TURM 2024 Reprot

Domagoj Krpan, 16th July 2024

This year I had the opportunity to participate in the now legendary events organized by Ana Polanšćak  as part of UMS "Agram". This was the second year in a row that the Forbidden Psalm rules were played and I must admit that the event, as well as the accompanying activities, delighted me! If you want to know why…

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…then keep reading! If Turm were to divide the impressions into highlights, he would definitely divide them into my perspective as a member of the agram, the hobby part, the gaming part, and finally, the social part. Let's start with the phase that lasted the longest, and tell how I participated and what experiences I had as a resident of Agram helping with the event.

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The event itself lasted one day, Saturday 06.07., but if you followed our posts and articles, you could have noticed that the preparations started much earlier. Our elders Ana and Marko dealt with these more serious parts of event organization, logistics, setting up the discord server, while I tried to support as much as I could via Instagram. One of the things that delighted me was to see how colorful and creative the hobby community is. During the week of the event itself, I helped with transportation - most of the players were foreigners and I offered to help them navigate through the city (Noe was a great companion). At the event itself, I helped with the logistics of transporting the terrain (of course, when it was most stressful, at the event itself, I was late with the delivery of the terrain), and with preparing the space and taking things away after the event. It was interesting for me to see how many activities had to be organized in parallel, from taking pictures of miniatures during the event, organizing food and drinks, and organizing the content of the other days. After the event itself, I drove the pitches to Ana, where we inspected them and Ana quickly repaired all the damage we found. All in all, I think that it is quite a good experience from the event organization side and that, if someone wants to pay attention, everything can be learned.

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The hobby part lasted a little shorter than the organizational part, but for me it was a much more intense and direct experience. Kitbashing and conversions are my favorite part of the hobby, and due to the lack of free time, the thing that helped me the most to finish what I started was... Deadlines! I know, I know, everyone hates deadlines, but it helped me a lot with wrapping conversions, painting warbands, and general preparation for the event to have deadlines and some kind of commitment to people I know. You can see parts of the stories about my kitbash adventure on the articles fishfolk warband and simple conversion, and for my part, finishing and placing the finished miniatures on the table was a pleasure that I lacked for a long time. I got an additional boost in online communication with other players, I was delighted by their creativity and general positivity. People really encouraged each other in their work and because of that I could approach the deadlines with a smile on my face! The only thing I'm hoping for now is to use that positive energy for further projects and not lose momentum when it's already started so well - practice makes perfect and it's exactly that practice that I miss!

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Gaming ends up being the smallest part of the experience in those few days - even if it was the reason we got together. I don't see it as anything bad, in fact, I'm very glad that even on Turm itself, the social aspect somehow dominated, and that the game was a game, and not a reason for people to break spears. I had three great games - the first with Marcello from neighboring Italy, the second with Vlad from Serbia and finally Noah from France - which gave me a very good regional experience. We had great moments in every game - I'll share more details about my experience as a player at another time. The scenarios and content prepared by Ana were excellent, with the exception that not everyone discovered all the surprises. Now with quite a few games of Psalms behind us, I'm glad that our local Agram team said they would continue playing, because I have a feeling they could get hours and hours of fun out of it.

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Sebastian (Norway): “The Turm 2024 tournament was a blast! The few games Ana had hosted at her place beforehand turned out to be really helpful in knowing how to create a good warband. I had a dedicated looter who gathered me a lot of good gold, meaning I could upgrade my equipment significantly, and by the last game the warband was powered up with several heavy armors D10 swords, and a few relics. So Patrik's warband in this last game, got decimated by a few of my strongest warriors. But in a perfect twist ending, his last remaining member, his archer, who had been spending the game shooting from on top of a building, jumped down from the building, picked up the Baby Sphinx from one of his dead warband members, and ended up winning the game (and keeping the Baby Sphinx in his inventory!), as that was the winning condition. Very fun game, and lots of great people gathered for this event. An absolute blast in bits trading, painting sessions, games, beers and overall nerddom. I would like to mention my first opponent Vlad's amazingly sculpted warband, consisting of pieces from nature - amazing to behold. See pic attached. As well as my game with Italian raconteur Marcello, who had to keep reminding me that none of his naked, cannibal weirdos (also greatly painted) had any armor, as his own summoned skeletons were chasing his caster of the board after some terrible dice rolls. Overall a great experience, and would love to do it again next year. with a new warband. Kitbashing, converting and sculpting are now my new favorite parts of the hobby!"

