedeću igru i gdje, s obzirom da kompetitivnost i pobjeda nisu bili fokus. Kad sam saznao da se scenariji po stolovima mijenjaju od igre do igre bio sam još više oduševljen; bilo je više scenarija nego igrača! Nijedan par protivnika nije imao isto iskustvo makar igrali na istom stolu. Duže pauze između igara i konstantan priljev kave omogućili su nam da podijelimo jedinstvene dojmove i da nema stresa ukoliko se nečija igra odužila. Što se tiče društva, hrane i pića, skidam kapu cijeloj AmuletD20 ekipi koja nas je zabavljala, hranila i omogućila sam event! 10/10 “

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    SEBASTIAN: "Nikada neću zaboraviti trenutak kada smo svi u subotu ujutro ušli u prostor AmuletD20, spremni za početak događaja. Bilo je to nevjerojatno iskustvo kada su otvorili svoja vrata, a igrači su mogli vidjeti što su nam organizatori pripremili. Atmosferična rasvjeta obasjavala je cijeli prostor, svemogući zvučni pejzaži dolazili su iz zvučnika i prekrasne ploče koje su se bile posvuda - inspirativne, dobro osmišljene ploče, s puno raznolikosti, specifičnom pričom i okusom, i naravno sve vrlo igrivo. Igrao sam na ploči The Big Fucking Cannon gdje me Luka na kraju 3. runde upucao na komadiće, The Great Wall of Teeth gdje me je Divovski jezik izbacio na stol (uz Dorianovu pomoć, naravno, posebno njegov Stump Gun) i Greater Ptui gdje je, ubivši Vitekovog rootlinga preblizu slavnoj rupi, njegova žrtva djevice bila prihvaćena i izgubio sam igru za manje od 10 minuta. Sveukupno, bilo je odlično, a Dredge Race u nedjelju bio je točno onakav kakav smo se nadali kada nas je Vane konačno pustio u tajnu igru koju je stvorio za događaj - kaotičan, zabavan, čudn, težak. Velike pohvale organizatorima što su organizirali tako sjajan događaj i iskreno se nadam da ću u budućnosti imati priliku prisustvovati nečemu ovako sjajnom."

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    Više fotografija u boljoj rezoluciji možete pogledati na našim socijalnim mrežama.

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    Krunoslav Belinić, 6th August 2025
  • Agram Group Build #Project2 – part 4.
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        string(2896) "

    From 2021, the Association also organizes group projects for its members in which several members participate at once. The program called Agram Group Build was created after our members discussed joint projects on Wednesdays and how it would be convenient to gather more people on Wednesdays at our Hobby corner to work on a common "something"... #Project2 presents a dieselpunk diorama of a flying island with a fast food stand and several docks for flying cars, and the wonderful art of Alejandro Burdisi serves as a template. The main effects on the diorama will be LED lighting, but also the application of the tensegrity principle.

    Click for enlarged picture

    As we announced last time, we started checking the electronic components. Dunja brought us micro LEDs in various colors: cool and warm white, green, red and blue. The first step was to see how to connect the LEDs to the power supply. Unfortunately, it was not successful, because obviously LEDs of different colors use different voltages and consume different amounts of current, so further testing will be needed to determine what the exact values are so that Marko can calculate the resistors that are apparently needed to stabilize the system. Namely, like this, some LEDs shine very brightly while others are quite dim, and some do not shine at all.

    Click for enlarged picture

    Last week, Marko also acquired the vehicles for the diorama – two cars and a truck that we will convert into flying vehicles (Renault, Citroen and the Spanish Sava work truck). To make sure the meetup doesn't go to waste, we tested how the Renault would look with LEDs. There will be two cool white lights at the front, two red lights at the back, and a green one in the cabin on the dashboard.

    Click for enlarged picture

    In addition, we have made a first draft of the entire diorama (see the introductory image) which finally shows the arrangement of elements and vehicles.

    " ["content_hrv"]=> string(2864) "

    Od 2021. Udruga za svoje članove organizira i grupne projekte na kojima sudjeluje više članova odjednom. Program pod nazivom Agram Group Build je nastao nakon što su naši članovi srijedama razgovarali o zajedničkim projektima i kako bi bilo zgodno okupiti više ljudi srijedama na našem Hobby kutku srijedom i to oko rada na zajedničkom „nečemu”… Projekt #2 predstavlja dieselpunk dioramu letećeg otoka sa štandom za fast food i nekoliko dokova za leteće automobile, a kao predložak služi nam predivan art Alejandra Burdisija. Glavni efekti na diorami biti će LED rasvjeta, ali i primjena tensegrity principa.

    Click for enlarged picture

    Kao što smo prošli put najavili, krenuli smo sa provjerama elektroničkih komponenata. Dunja nam je donijela mikro LEDice u raznim bojama, hladna i topla bijela, zelena, crvena i plava. Prvi korak bio je da vidimo kako spojiti LEDice na napajanje. Na žalost nije bilo uspješno, jer očito LEDice raznih boja koriste različiti napon i troše drugačije jakosti struje pa će trebati daljnje testiranje da ustanovimo koje su to točno vrijednosti pa da Marko može proračunati otpornike koji su očito potrebni da ustabile sustav. Naime, ovako, neke LEDice sjaje jako sjajno dok su druge dosta tamne, a neke uopće ne svijetle.

    Click for enlarged picture

    Proteklog tjedna Marko je nabavio i vozila – automobile i kamion koje ćemo pretvoriti u leteća vozila (Renault, Citroen i španjolski radni kamion Sava). Da baš sve ne propadne, isprobali smo kako bi Renault izgledao sa LEDicama. Naprijed će biti dva hladno bijela svijetla, otraga dva crvena, a u kabini zeleno na instrumentnoj ploči.

    Click for enlarged picture

    Pored toga, napravili smo i prvi nacrt cijele diorame (vidi uvodnu sliku) na kojoj se konačno vidi i raspored elemenata i vozila.

    " ["created"]=> string(19) "2025-07-24 07:08:11" ["modified"]=> string(19) "2025-07-24 07:08:11" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 24th July 2025

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