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The social part could easily be the biggest highlight of the event - the people from the association and our guests were phenomenal! Although most of us were from Europe, we also had a few players from the USA who actually traveled halfway around the world to be there. Of course, we tried to use the time as best as we could and organized several get-togethers. In addition to the fact that a lot of people met for the first time, some people saw each other again after a long time, and some could turn their long-term online acquaintances into a face-to-face experience for the first time. Before the event, we painted together, exchanged miniatures, ate, drank, and after the event we had a big party to celebrate the great experience together! I am glad that I managed to exchange contacts with most of the people, and I am looking forward to further socializing and future meetings.

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I hope you will contact us if you are interested in skirmish games or kitbashes, so that we can exchange experiences live. You don't have to play Forbidden Psalm, but having a unique mini is always great, especially if you play long DnD campaigns!

PHOTOGALLERY OF MINIATURES @TURM2024 (full scale)

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Latest articles

  • Back to Basics Workshops in Galerija VN, a part of Libraries of Zagreb
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    During October and November, we held our Back to Basics miniature painting workshops for the youngest at the Zagreb City Libraries.

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    The second set of three workshops was held in the Gallery VN on October 30, November 6 and 8, 2025.

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    During the workshops, our youngest participants painted chibi figures from the UMS Agram line and made a castle from upcycled materials.

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    More photos can be found on our social media.

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    Tijekom listopada i studenog u Knjižnicama Grada Zagreba smo održali naše Back to Basics radionice bojanja minijatura za najmlađe. 

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    Drugi set od tri radionice održan je u Galeriji i čitaonici VN 30.10. te 6. i 8.11.2025. 

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    Tijekom radionica naši najmlađi polaznici su bojali chibi figure iz linije UMS Agram te izrađivali dvorac od upcycle materijala.

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    Više fotografija potražite na našim socijalnim mrežama!

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    " ["created"]=> string(19) "2025-12-04 09:07:44" ["modified"]=> string(19) "2025-12-04 09:11:27" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 4th December 2025
  • We attended: Monte San Savino 2025
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    Our Ivan brings you a report from the best miniature painting competition in the world.

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    In a small town in Italy, one of the largest and most prestigious miniature exhibitions in the world has been held every year since 2006, bringing together miniaturists from all over the world. The Knezović clan decided that it was a shame that Croatians did not come to the Monte San Savino Show, so after a great time at Kontrast, a miniature exhibition in Warsaw, we decided to visit Italy as well.

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    The exhibition is held in Tuscany, and all the content related to it is located within the walls of the castle around which most of the town is located. The exhibition is set in an exceptionally beautiful setting of a medieval castle, with which no other similar miniature event can be compared. The town itself allows visitors to easily get to know each other, as most of them gravitate to the square in the center of the castle.

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    We set off on Friday, November 14, 2025, and it took us about eight hours to get to our accommodation. Italian motorways are good, but Italians themselves often don't know what lanes are for or how to use turn signals. Large trucks often swerved left and right, and drivers usually only turned on their turn signals after they had finished changing lanes. Fortunately, none of the miniatures were damaged in transit. The Patafix and plastic box are more than enough protection for the models.

    We distributed a large number of flyers in the hope that some of the visitors would come to our Black Queen, and some even promised us that they would (try to) come. We also awarded the UMS Agram Best of Show medal. We did not proceed in a "judgmental" manner, but rather we sought the work (or works) of a miniaturist that we enjoy the most. I have long appreciated Magnus Fagerberg's works and have often used them as references in my own work. They were even better in person, which is usually the case with all top-notch works. Therefore, UMS Agram presented Magnus, in addition to the Best of Show medal, with a terranino to accompany the Monograph on our work.

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    The exhibition itself featured the best works that we usually see on social networks, and there were about 2,000 of them in total. Almost all of the winners of this year's Golden Demon also brought their models to Monte San Savino.

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    The results we achieved were very good, considering the exceptionally high average quality of the works. Filip won one gold with his works in the Storytelling Standard category, while I (Ivan) won one bronze in the Storytelling Master category and one bronze in the Fantasy Painting Master category.

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    I'll leave the best part of the article for last, photos of some of the models we saw. Filip has since learned how to use a macro lens, so I'd say the photos turned out great.

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    Naš Ivan vam donosi reportažu sa najboljeg natjecanja u bojanju minijatura na svijetu.

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    U malom gradiću u Italiji svake se godine, još od 2006., održava jedna od najvećih i najprestižnijih izložbi minijatura na svijetu, koja okuplja minijaturiste iz cijeloga svijeta. Klan Knezović zaključio je da je šteta što na Monte San Savino Show ne dolaze Hrvati, pa smo nakon odličnog provoda na Kontrastu, izložbi minijatura u Varšavi, odlučili posjetiti i Italiju.

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    Izložba se održava u Toskani, a svi sadržaji vezani uz nju smješteni su unutar zidina dvorca oko kojeg se nalazi veći dio mjesta. Izložba je postavljena u iznimno lijepom ambijentu srednjovjekovnog dvorca, s kojim se ne može usporediti nijedan drugi sličan minijaturistički događaj. Sam gradić omogućuje posjetiteljima da se lako upoznaju, jer većina njih gravitira trgu u središtu dvorca.

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    Na put smo krenuli u petak, 14. studenoga 2025., te smo putovali oko osam sati do našeg smještaja. Talijanske autoceste su dobre, ali sami Talijani nerijetko ne znaju čemu služe prometne trake ili kako se koriste žmigavci. Veliki kamioni često su lelujali lijevo–desno, a vozači su pokazivače smjera uglavnom uključivali tek nakon što bi već završili prestrojavanje. Nijedna minijatura srećom nije nastradala u prijevozu. Patafix i plastična kutija sasvim su dovoljna zaštita za modele.

    Podijelili smo veći broj letaka u nadi da će dio posjetitelja doći na naš Black Queen, a neki su nam čak i obećali da će (pokušati) doći. Dodijelili smo i UMS Agram Best of Show medalju. Nismo se vodili „sudački“, nego smo tražili rad (ili radove) jednog minijaturista u kojima najviše uživamo. Već dugo cijenim radove Magnusa Fagerberga i često sam ih koristio kao reference u vlastitom radu. Uživo su bili još bolji, što je u pravilu slučaj sa svim vrhunskim radovima. Stoga je UMS Agram Magnusu, uz Best of Show medalju, poklonio i jedan teranino za uz Monografiju o našem radu.

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    Na samoj izložbi mogli su se vidjeti najbolji radovi koje inače viđamo na društvenim mrežama, a ukupno ih je bilo oko 2000. Gotovo svi pobjednici ovogodišnjeg Golden Demona također su donijeli svoje modele na Monte San Savino.

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    Rezultati koje smo ostvarili bili su vrlo dobri, s obzirom na iznimno visoku prosječnu kvalitetu radova. Filip je sa svojim radovima u kategoriji Storytelling Standard osvojio jedno zlato, dok sam ja (Ivan) osvojio jednu broncu u kategoriji Storytelling Master i jednu broncu u kategoriji Fantasy Painting Master.

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    Za kraj ostavljam onaj najbolji dio članka, fotografije nekih od modela koje smo vidjeli. Filip je u međuvremenu izučio korištenje makro leće pa su fotografije rekao bih odlično ispale.

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    Marko Paunović, 24th November 2025
  • Science behind Acrylic Paints
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    In this article, our Dunja takes us behind the science of acrylic paints!

    Acrylic paints – high pigment content and good coverage. If they are well formulated, they stay where you apply them, don't leave "brush marks" and dry slowly enough to do what you want on the miniature, yet still fast enough.

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    Composition:

    • Binders (eng. resin) – form a film – in our case probably pure acrylates, I suspect they are styrene acrylates.
    • Fillers – in addition to adding volume to the paint, they also affect the viscosity, coverage and appearance of the dry film
    • Pigments – the main division is into organic pigments and inorganic pigments. Inorganic ones are more covering but have less vivid shades, while organic ones are often quite poorly covering (yellow for example) but their shades are vivid and bright

    Additives:

    • Anti-foam
    • Rheological modifiers – affect the behavior of wet paint on the substrate (e.g. spillage) and the behavior of the paint when a force is applied to it (brush, roller, spray, airbrush). Rheological modifiers also include thickeners that affect the viscosity of the paint.
    • Dispersants – envelop pigment and filler particles and prevent their agglomeration during standing. Good dispersion of pigment and filler affects the coverage and uniform appearance of the dry film. There are a bunch more but I won't go into too much detail
    • Solvent – ​​in this case water.

    Contrast paints and speed paints – high pigment content, but not so much that it causes high coverage. They are formulated to spread, not to stay where you put them. The result of spreading is that the paint collects in the recesses, where a thicker film of paint remains than on the protruding parts of the miniature. Where the film of paint is thicker (the recesses), the shade of the contrast paint is more pronounced, unlike on the protruding parts where the film is thinner, which is why the shade is then influenced by the color of the substrate.

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    Composition:

    • Binders
    • Pigments
    • Additives – all listed above + surfactants that reduce the surface tension of the wet paint film, which is why it flows
    • solvent
    • I would say they do not contain fillers, or contain very, very little of them

     

    Washes – similar in formulation and behavior to contrast agents, only they have a much lower proportion of pigments, certainly no fillers, a higher proportion of surfactants, lower viscosity, and probably less binders.

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    If we want to greatly dilute acrylic paint or contrast, it is better to use a product intended for this purpose from the manufacturer of that paint rather than water, because it contains all the necessary amount of binders and additives for that paint to retain its properties.

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    U ovom članku, naša Dunja nam otkriva znanost iza akrilnih boja.

    Akrilne boje – visoki udio pigmenta i dobra pokrivnost. Ako su dobro formulirane ostaju tamo gdje ih naneseš, ne ostavljaju „brush marks“ i suše se dovoljno sporo da stigneš napravit što želiš na minijaturi a opet dovoljno brzo.

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    Sastav:

    • Veziva (eng. resin) – formiraju film – u našem slučaju vjerojatno čisti akrilati, sumnjam da su stiren akrilati.
    • Punila – osim što dodaju volumen boji utječu i na viskoznost, pokrivnost i izgled suhog filma
    • Pigmenti – glavna podjela je na organske pigmente i anorganske pigmente. Anorganski su više pokrivni ali manje živih nijansi, dok su organski često dosta loše pokrivni (žuti npr) ali zato su im nijanse žive i jarke

    Aditivi:

    • Protiv pjene
    • Reološki modifikatori – utječu na ponašanje mokre boje na podlozi (npr razlijevanje) i na ponašanje boje dok na nju djeluje sila (kist, valjak, sprej, airbrush). Pod reološke modifikatore spadaju i ugušćivači koji utječu na viskozitet boje.
    • Dispergatori – obavijaju čestice pigmenata i punila i sprječavaju aglomeraciju istih stajanjem. Dobra dispergiranost pigmenta i punila utječe na pokrivnost i ujednačen izgled suhog filma.
    • Ima ih još hrpa ali neću toliko u detalje
    • Otapalo – u ovom slučaju voda.

    Kontrastice i speed paints – visoki udio pigmenta, ali ne toliki da uzrokuje visoku pokrivnost. Formulirane su da se razlijevaju, a ne da ostaju tamo gdje ih staviš. Posljedica razlijevanja je skupljanje boje u udubine gdje onda ostane deblji film boje nego na isturenim dijelovima minijature. Tamo gdje je film boje deblji (udubine) nijansa kontrastice izraženija, za razliku od isturenih dijelova na kojima je film tanji zbog čega na nijansu onda utječe boja podloge.

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    Sastav:

    • Veziva
    • Pigmenti
    • Aditivi – svi nabrojani gore +
    • surfakanti koji smanjuju površinsku napetost mokrog filma boje zbog čega i dolazi do razlijevanja
    • otapalo
    • rekla bih da ne sadrže punila, ili ih sadrže vrlo vrlo malo

     

    Washevi – po principu formuliranja i ponašanju slični kontrasticama, samo imaju puno manji udio pigmenata, sigurno ne sadrže punila, veći udio surfakanata, manji viskozitet i vjerojatno manje veziva.

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    Ako želimo jako razrijediti akrilnu boju ili kontrasticu bolje je koristiti za to predviđen proizvod od proizvođača te boje nego vodu, jer sadrži svu potrebnu količinu veziva i aditiva kako bi ta boja zadržala svoja svojstva.

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    Krunoslav Belinić, 20th November 2025
  • We attended: ModelMania 2025
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    " ["content_hrv"]=> string(7147) "

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    U subotu 25.10.2025. održao se Foto Video Show & ModelMania Zagreb u Kongresnoj dvorani na Zagrebačkom Velesajmu. UMS Agram je nastupio s prezentacijom rada naših raznih programa poput Advent u Agramu, Agram Group Build, Agram Lego Sekcija i Knjižnica i čitaonica UMS "Agram".

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    Naši volonteri, Kruno i Marko bili su tamo od 10 ujutro i odgovarali na pitanja s čime se bavimo.

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    Antoni i Lav su bili zaduženi za demonstriranje stolne strateške igre Gaslands!

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    Kruno je držao Back to Basics radionice bojanja minijatura!

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    " ["created"]=> string(19) "2025-11-05 11:52:52" ["modified"]=> string(19) "2025-11-05 11:52:52" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 5th November 2025
  • Necropolis Board part 1
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    In October we started with our first board for Necropolis, and with an appropriate theme! – the Eternal Autumn configuration from the Necropolis rulebook. The configuration is such that it only requires 3 trees, which we considered too boring, so instead of one tree, we plan to build a cubic lime kiln and 2 streams.

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    The board is inspired by Hawthorne's story Ethan Brand, where several characters talk about the unforgivable sin (next to a lime kiln in the middle of an American pastoral idyll). Aesthetically, we're aiming for early fall with rural motifs, along with gnarled trees (ala Burton's Sleepy Hollow) and a few pumpkins.

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    For now, we are very far from any aesthetic choices because we have dealt with the basic structure of the board: the housing is made of pine glued boards for the floor and pine profiles for the sides. After we glued everything with Drvofix, the entire housing was finely sanded. The size of the Styrodur board that fits into the housing is 40cmx40cmx2cm (Necropolis standard is 16"x16").

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    The placement of the stream itself was difficult to choose due to the peculiar, angular deployment in Necropolis, so we used token strings to try out a few potential streams that would least interfere with the game. Although we planned to keep our forest streams shallow, we still carved channels with a scalpel and a rotary multitool and coated the beds with diluted texture paste. While the paste dried, we added various sizes of pebbles and created a transition across the stream with larger pebbles.

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    The trees are actually real mangroves, so they have natural knots and twists. To add a Sleepy Hollow feel, we hollowed out a few holes in the wood to house the greenstuff faces. We propped up one tree with pieces of pine bark so it wouldn't lean too much and interfere with play.

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    The next step is to cover the entire board with a mixture of gypsum and sand and make the stove itself.

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    U listopadu smo započeli s našim prvim boardom za Necropolis, i to s primjerenom tematikom! – Eternal Autumn konfiguracijom iz Necropolis rulebooka. Konfiguracija je takva da nalaže samo 3 stabla, što smo smatrali predosadnim te umjesto jednog stabla kanimo izraditi kockastu vapnenu peć i 2 potoka.

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    Board je inspiriran Hawthorneovom pričom Ethan Brand, gdje nekoliko likova priča o neoprostivom grijehu (pored vapnare usred američke pastoralne idile). Estetski ciljamo na ranu jesen s ruralnim motivima, uz kvrgava stabla (ala Burtonov Sleepy Hollow) i nekoliko bundeva.

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    Za sada smo jako daleko od ikakvih estetskih odabira jer smo se nosili s osnovnom građom boarda: kućište je napravljeno od borovih lijepljenih dasaka za podni dio i borovih profila za bočne strane. Nakon što smo sve zalijepili drvofixom, cijelo kućište je fino izbrušeno. Veličina stirodur ploče koja sjeda u kućište je 40cmx40cmx2cm (Necropolis standard je 16“x16“).

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    Sami smještaj potoka bilo je teško odabrati zbog osebujnog, kutnog deploymenta u Necropolisu pa smo koristili nizove tokena da isprobamo nekoliko potencijalnih tokova koji bi najmanje ometali igru. Iako planiramo da nam šumski potoci budu plitki, i dalje smo skalpelom i rotirajućim multitoolom izrezbarili kanale i premazali korita razrijeđenom teksturnom pastom. Dok se pasta sušila, ubacili smo razne veličine kamenčića i uspostavili prijelaz preko potoka većim kamenčićima.

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    Stabla su zapravo pravo mangrovo drvo, tako da ima prirodne kvrge i zavijutke. Kako bismo dodali sleepy hollow šmek, izdubili smo nekolika rupa u drvu gdje bismo smjestili greenstuff lica. Jedno smo drvo poduprli s komadima borove kore kako ne bi bilo previše nagnuti i ometalo igru.

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    Sljedeći korak je prekrivanje cijelog boarda smjesom gipsa i pijeska te izrada same peći.

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    Antoni Pastuović, 5th November 2025

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